Windweavers is a ) Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
An expensive archer for such an early placement, but one that is made so very worth it. The windweavers ability to attack multiple foes simultaneously cannot be ignored.
Bow Attack Every 2.5 seconds, unit fires arrows at enemies that deal 10 damage.
Windweavers boast a solid and consistent damage output, that is able to surpass most other archers of their tier. The lack of a Counter damage bonus, however; prevents them from besting the single target damage all other First-Era archers can deliver when amplified by a counter bonus. Aside fromthat is.
Multishot Unit may shoot at two targets at once.
Multishot is one of the most unique skills that set the Windweavers apart from all others. When shooting at a foe which has nearby allies or at a squad, windweavers fire a second arrow. This amplifies their attack power to 960, which surpasses all other First-Era squad archers except for thewhen Frenzied.
Notes & Strategies
Windweavers are very powerful. But are also expensive and still suffer from the traits that limit archers effectiveness.
Even despite having the third highest hitpoints of the First-Era squad archers, they remain a fairly fragile target, and will die quickly if used poorly.
Combining the Windweavers with theis a time-tested combination that is difficult to fail with. Indeed it has become a staple in most if not all games where Nature T1 is played, due to the incredible survivability offered.
Windweavers often combo with theas mentioned, as well as the .
They combo solidly with most of Natures creatures, especially theand due to their versatility.
Windweavers are solid in PvE. Their high damage and multishot pair for a deadly combination, and can be paired with many creatures to reach success.
Firing large groups of Windweavers simultaneously can often erase targets before they even notice you.
Anybody who runs Nature T1 in rPvE will swear by the Windweavers. Simply put, they are too good to not use in rPvE.
The same benefits apply, but Windweavers serve usefulness even up to the T4 Monuments. Some nature players only use Windweavers and Shamans to secure up to T4, proving the effectiveness.
Windweavers are also a very solid pick for Nature T1 PvP. Because of the multishot, foes are punished for grouping together and the Windweaver becomes much more of a threat. Especially when paired with theand the .
Additionally, as an archer, they do not suffer from as many forms of CC as compared to a melee unit. Such as being rooted, though it does mean they cannot reposition. Most if not all players who run a Nature Orb at T1 will have Windweavers, even despite how costly they are to summon.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||Encounters with Twilight||Encounters with Twilight||Encounters with Twilight|
This card has not been changed yet, compared to its original appearence in BattleForge.