Skylords Reborn
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Tremor is a Tier 3 () Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

The Tremor is a very bulky and powerful card in the third era, boasting immense siege potential for such a modest power cost. But with slow movement and at disadvantage in unit confrontations.

Lore

Legend

“To turn a whole world into a city would require power, madness and… well, level ground.” – H.R. Lywin

For a moment… a wisp of vision passed before my eyes and I beheld the kind of brute the Tremor really was. I saw him marching with others of his kind, a line spanning the horizon, their enormous fists rising and falling, crushing wood and stone alike. Eyes glowing with malice, they tirelessly leveled the face of the earth, the Endless City’s growing palaces already towering in the dust behind them.
— “The Ancients and the Endless City” – Unknown Scribe

Card Info

Ground Slam
Power Cost: 40
Active: Activate to emit a shockwave, dealing 85 / 90 / 100 / 110 damage to units and 425 / 450 / 500 / 550 to structures in 15m radius, up to 600 / 635 / 700 / 770 total. Additionally the damage bonus against structures applies as well. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.

Ground Slam allows the Tremor to unleash a devastating burst of damage to any structure in his viscinity, in addition to disrupting smaller forces that harrass it. This ability can be very useful in most situations where extra siege power is needed, as the damage bonus applies on this ability as well as Tremor's basic attacks.

Siege
Passive: Deals 50% more damage against structures.
Slow
Passive: Slow movement.

Tremor moves slower than other L creatures, making it more difficult to catch up to a fleeing opponent or to escape an unfavorable confrontation.

Notes & Strategies

The Tremor is a very strong unit to bear, while its attack strength is only average it has an immense level of health exceeding 2000. This makes the Tremor not only exceptionally durable to attack, but allows it to face down powerful enemy turrets where other creatures would either be killed or forced to withdraw.

Due to the lack of any counter damage bonus, Tremors are at a disadvantage when engaging enemy units, particularly so if those units have L-Counter damage.

Campaign PvE

Tremors are the Frost Equivalent of the Magma Hurler, cheap and versatile while very powerful for their intended use. In this case, Tremors excel at smashing structures though can hold their own in a fight with weaker creatures. Tremors can easily aid in smashing up most bases that can be found in the standard campaign missions, and make strong tanks in combat so long as supported by other units who can make up for the Tremors average combat strength.

Random PvE

Due to the Tremors slow movement speed, he is seldom used in rPvE which frequently demands a brisk pace to keep up with the clock. If necessary, calling a Tremor to arms for pushing the 4th camp can offer you a damage sponge, on top of a quick burst of damage which may just shatter a spawn building.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Tremor Upgrade I Upgrade II Upgrade III
Upgrade Card
Tremor
Lifepoints +100
Ground Slam
+5 damage per unit and 25 damage per structure, 35 in total
Tremor
Lifepoints +200
Ground Slam
+10 damage per unit and 50 damage per structure, 65 in total
Tremor
Lifepoints +210
Ground Slam
+10 damage per unit and 50 damage per structure, 70 in total
Drop Location  Raven's End  Raven's End  Raven's End
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
  • Decreased the unit's movement speed from 4.8m/s (4.8m/s walk speed) to 4.8m/s (2.4m/s walk speed).
  • Active ability  Ground Slam:
    • Increased the activation cost from 30 power to 40 power.
    • Increased the time until reusable from 15 seconds to 20 seconds.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Tremor Siege of Hope Siege of Hope Siege of Hope Raven's End Raven's End Raven's End
Patch #400030
  • Active ability  Ground Slam:
    • Upgrade cards and tooltip now properly describe damage gained against units per upgrade.
    • Improved description text for English and German.
Pre-Release Patch #400019

See also

Orbs
Number of Orbs
Type
Rarity
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