Waystation is a Tier 3 (Tokenslot Orb Neutral.pngTokenslot Orb Fire.pngTokenslot Orb Shadow.png) Icon Building.pngBuilding of the Bandit faction. This common card was released with the Renegade Edition and has 2 affinity variants, Affinity Orb Fire.png Fire and Affinity Orb Shadow.png Shadow, but not a promo version.

A structure that carries many similarities to the Soul Splicer Card Icon.png Soul Splicer, but offering alternative benefits.

Lore

This card has no associated lore.

Ability Info

Corpse Gathering
Card Icon Passive.png Passive: Gathers energy from nearby corpses equal to their former maximum life points to store them away. A maximum of 2500 life points may be stored at once.
Infused Poison
Affinity Dependency: Affinity Orb Fire.png Fire only
Card Icon Passive Affinity Fire.png Passive: Once at least 2000 life points have been stored the building will start to convert them in order to produce an invigorating potion that boosts every friendly unit's damage output wthin a 25m radius. Affected units will deal 30% more damage for 20 seconds. For each potion 245 / 220 / 200 / 180 stored life points will be used up.

Corpse Gathering
Card Icon Passive.png Passive: Gathers energy from nearby corpses equal to their former maximum life points to store them away. A maximum of 2500 life points may be stored at once.
Tainted Poison
Affinity Dependency: Affinity Orb Shadow.png Shadow only
Waystation Tainted Poison Ability Icon.png
Card Icon Passive Affinity Shadow.png Passive: Once at least 2000 life points have been stored the building will start to convert them in order to produce a devitalizing poison that envenoms every enemy unit within a 25m radius. Affected units will will lose 30 life points per second for 20 seconds. For each potion 245 / 220 / 200 / 180 stored life points will be used up.

Notes & Strategies

Waystation should be used as the name suggests, placing it in areas where conflict or enemy passages are frequented and the corpse gathering can be most effective. When triggered, its potions serve as either a field of debilitation or a beacon of damage.

Simply running creatures through the effect is sufficient to derive benefit from the 30% damage increase, though staying in its aura will incur the buff permanently. Great for defensive holds.

This building serves as an excellent compliment for any staging zones, where one prepares a large assault. The effect can be procured easily by sacrificing some low-level creatures to feed the Waystation and provide its buff for the initial push.

Campaign PvE

Waystation provides benefits when placed strategically. The Tainted affinity is best positioned in the path of approaching waves where the poison can weaken them before they reach your main force. The Infused is best positioned in defensive locations where the damage buff can be used constantly.

Alternatively, placing Infused Waystations in strategic locations that you frequently pass through can indeed; provide a waystation for your creatures to stop by momentarily and pick up a valuable damage buff.

Random PvE

Because of the fast-paced nature of rPvE, the Waystation is almost completely useless. In situations where attacking waves do reach your buildings, players tend to have T4 armies ready to counterattack and there will be no rhyme or reason to prepare a Waystation.

There is one use for it that can serve some benefit, in casting it as a waypoint for summoning reinforcements to feed the late-game train. If its potion is active, summoned monsters will benefit from its boost for a portion of their summoning.

PvP

Buildings in general do not see a great deal of use in PvP most of the time. And Waystation is not what you would call a "PvP-oriented" structure. Nevertheless, it has its perks.

Strengths

  • Provides a capable defensive buff, or short-distance offensive.

The Infused Waystation can offer a buff which is indefinite in its area of effect, and persists decently long outside of it. Enabling it to be used for boistering a defensive or assisting an assault.

  • Waystation is dirt-cheap, costing only 50 power.

Waystation is really cheap for a building. only 50 power, that's basically nothing.

Weaknesses

  • Waystation is incapable of attacking

Waystation has no form of combat ability. Thusly it is constantly vulnerable.

  • Building Vulnerability

As a building, Waystation is incredibly vulnerable to any creature with Siege.

  • Tainted Affinity sucks

Need i say more?

  • Waystation is an ineffective support building for its tier

The function of waystation is rather bad for T3. Both in the Tainted affinity having weak poison, and the Infused affinity offering a meager damage buff.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Waystation Card Icon.pngAffinity Orb Fire.png Waystation (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Waystation
Waystation
Waystation
Drop Location Mo Minimap.jpg Mo Mo Minimap.jpg Mo Mo Minimap.jpg Mo
Scenario Difficulty Standard Advanced Expert
Drop Percentage 4.55% 5.26% 5.26%

Waystation Card Icon.pngAffinity Orb Shadow.png Waystation (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Waystation
Waystation
Waystation
Drop Location Blight Minimap.jpg Blight Blight Minimap.jpg Blight Blight Minimap.jpg Blight
Scenario Difficulty Standard Advanced Expert
Drop Percentage 3.7% 4.35% 4.35%

Patch History

Pre-Release Patch #400019

See also

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