Thugs is a ) Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Thugs are widely recognized as iconic among the units in the Fire arsenal. Notable for their strength and ability to generate power through combat.
This card has been changed already, compared to its original appearance in BattleForge.
|I know of many honorable warriors who have faced marauding orcs with blind arrogance born from a misguided feeling of moral superiority. Let me tell you, of all the creatures created by the elemental powers, it is the Orcish Thugs i envy the most. They combine two traits that make them the most effective of killers: An insatiable lust for battle and, how can i put it plainly? Extreme stupidity.|
|— Hegart the Elder, Speech before the 3rd War Council|
Notes & Strategies
Thugs are very well-rounded unit that can easily compete with the other early-game fighters. Their capacity to generate power by fighting often gives them a dominant presence in gameplay.
Thugs are often accompanied by other creatures of fire, such as the, , and the .
Thugs are most powerful on smaller maps with short distances between objectives, where speed is not a major concern.
Thugs are good at clearing the initial camps with ample support, much like their peers. They serve as capable troops to draw fire while archers and spells are used to clear out enemy forces.
By the Second Tier, they are typically sacrificed for better units.
Thugs are known for being quite powerful in pvp, especially due to their ability.
- Has a very potent stat lineup
Packing 660 ATK and 630 HP, Thugs are incredibly well-rounded and powerful in battle.
- Looter enables permanent power advantage by combat
By simply engaging in combat, Thugs generate a permanent power advantage for their user. That is nothing to scoff at.
- Melee Vulnerabilities
Like all melee units, Thugs are incredibly vulnerable to Crowd Control effects. Including, but not limited to:
- Knockback (( ))
- Roots (( ))
- Freezing (( ))
- Sleep (( ))
And many others. Additionally, Thugs must get close to deal damage, allowing units liketo deal damage before they receive it themselves.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+2% damage reduction
+3% damage reduction
+5% damage reduction