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Siege of Hope Minimap
This template contains various independently retrievable data items about the map Siege of Hope in the form of parameter values, saved in a standardized fashion.

For further information visit the template documentation page or the template Map page template. For the infobox visit template Infobox map.

Parameter fill-in help

In the table below you can find information about the parameters and their current value displayed.

Parameter Value Description
1 Siege of Hope Necessary: Used for identification.
name Siege of Hope Name of the map
campaignname The Curse Name of the campaign the scenario is part of
maptype PvE Scenario Type of Map:
  • PvE Scenario
  • PvP Map
  • Tutorial
  • Community Map
minimap_image Siege of Hope_Minimap.jpg Background minimap file, Format: <file name>.<file extension>, defaults to {{PAGENAME}}_Minimap.jpg
additional_minimap_image Additional different minimap <file name>.<file extension>
additional_minimap_label Tabber Label of that Minimap
starting_position_coordinates 1:31,20 Coordinates of starting position on minimap (number: % of x-axis,% of y-axis)
quest_position_coordinates Coordinates of quest indicator on minimap (letter: % of x-axis,% of y-axis)
chest_position_coordinates 25,47;40,50;67,69;50,60 Coordinates of gold chests on minimap (% of x-axis,% of y-axis)
mission_briefing_description The Skylord Viridya has called for your help to free the city of Hope from a siege by creatures that seem to be affected by a strange new disease. Official mission briefing description
numberofplayers 1 Maximum Number of players that can play together
numberofchests 4 Total number of obtainable gold chests
ranking_4p_time Fastest 4-player (if applicable) speedrun time, on highest difficulty.
Format: mm:ss.ms
ranking_4p_names Player names separated by +
ranking_4p_date Date when the record time was achieved
Format: month year
ranking_3p_time Fastest 3-player (if applicable) speedrun time, on highest difficulty.
Format: mm:ss.ms
ranking_3p_names Player names separated by +
ranking_3p_date Date when the record time was achieved
Format: month year
ranking_2p_time Fastest 2-player (if applicable) speedrun time, on highest difficulty.
Format: mm:ss.ms
ranking_2p_names Player names separated by +
ranking_2p_date Date when the record time was achieved
Format: month year
ranking_1p_time 21:56.2 Fastest 1-player (if applicable) speedrun time, on highest difficulty.
Format: mm:ss.ms
ranking_1p_names <span style="cursor:help; border-bottom:1px dotted;" title="This means that a better time is prevented by ingame timers.">Many players</span> Player name
ranking_1p_date --- Date when the record time was achieved
Format: month year
prerequisites [[Encounters with Twilight]] Maps that need to be unlocked first in order to get access to this map (if applicable)
unlocks [[Defending Hope]] Maps that get unlocked by completing this map (if applicable)
plot1 "As the first battle of The Twilight War loomed, it was clear the mortal races desperately needed aid. The leader of the Skylords, Brannoc, claiming victory could only be achieved by finding the gods, had disappeared months before in what some of his fellow Skylords thought a fool's quest.<br><br>Shepherded by his rebellious daughter, Viridya, mortals, most of them humans of the Northern Lyrish empire, gathered near the city called Hope. She believed there they could both make a new beginning and defend against the twilight creatures. Further disobeying Brannoc, Viridya convinced some of the Skylords to use the Forge to conjure legendary creatures and wonders of old. Moon, his able lieutenant, remained silent in the face of Viridya's plans." The text with audio of the plot (if applicable)
plot2 From the majestic structure of the Forge, Viridya gazed down at Hope. The humans had built the city after the giants had been driven underground, it was meant to represent a new beginning. While it did not boast the splendour of their old capital, Lyr, it was a strong place. Viridya felt a memory flutter briefly in her mind’s eye, it belonged to a Viridya who had been human, who had fought beside the gods. She, with many others, had thrust aside all mortal fears to earn victory against the giants. Their reward was the stuff of legend. Had it been a great honor to become an immortal, servant and soldier to the gods, destined to exist forevermore in the Forge of Creation? That time felt like it belonged to someone else. But Viridya still felt, still knew the twin stings of anger and frustration as she watched the world below. Now, with the gods gone, perhaps forever, she felt full with the need to act. She felt alive, ready to shed the Skylords’ rules and aid the mortals. This curse had infected her world, the nature she long ago had sworn to protect. She could not remain apart any more, whatever her father might order. Viridya knew she was not the only Skylord to feel this way. Soon the Forge would be used in the manner it was intended. The text without audio of the plot (if applicable)
conclusion1 "While humans celebrated their first victory, Viridya knew any respite would be brief. A cure for the taint was needed should the world have a hope to survive, but the impulsive Skylord was convinced her Father’s quest to find the gods was hopeless. The affliction had spread swiftly and even now grew in power.<br><br>Viridya’s heart was torn as she watched the curse weave its vile taint into Nature itself, upsetting the very balance she had sworn to protect." The text with audio of the conclusion (if applicable)
conclusion1 Viridya had travelled the skies and seen the terrible truth. The Twilight Curse had spread over all the land. It had crept into the creatures, the plants and was spreading still, even now as the new sun cast its light over scarred lands. Watching from the distant realm of the Forge, she felt it like a poison within her. The darkness had lasted but a year, how could this tragedy have taken hold in so short a time? Her father was a fool to order the mortals be neglected. It was their legends that gave the Forge its power, their dreams that gave the Skylords their armies. It was time they received something in return. Viridya would not stand by, not with what she knew, what the age-old vines of nature once had whispered to her. To stop this curse and break free of the terrible truth she bore, Viridya knew she had to become more than she was. The text without audio of the conclusion (if applicable)
loading_screen_text As the first battle of The Twilight War loomed, it was clear the mortal races desperately needed aid. The leader of the Skylords, Brannoc, claiming victory could only be achieved by finding the gods, had disappeared months before in what some of his fellow Skylords thought a fool's quest. Shepherded by his rebellious daughter, Viridya, mortals, most of them humans of the Northern Lyrish empire, gathered near the city called Hope. She believed there they could both make a new beginning and defend against the twilight creatures. Further disobeying Brannoc, Viridya convinced some of the Skylords to use the Forge to conjure legendary creatures and wonders of old. Moon, his able lieutenant, remained silent in the face of Viridya's plans. The text and audio during loading screen (if applicable)
walkthrough Excluded from preview Custom written walkthrough for the map and its difficulties
rewards Excluded from preview Upgrade rewards that can drop on this map. Automatically created if template Template:Map Upgrade Drop Locations is included
strategy_notes Excluded from preview Additional strategic notes or trivia
gallery Excluded from preview Images or other media related to the map

For all Map data templates the parameters are the same.

Usage of centralized data templates

{{Map data Siege of Hope|Data query|description}} creates: {{{description}}}
This example outputs the value that was set for the parameter description using template Data query.

Up to this point, this "documentation" was automatically generated by template Map data page template.

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