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Vileblood is a Tier 2 () Unit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Fire and Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Cost to transform into this unit: 102
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Infused Liquids
Affinity Dependency: Fire
Passive: If the unit is transformed it will release 4 / 4 / 5 / 6 waves of vile liquids. A wave is released every 1.5 seconds and deals 160 damage to hostile units within a 18m radius, up to 960 in total. Knocks back small and medium units.
Siege
Passive: Deals 50% more damage against structures.

Cost to transform into this unit: 102
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Gifted Liquids
Affinity Dependency: Nature
Passive: If the unit is transformed, it will release 4 / 4 / 5 / 6 waves of pure liquids. A wave is released every 1.5 seconds and heals friendly units within a 18m radius for up to 160 life points, up to 800 in total.
Siege
Passive: Deals 50% more damage against structures.

Notes & Strategies

The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.

Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Vileblood (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Vileblood
Damage +70
Vileblood
Infused Liquids
+1 wave
Vileblood
Infused Liquids
+1 wave
Drop Location  Raven's End  Raven's End  Raven's End
Scenario Difficulty Standard Advanced Expert

Vileblood (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Vileblood
Damage +70
Vileblood
Gifted Liquids
+1 wave
Vileblood
Gifted Liquids
+1 wave
Drop Location  Raven's End  Raven's End  Raven's End
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400045
  • Passive ability  Gifted Liquids:
    • Changed the healing per wave from 300 life points equally distributed to 160 life points per target, up to 800 in total.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Vileblood (Fire) The Treasure Fleet The Treasure Fleet The Treasure Fleet Raven's End Raven's End Raven's End
Vileblood (Nature) Nightmare Shard Nightmare Shard Nightmare Shard Raven's End Raven's End Raven's End
Patch #400039
  • Decreased the card's power cost from 130 to 120 power.
  • Twilight's faction ability Transformation:
    • Decreased the cost to transform into this unit from 111 to 102 power.
  • Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
  • Decreased the unit's life points from 1350 to 1250.
  • Passive ability  Infused Liquids:
    • Increase damage per wave from 130 (520 in total) to 160 (960 in total).
  • Passive ability  Gifted Liquids:
    • Increase the strength of the heal per wave from 250 to 300.
Patch #400036
  • Passive ability  Gifted Liquids:
    • Improved description to be more consistent in English.
Patch #400035 - Mid-Patch Update (18 September 2022)
  • Passive ability  Gifted Liquids:
    • Fixed missing effect radius value.
Patch #400035
  • Active ability  Transformation:
    • Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
    • Improved tooltip description to be more precise.
    • Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.
  • Passive ability  Infused Liquids:
    • Increased damage per wave from 100 (330 in total) to 130 (520 in total).
    • Now also knockbacks S- and M-sized units.
    • Can no longer damage structures.
    • Increased the wave effect radius from 15m to 18m.
    • Improved description to be more consistent.
  • Passive ability  Gifted Liquids:
    • Increased the strength of the heal per wave from 200 to 250.
    • Increased the wave effect radius from 15m to 18m.
    • Improved description to be more consistent.
Patch #400033
  • Twilight's faction ability Transformation:
    • Internal cleanup to consistently display the cost in non-English tooltips.
    • Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.
Patch #400030
  • Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
  • Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

See also

Orbs
Number of Orbs
Type
Rarity
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