Autocast: Every 3 seconds, cannon fires a shell that deals 830 / 905 / 1055 / 1055 damage to enemies in a 15 radius around its target, up to 1240 / 1355 / 1585 / 1585 in total. Affects ground targets only. Knocks back small and medium units.
Passive: Construction time is increased by 50%.
Power Cost: 0 Energy
Toggle: Enable to gain:
Power Cost: 100 Energy
Active: Activate to fire off a large snowball that deals 1700 / 1700 / 1700 / 2200 damage to enemies in a 25m radius around its target, up to 10350 / 10350 / 10350 / 13200 in total. Has an extremely long range of 200m but can only fire into an area where at least one other friendly ground entity is positioned. Knocks back small, medium and large units. Has a 30 seconds cool-down after mode switch. Reusable every 30 seconds.