Warden's Sigil is a Tier 1 ()
Building of the Frost faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,
Frost and
Nature, but not a promo version.
In Skylords Reborn the Nature affinity is available to all players as a starter card.
A small device that can tether to another friendly structure, granting an ice shield.
Contents
Lore
Abilities

Blessed Sigil Buff friendly structure within 40m a 1000 HP ice shield. The ice shield may regenerated by 5/s as long as Warden's Sigil is attached. Reusable every 25 / 20 / 20 / 20 s.
Costs 30 / 30 / 25 / 20 Power
The Blessed version of the ability provides an Ice Shield of significant durability, but regenerates very slowly.
This version is most effective in situations where protecting a building from a heavy burst of damage is vital. A 1000 hit point shield takes a bit to chew through.

Gifted Sigil Buff friendly structure within 40m a 500 HP ice shield. The ice shield may regenerated by 25/s as long as Warden's Sigil is attached. Reusable every 25 / 20 / 20 / 20 s.
Costs 30 / 30 / 25 / 20 Power
The Gifted version of the ability provides a weaker Ice Shield but with a much greater regeneration. Because of this, it is stronger against frequent harassment from weaker creatures.
The gifted affinity can regenerate the equivalent of the blessed shield in 40 seconds, if it stays active that long.
Notes & Strategies
Warden's Sigil makes a single building more sustainable through combat. As such, using it to protect important buildings is advised.
This building can combo very strongly with
for a cheap and effective distraction target for AI opponents.Campaign PvE
Warden's Sigil is most powerful when using a building as a distraction. A tactic seen in Bad Harvest on expert difficulty to keep attacks from the south busy in one spot. The shield provides a massively important benefit here.
In other maps, the shield is a boon in defensive situations.
Random PvE
Because buildings are usually not under attack in Random PvE, the shield is unlikely to make any difference.
PvP
N/A
Strengths
N/A
Weaknesses
N/A
Upgrades
Upgrade Cards
WIP - Coming Soon
Upgrade Drop Locations
Upgrade I | Upgrade II | Upgrade III | |
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Map name | ![]() |
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Map difficulty | Standard | Advanced | Expert |
Drop percentage | 3.85% | 4.76% | 4.76% |
Upgrade I | Upgrade II | Upgrade III | |
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Map name | ![]() |
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Map difficulty | Standard | Advanced | Expert |
Drop percentage | 3.7% | 4.55% | 4.55% |
Patch History
This card has not been changed yet, compared to its original appearence in BattleForge.