Wrathgazer is a Tier 3 ()
Unit of the Shadow faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
A durable creature. One of the cheaper cards for its size and cements shadow's risk and reward theme well, but is rarely seen due to its susceptibility for crowd control, requirements and potential friendly fire.
Lore
This card has no associated lore.
Card Info

An uncommon special attack amongst units. The affected unit is practically frozen in time during disintegration, meaning it cannot act at all. All buffs and debuffs affecting the target unit are frozen in time as well, keep their remaining time and resume normally if it gets out of stasis. If the target unit is fully disintegrated it leaves no corpse. Disintegration deals no damage by itself.
- Although not mentioned, the disintegration rate is 170 / 170 / 170 / 185 life points per second, giving it a theoretical attack value of 3400 / 3400 / 3400 / 3700.
- The disintegration rate can not be modified by any means.
- Cannot target Amii structures (Power Wells, Monuments and Walls).
- Targets with Leader Immunities can not be targeted.

Pain Link is something the player always has to keep in mind when using Wrathgazers.
Positioning is the key between winning an encounter and losing your whole army.

Wrathgazers are surprisingly tanky units due to Resilient. They can be used as durable and affordable T3 meatshield when needed and take out key targets while doing so.

Notes & Strategies
Positioning is key - keep your other units away from Wrathgazers to prevent Pain Link from damaging them. Area damage is especially detrimental.
Use Wrathgazers to disintegrate important enemy targets like strong XL creatures or units that have crowd control abilities like Twilight Horrors.
Wrathgazers can be used most effectively in combination with cards that prevent enemies from attacking it in the first place like
, which prevents enemies from playing out cards or , which let's enemies attack themselves.Have units in your army that specialize in taking down buildings, as Wrathgazer is unable to attack buildings at all.
Disintegrating Gaze has no effect on targets that have Leader Immunities. This unit is useless against bosses or units like Twilight Dragon.
The damage distributed to own units by Pain Link is premitigation damage, meaning Resilient does not reduce any damage they receive before it is applied to them - it always works with the original damage of the source.
Example: A unit with an attack that deals 200 damage attacks Wrathgazer once. Wrathgazer takes only 140 / 100 due to Resilient, but own units that would be close to Wrathgazer will take 400 / 200, because of how Pain Link works.
Additonal sources of damage sharing, such as
Example: A fully upgraded Wrathgazer takes 300 damage from an Eruption.
- When buffed with fully upgraded Unholy Hero, nearby units take 600 damage, because of Pain Links 100% damage sharing as well as Unholy Hero's 100% damage sharing.
- When buffed with fully upgraded Life Weaving, nearby units take 450 damage, because of Pain Links 100% damage sharing as well as Life Weaving's 50% damage sharing.
- When buffed with Unholy Hero and Life Weaving, nearby units take 450 damage due to Life Weaving taking priority and nullifying Unholy Hero's damage sharing component.
Campaign PvE
Wrathgazers can be utilized most often in campaign scenarios. In encounters, where taking down select targets is key to progress forward, he can be a valuable asset. He excels especially in situations, where you can take the environment to your advantage such as high ground.
Campaign maps in general are best suited for Wrathgazers, as they generally have much more open spaces to get them into proper positions. This also allows players to reduce the weaknesses of this card the most. Nowadays you can build a pure Shadow deck around them, as they are able to take out most targets by themselves. It is recommended to have additional units or spells to take out spawn buildings, as they are immune to disintegration.
Random PvE
In Battlegrounds Wrathgazer is rarely used, due to its orb requirements, overall map structure and the weaknesses associated to it. As with campaign maps, they can take on most targets and buildings with relative ease. Chokepoints that occur regularly will make diminishing Wrathgazer's weaknesses difficult, though. Having several of them can quickly lead to a lot of self damage. One quirk to reduce their drawbacks is to have as many of them as possible. By this you can take out key targets like Windhunters and Bandit Bouncers more frequently, which also reduces damage taken. The same principle about campaign maps applies here: Additional units and spells like
will help taking spawn buildings down. Encounters against bosses will be tough, since Wrathgazer can't disintegrate them.PvP
Wrathgazer is a niche pick in PvP, since its weaknesses are even more apparent against other players. On its own, it is not playable and requires even more setup to get fair results. Most factions will have some sort of crowd control at their disposable to make Wrathgazer virtually useless. Against pure Fire it will have the best odds, because they lack hard crowd control.
Strengths
- Resilient makes it very durable.
Since Resilient pratically doubles its effective hitpoints, Wrathgazer can take quite a beating and if you can afford it, parking them near wells, be it allied or enemy ones, will take considerable power to get rid of it.
- Disintegrating Gaze allows to take down key targets without them being able to retaliate.
Especially against factions like Fire, Wrathgazer can take down big targets like
with relative ease, due to their lack of crowd control and they have to invest considerable amounts of power to get rid of it. Against other factions with crowd control on their hands, cards like will allow Wrathgazer to remove threats more reliably. is a good addition to make them pay for using spells as their power is lost forever when used while active.Weaknesses
- It is universally slow.
Not only is Wrathgazer slow in terms of movement, but also its setup. It is slower than most units for its size and to get it going you need to invest more than 300 power as it is otherwise immediately stopped by any form of crowd control.
- Disintegrating Gaze can not target Amii structures.
While Wrathgazer can disintegrate buildings, you will need other units to take down walls, wells and monuments as it is not able to do anything against them. Defensive structures near Monuments and Power Wells can be taken down, often times however you'll struggle to find any in PvP as they are mostly not worth the power investmen..
- Crowd Control will be its immediate downfall.
This is especially true for Wrathgazer, because any slight disturbance during its attack will leave any of its targets unharmed as if it did no damage at all.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Wrathgazer Resilient +20% damage reduction | ![]() ![]() ![]() ![]() Wrathgazer Pain Link -100% damage distribution | ![]() ![]() ![]() ![]() ![]() Wrathgazer Disintegrating Gaze + disintegrates its target faster. |
Drop Location | ![]() |
![]() |
![]() |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Decreased the card's power cost from 220 to 200 power.
- Autocast ability
Disintegrating Gaze:
- Increased the amount of the target's life points disintegrated per second from 150 / 150 / 150 / 165 to 170 / 170 / 170 / 185.
- Increased the unit's turn (rotation) speed from 100 to 125.
- Autocast ability
Disintegrating Gaze:
- Improved the English description to be more consistent.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Ocean The Insane God The Insane God Empire Empire Empire
- Autocast ability
Disintegrating Gaze:
- Changed targeting from only units to units and buildings.
- Passive ability
Pain Link:
- Decreased incoming damage distribution from 200 / 200 / 100 / 100% to 150 / 150 / 50 / 50%.