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Twilight Slayers is a Tier 3 () Unit of the Twilight faction. This uncommon card was released with the Rebirth Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400035 as part of the Rebirth Edition expansion.

Card_Spotlight_-_Twilight_Slayers

Card Spotlight - Twilight Slayers

Official Spotlight Video

Lore

This card has no associated lore.

Card Info

Cost to transform into this unit: 60
Bow Attack
Autocast: Every 2 seconds, unit fires arrows at enemies that deal 19 / 20 / 22 / 25 damage. Deals 50% less damage if a hostile unit is within an 8m radius, unless Twilight Slayers are mounted on a wall segment.
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Infused Fury
Affinity Dependency: Fire
Passive: Deals 50% more damage against elementals.

Cost to transform into this unit: 60
Bow Attack
Autocast: Every 2 seconds, unit fires arrows at enemies that deal 19 / 20 / 22 / 25 damage. Deals 50% less damage if a hostile unit is within an 8m radius, unless Twilight Slayers are mounted on a wall segment.
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Tainted Fury
Affinity Dependency: Shadow
Passive: Deals 50% more damage against ogre and human units.

Notes & Strategies

The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Twilight Slayers (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Twilight Slayers
Bow Attack
+1 damage
Twilight Slayers
Bow Attack
+2 damage
Twilight Slayers
Bow Attack
+3 damage
Drop Location  Raven's End  Raven's End  Raven's End
Scenario Difficulty Standard Advanced Expert

Twilight Slayers (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Twilight Slayers
Bow Attack
+1 damage
Twilight Slayers
Bow Attack
+2 damage
Twilight Slayers
Bow Attack
+3 damage
Drop Location  Raven's End  Raven's End  Raven's End
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400045
  • Changed the card's orb requirements from 1 Fire + 1 Nature + 1 Hybrid to 1 Fire + 1 Nature + 1 Neutral.
Patch #400044
  • Twilight Slayers (Fire): Added missing Fire affinity classification.
  • Twilight Slayers (Shadow): Added missing Shadow affinity classification.
Patch #400042
  • Autocast ability  Bow Attack:
    • Added a visual effect to indicate when the unit is being weakened by nearby hostile units.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Twilight Slayers (Fire) Crusade Crusade Crusade Raven's End Raven's End Raven's End
Twilight Slayers (Shadow) Defending Hope Defending Hope Defending Hope Raven's End Raven's End Raven's End
Patch #400035 - Mid-Patch Update (18 September 2022)
  • Autocast ability  Bow Attack:
    • Improved description to be more consistent in German and Russian.
Patch #400035
  • Added Twilight Slayers (Fire) and Twilight Slayers (Shadow) to the game.

See also

Orbs
Number of Orbs
Type
Rarity

Basic Info[]

Twilight Slayers are deadly archers for the Twilight Cursed, capable of putting out immense damage output from a distance, several squads of these can whittle down even durable T2 units. Fortunately, they have a significant weakness: Their damage output is cut in half if you get up close.

Abilities[]

Official Tooltip
Will shoot with deadly precision as long as there are none of their enemies close to them
Twilight Bow
Autocast: Every 2.5 seconds, Twilight Slayer fires arrows at enemies that deal 11 damage.

  • The ability name and description are not official.
  • Twilight Slayers inflict significant damage from a distance, able to outperform any Tier 1 Archer in base damage output and close to matching the Darkelf Assassins. This immense firepower makes them dangerous to the vast majority of units, and with each additional squad a great nuisance can become a fatal menace.

Multishot
Passive: May fire two arrows at once.

  • The ability name and description are not official.
  • Twilight Slayers have the unique ability to fire two arrows when shooting at a squad or close clusters of units, doubling their damage output and increasing their effective ATK to 1080, making them even more lethal.

Slayer Focus
Passive: Unit deals 50% less damage if being attacked in melee.

  • The ability name and description are not official.

Tips & Strategies[]

Twilight Slayers are very easily dispatched if you are able to get in close. In situations where you cannot do this however, their damage output is scary. Fortunately, Crowd Control remains a very effective way of shutting them down and giving you time to deal with the threat they pose. Swift units are extra useful in closing the gap and culling their damage output. Try to avoid engaging with squads due to the multishot providing them doubled firepower.

Trivia[]

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