Vileblood is a Tier 2 ()
Unit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,
Fire and
Nature, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Cost to transform into this unit: 102
Transformation
Power Cost: 0

Infused Liquids

Siege

Cost to transform into this unit: 102
Transformation
Power Cost: 0

Gifted Liquids

Siege

Notes & Strategies
The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.
Strengths
One of several units with the Siege ability, making it deal significant bonus damage against structures.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Vileblood Damage +70 | ![]() ![]() ![]() ![]() Vileblood Infused Liquids +1 wave | ![]() ![]() ![]() ![]() ![]() Vileblood Infused Liquids +1 wave |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Vileblood Damage +70 | ![]() ![]() ![]() ![]() Vileblood Gifted Liquids +1 wave | ![]() ![]() ![]() ![]() ![]() Vileblood Gifted Liquids +1 wave |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Passive ability
Gifted Liquids:
- Changed the healing per wave from 300 life points equally distributed to 160 life points per target, up to 800 in total.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 The Treasure Fleet The Treasure Fleet The Treasure Fleet Raven's End Raven's End Raven's End Nightmare Shard Nightmare Shard Nightmare Shard Raven's End Raven's End Raven's End
- Decreased the card's power cost from 130 to 120 power.
Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 111 to 102 power.
- Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
- Decreased the unit's life points from 1350 to 1250.
- Passive ability
Infused Liquids:
- Increase damage per wave from 130 (520 in total) to 160 (960 in total).
- Passive ability
Gifted Liquids:
- Increase the strength of the heal per wave from 250 to 300.
- Active ability
Transformation:
- Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
- Improved tooltip description to be more precise.
- Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.
- Passive ability
Infused Liquids:
- Increased damage per wave from 100 (330 in total) to 130 (520 in total).
- Now also knockbacks S- and M-sized units.
- Can no longer damage structures.
- Increased the wave effect radius from 15m to 18m.
- Improved description to be more consistent.
- Passive ability
Gifted Liquids:
- Increased the strength of the heal per wave from 200 to 250.
- Increased the wave effect radius from 15m to 18m.
- Improved description to be more consistent.
Twilight's faction ability Transformation:
- Internal cleanup to consistently display the cost in non-English tooltips.
- Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.
- Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
- Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
See also
581 matching cards