Skylords Reborn
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Skylords Reborn

Twilight Hag is a Tier 3 (Tokenslot Orb Fire.pngTokenslot Orb Nature.pngTokenslot Orb Nature.png) Icon Unit.pngUnit of the Twilight faction. This common card was released with the Amii Edition and has 2 affinity variants, Affinity Orb Fire.png Fire and Affinity Orb Nature.png Nature, but not a promo version.

Lore

This card has no associated lore.

Ability Info

Twilight Bolt
Card Icon Autocast.png Autocast: Every 3 seconds, unit fires a shady energy bolt that deals 75 damage to enemies in a 10m radius around its target, up to 153 in total. Knocks back small and medium units.
Transformation
Power Cost: 0 Energy
Twilight Hag Transformation Ability Icon.png
Card Icon Active.png Active: The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met!
Infused Femme Fatale
Power Cost: 50 Energy
Affinity Dependency: Affinity Orb Fire.png Fire only
Twilight Hag Infused Femme Fatale Ability Icon.png
Card Icon Active Affinity Fire.png Active: Activate to create a stunning delusion: Twilight Hag will bewitch every male enemy within a 30m radius in such a way as to make him believe she was the most beautiful creature in the world. Affected enemies are forced to stare at her and are no longer able to fight nor can they be controlled by the player. Friendly male units within the area also enjoy the show and deal 20% more damage. Lasts for 15 seconds or until interrupted. Reusable every 60 seconds.

Twilight Bolt
Card Icon Autocast.png Autocast: Every 3 seconds, unit fires a shady energy bolt that deals 75 damage to enemies in a 10m radius around its target, up to 153 in total. Knocks back small and medium units.
Transformation
Power Cost: 0 Energy
Twilight Hag Transformation Ability Icon.png
Card Icon Active.png Active: The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met!
Gifted Femme Fatale
Power Cost: 50 Energy
Affinity Dependency: Affinity Orb Nature.png Nature only
Twilight Hag Gifted Femme Fatale Ability Icon.png
Card Icon Active Affinity Nature.png Active: Activate to create a stunning delusion: Twilight Hag will bewitch every male enemy within a 30m radius in such a way as to make him believe she was the most beautiful creature in the world. Affected enemies are forced to stare at her and are no longer able to fight nor can they be controlled by the player. Friendly male units within the area also enjoy the show and regnerate 30 life points per second. Lasts for 15 seconds or until interrupted. Reusable every 60 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Twilight Hag Card Icon.pngAffinity Orb Fire.png Twilight Hag (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Twilight Hag
Twilight Hag
Twilight Hag
Drop Location Nightmare Shard Minimap.jpg Nightmare Shard Nightmare Shard Minimap.jpg Nightmare Shard Nightmare Shard Minimap.jpg Nightmare Shard
Scenario Difficulty Standard Advanced Expert
Drop Percentage 3.7% 4.55% 4.55%

Twilight Hag Card Icon.pngAffinity Orb Nature.png Twilight Hag (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Twilight Hag
Twilight Hag
Twilight Hag
Drop Location Nightmare's End Minimap.jpg Nightmare's End The Insane God Minimap.jpg The Insane God The Insane God Minimap.jpg The Insane God
Scenario Difficulty Standard Advanced Expert
Drop Percentage 3.85% 4.35% 4.35%

Patch History

Patch #400022
  • Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
  • Active ability Twilight Hag Infused Femme Fatale Ability Icon.png Infused / Gifted Femme Fatale:
    • Reduced activation cost from 100 to 50 energy.
    • Adjusted effect radius to match the animation radius by increasing it from 20m to 30m.

See also

Orbs
Number of Orbs
Type
Rarity