Witchclaws is a ) Unit of the Shadow faction. This common card was released with the Amii Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
Considered an alternative to the, Witchclaws provide a swift unit to shadows early game. Additionally, their capacity to teleport and explode offers some tactical use.
Infused Infiltration Activate to teleport the unit to a hostile structure within a 50m range. Cards can no longer be played out next to it once the unit has been teleported. At its new position it will explode after 10 seconds dealing/ / / damage to hostile structures in a 20m radius, up to / / / in total. Knocks back small units.
Costs 30 Power
The Infused version of this ability causes the explosion to damage enemy buildings, as opposed to units. But with increased damage.
Tainted Infiltration Activate to teleport the unit to a hostile structure within a 50m range. Cards can no longer be played out next to it once the unit has been teleported. At its new position it will explode after 10 seconds dealing/ / / damage to hostile units in a 20m radius, up to / / / in total. Knocks back small units.
Costs 30 Power
The Tainted version of this ability causes the explosion to damage enemy units, as opposed to buildings. Albeit with reduced damage. Because this teleport only works against buildings, the enemy units need to be within range otherwise this will do nothing.
Notes & Strategies
Witchclaws are not that great in comparison to their other T1 Swift in Shadow, the. They can still get work done, but usually are not able to properly capitalize their ability and mostly serve just as a fast S counter than anything else.
Witchclaws are rather pricey so they shouldn't be summoned in bulk. Its best to use them for their speed or not at all.
Witchclaws are a good alternative to the Dreadcharger if you need to go fast, since Shadow T1 lacks swift units outside of theor the aforementioned . In battle, they can take down S squads with relative ease but are unlikely to stand out in a fight.
Their ability can add some extra burst damage to buildings or units depending on your affinity, which can save you from having to use.
Witchclaws can provide a helpful boost of speed if you need to rush a unit forward for whatever reason. However, it is typically better to runand since they pack alot of power.
Witchclaws are quite obviously completely inferior to theThe only reason this card would have presence in PvP is because it is easily obtained and upgraded given its common rarity and dirt cheap cost, opposing the dreadchargers rare status and high expense.
Although it shares the common weaknesses of a melee unit, it lacks the immense benefit of the dreadchargers reaping, preventing it from really cementing its place on the battlefield. But at the very least, it provides a Swift option. The other alternative being the.
- Benefits from the Swift ability
Because this unit has Swift, it is a staple for obtaining early map control. In the absence of Dreadcharger or Nightguard, this can permit the Witchclaws some applicability.
- Infiltration can close a gap
Even despite its relatively minor effectiveness, the Infiltration skill does offer the ability to close a 50m gap between the Witchclaws and an enemy building. This can have some benefit in an early fight when besieging a well, as it allows you to essentially bypass a defensive line, which could cause a distraction.
- It's not Dreadcharger
This goes without saying, Dreadcharger is THE T1 Swift unit for Shadow in PvP. Plain and simple, there is really no reason for a serious player to run Witchclaws unless they do not have the Dreadcharger, which does everything the Witchclaws does far better.
- Infiltration inflicts unimpressive damage
Infiltrations damage output is nothing to bat an eye at, it's rather minor compared to the much more devastating
WIP - Coming Soon
Upgrade Drop Locations
|Map name||The Treasure Fleet||The Treasure Fleet||The Treasure Fleet|
|Map name||Bad Harvest||Bad Harvest||Bad Harvest|
This card has not been changed yet, compared to its original appearence in BattleForge.