Tempest is a ) Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
A creature of frost notable for its versatility and power cost, the Tempest can be considered a tower in its own right.
This card has no associated lore.
Notes & Strategies
Tempest is very cheap for a T4 card, and is capable of putting out respectable damage despite being lower than other cards. Tempest is most powerful on the defense due to how slow it advances in part of Frozen Wrath.
As such, treat Tempests how you would a Tower, if a tower could get up and move on demand. Place them in locations in need of defense or those that cover a contested choke point.
The Tempest excels at felling airborne targets, and makes for an excellent anti-air unit.
Maps that depend on defense, such as Defending Hope and Guns of Lyr, provide the perfect environment through which Tempest can shine as it can root and stay put for most of its lifetime.
Because the end-game is essentially a conga line of XL creatures and constant movement, Tempest is naturally; a poor choice. Even when defending at T4, the creatures that would attack from a late-game camp will easily shred through a Tempest, and spamming them is a waste of power.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+2 damage per target, 3 in total
+4 damage per target, 5 in total
+10 damage per target, 15 in total
|Drop Location||Bad Harvest||Bad Harvest||Bad Harvest|
This card has not been changed yet, compared to its original appearence in BattleForge.