Waystation is a ) Building of the Bandit faction. This common card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.
A structure that carries many similarities to the , but offering alternative benefits.
This card has no associated lore.
Notes & Strategies
Waystation should be used as the name suggests, placing it in areas where conflict or enemy passages are frequented and the corpse gathering can be most effective. When triggered, its potions serve as either a field of debilitation or a beacon of damage.
Simply running creatures through the effect is sufficient to derive benefit from the 30% damage increase, though staying in its aura will incur the buff permanently. Great for defensive holds.
This building serves as an excellent compliment for any staging zones, where one prepares a large assault. The effect can be procured easily by sacrificing some low-level creatures to feed the Waystation and provide its buff for the initial push.
Waystation provides benefits when placed strategically. The Tainted affinity is best positioned in the path of approaching waves where the poison can weaken them before they reach your main force. The Infused is best positioned in defensive locations where the damage buff can be used constantly.
Alternatively, placing Infused Waystations in strategic locations that you frequently pass through can indeed; provide a waystation for your creatures to stop by momentarily and pick up a valuable damage buff.
Because of the fast-paced nature of rPvE, the Waystation is almost completely useless. In situations where attacking waves do reach your buildings, players tend to have T4 armies ready to counterattack and there will be no rhyme or reason to prepare a Waystation.
There is one use for it that can serve some benefit, in casting it as a waypoint for summoning reinforcements to feed the late-game train. If its potion is active, summoned monsters will benefit from its boost for a portion of their summoning.
Buildings in general do not see a great deal of use in PvP most of the time. And Waystation is not what you would call a "PvP-oriented" structure. Nevertheless, it has its perks.
- Provides a capable defensive buff, or short-distance offensive.
The Infused Waystation can offer a buff which is indefinite in its area of effect, and persists decently long outside of it. Enabling it to be used for boistering a defensive or assisting an assault.
- Waystation is dirt-cheap, costing only 50 power.
Waystation is really cheap for a building. only 50 power, that's basically nothing.
- Waystation is incapable of attacking
Waystation has no form of combat ability. Thusly it is constantly vulnerable.
- Building Vulnerability
As a building, Waystation is incredibly vulnerable to any creature with Siege.
- Tainted Affinity sucks
Need i say more?
- Waystation is an ineffective support building for its tier
The function of waystation is rather bad for T3. Both in the Tainted affinity having weak poison, and the Infused affinity offering a meager damage buff.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.