The Insane God is a 2-player PvE scenario that can be played on Advanced and Expert difficulty. It is part of the campaign story The Twilight Taint.
Save the priests of the god of insects from their insane master and unleash ancient guardian spirits to destroy him.
Story
Plot
| Mora had been slain at the Sunbridge Shrine, but his brothers and sisters still travelled the lands. Though their spirits were twisted by the curse their powers remained intact, making them a greater threat than even the giants. Though most gods remained lost, Urzach the God of Flies, was not. Insane and desperate, he attacked his own temple. Through the slaughter of his priests and desecration of his holy alters Urzach strove to anoint his followers so they could bear the mark of his new, distorted form. |
| — The Aedai Chronicles |
The priests of Urzach had returned to the temple after the Twilight to resume their prayers and rites. Once more they called out to their lost god.
They did not know what other course to follow and knew somebody had to calm the ancient spirits that gathered in the Fly God’s altars.
The High Priest rose late, finding it harder each day to tear himself from the insane visions that plagued his dreams. He walked among followers already at work cleansing the temple of Twilight taint, and nodded to many in greeting. A low thunder brought his gaze up to the clouds, but no storm brewed. When he felt the ground tremble, he knew why his dreams had become stronger. Urzach was coming home.
Conclusion
| Urzach proved the insane gods were free to strike anywhere at any time. But with his defeat there came the soft light of hope, for his example showed even the gods were not unstoppable. The once kind being also proved there remained a fragment of their former spirit left, trapped beneath the corruption. |
| — The Aedai Chronicles |
Moon gazed down at corpse of the fallen god, refusing to believe this had once been one of their masters. But his final words had been peaceful, as if he welcomed the end of this existence. There had to be a cure for this.
Urzach’s spirit passed Moon once more, for a moment lending comfort like her once benign master. But she felt what he had hidden from her; an existence with no purpose, no power of creation, no place in the order of things.
Rewards
| The Insane God | Available Tier 1 Upgrades (Total: 0) |
Available Tier 2 Upgrades (Total: 23) |
Available Tier 3 Upgrades (Total: 23) |
|---|---|---|---|
| Scenario Difficulty | Standard | Advanced | Expert |
| List of Card Upgrades | Scenario not available on standard difficulty. |
Gallery
Patch History
- Replaced on expert difficulty the one
Twilight Horror at the eastern camp next to the monument with a
Twilight Devastator (1).
- Added an additional
Twilight Slaver to the same camp on all difficulties (1).
- Added an additional
- Replaced the four player card in the map's center with identical custom non-player card entity
Living Towers (2).
- This change was done to prevent future player card balance changes of from directly affecting the strength of the variant used in this scenario.
- Increased the script trigger range around
Urzach's Temples from 50m to 65m to prevent players from entering the center undetected (◯). - Added a new active ability Acid Spit (50 Power Cost) to
Urzach's Guardians:
- Activate to knock enemy units off walls. Affected wall segments cannot be mounted again for 15 seconds. Deals 1000 damage to walls and 30 damage to units. Reusable every 20 seconds.
- As it is not an autocast ability, it will not be used by the NPC-controlled guardians.
- Fixed a typo in
Urzach's last outcry in English.
12222◯◯- Pre-Release Patch #400010
- Scenario will now be unlocked by
Nightmare's End instead of
The Treasure Fleet.
See also
Maps (Number of players)
| Campaign scenarios (PvE) |
1 Player | |
|---|---|---|
| 2 Players | ||
| 4 Players | ||
| 12 Players | ||
| Player vs Player maps (PvP) | 1vs1 | |
| 2vs2 |


