Skylords Reborn

Wintertide is a Tier 1 () Spell of the Frost faction. This rare card was released with the Amii Edition and has 2 affinity variants, Fire and Frost, but not a promo version.

Lore

This card has no associated lore.

Card Info

Infused Defense
Affinity Dependency: Fire
Godspell: Every friendly ground unit within a 20m radius will take 20 / 20 / 30 / 30% less damage and cannot be knocked back. Additionally, ranged units will be immobile but may still attack and use special abilities. Melee units can only move at walkspeed but will deal 30% more damage. Lasts for 10 / 12 / 12 / 15 seconds. Reusable every 20 seconds.

Blessed Defense
Affinity Dependency: Frost
Godspell: Every friendly ground unit within a 20m radius will take 30 / 30 / 40 / 40% less damage and cannot be knocked back. Additionally, ranged units will be immobile but may still attack and use special abilities. Melee units can only move at walkspeed. Lasts for 10 / 12 / 12 / 15 seconds. Reusable every 20 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Wintertide (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Wintertide
Infused Defense
+2 seconds duration
Wintertide
Infused Defense
+10% damage reduction
Wintertide
Infused Defense
+3 seconds duration
Drop Location  Oracle  Oracle  Oracle
Scenario Difficulty Standard Advanced Expert

Wintertide (Frost) Upgrade I Upgrade II Upgrade III
Upgrade Card
Wintertide
Blessed Defense
+2 seconds duration
Wintertide
Blessed Defense
+10% damage reduction
Wintertide
Blessed Defense
+3 seconds duration
Drop Location  Oracle  Oracle  Oracle
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Wintertide (Fire) Nightmare's End Nightmare's End Nightmare's End Oracle Oracle Oracle
Wintertide (Frost) Empire Empire Empire Oracle Oracle Oracle
Patch #400031
  •  Infused Defense /  Blessed Defense:
    • Affected melee units are no longer immobile but can move at walkspeed for the duration of the effect.
    • Affected melee units are now properly steadfast and cannot be knocked back.
    • The effect no longer lasts an unlimited time on melee units.
    • Improved tooltip and status bar description.
Patch #400028
  •  Infused Defense:
    • Removed the 250 trample revenge damage.
    • Affected melee units now deal 30% more damage.

See also

Orbs
Number of Orbs
Type
Rarity