Thugs is a ) Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
Thugs are regarded as an iconic unit in the arsenal of Fire. Noteworthy for their high damage output paired with a modest power cost, they are the workhorse of the Fire Faction in the early game.
|I know of many honorable warriors who have faced marauding orcs with blind arrogance born from a misguided feeling of moral superiority. Let me tell you, of all the creatures created by the elemental powers, it is the orcish Thugs I envy the most. They combine two traits which make them the most effective of killers: an insatiable lust for battle and, how can I put it plainly? Extreme stupidity.|
|— Speech of Hegart the Elder before the 3rd War Council|
Notes & Strategies
Thugs are characterized by their massive damage output for the cost, which is stronger than most T1 Squads off its stats alone, only able to be outmatched by Burnout, making these the most consistently powerful and efficient of the early game squads. Their low health however, requires upgrades to offset the weakness, making this card far more difficult to use in more difficult missions and scenarios for a fresh skylord., , and while in
Thugs, while certainly capable of unleashing havoc and mayhem on their own often come alongside other creatures of fire to support them and cover their weaknesses. Theare a common sight to see alongside these orcish marauders.
Their special ability is quite a potent one: Gang up!, which allows the Thugs to attain an innate -like effect, causing damage received to be split amongst each squad whilst in proximity in addition to reducing incoming damage. The more thugs you stack in one place, the more the damage is divided and this can turn a swarm of Thugs into an extremely tanky mass. This however, requires significant power and time investment.Their passive effect: Group Pressure prevents the spell from affecting them and stacking the effects to create invulnerable masses of thugs.
Thugs are at their strongest when on the attack and properly supported, either with their own kin or allies of flame. Their slow speed makes them adept at conquering the early game in missions that do not require rapid movement or quick action, and when upgraded they are incredibly versatile, capable of covering offensive and defensive situations, though they are not optimized for the latter.
With their enhanced strength (1080 ATK) against Small foes, thugs excel at taking down enemy squads from both the Wasteland Bandits and the Twilight and can often win most fights on their damage output alone. That said, unless upgraded stronger ranged squads like the Twilight Slayers will quickly decimate them from a distance.Several groups of Thugs can become quite a resilient force once Gang up! has been triggered, and can even defeat some armies bigger than them in the right circumstances.
Thugs are very capable of clearing out the initial camps in most difficulty levels, though they will likely require support in the higher levels. With Gang up!, Thugs can reliably tank while or fire away with impunity, and will do massive damage themselves against opposing squads.So long as you are able to maintain a swarm and keep Gang up! active, they can still serve as a strong blob of resilience and aid in tanking through several more camps, even as you move into Tier Two. By the time you reach Tier Three, however, you would likely be better served recycling them for their void power.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+2% damage reduction
+3% damage reduction
+5% damage reduction
Thugs can be found on Battlegrounds in the fire preset. These melee units are capable of dealing large amounts of damage, but are somewhat fragile. They can be deadly to small human squads, which they will deal double damage against.
- Against any unit that classifies as a Human, Thugs deal bonus damage to them. If they are small, this damage bonus is amplified to 100%, raising attack power to 1440.
Tips & Strategies
Try to avoid engaging Thugs with small human squads like, as they will be quickly shredded by the immense damage output. is a strong, effective counter here, but using non-human units is best, particularly units like and , but non-human squads can also remain useful like and your own
- Non-Player Thugs share the same stats as upgraded .
- Misanthropy is a unique passive only found on Thugs in the Battlegrounds, as Gang Up! would be too powerful here.