Sunstriders is a ) Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
Boasting the highest single target damage output of the early archers, the Sunstriders are an immense offensive force. Furthermore, their capacity to suppress enemy buildings grants them a special tactical advantage.
LoreThis card has no associated lore.
Notes & StrategiesSunstriders are powerful and cheap, but easily killed in battle. A common staple in most fire decks, and very useful if they are protected from harm. Their ability to suppress enemy structures provides extra viability outside of tier one, and can aid in pushing enemy camps with minimal cost. Sunstriders pair strongly with and .
Campaign PvEIn campaign missions, there exist certain structures that are immune to Suppression Fire. These include Spawn Buildings and Emitters.
Random PvEIn random PvE, Suppression Fire cannot be used to disable Spawn Buildings.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+2 seconds duration
+3 seconds duration
|Drop Location||Encounters with Twilight||Encounters with Twilight||Encounters with Twilight|
Sunstriders can be found on Battlegrounds in the fire preset. They are powerful archers with the unique ability to disable your towers and other buildings at range with Suppressive Fire. The threat they pose to you in combat is relatively minor but they are still an archer worth considering a threat.
Tips & Strategies
While their performance as an archer is not quite as grand as some other factions, their ability to suppress towers allows them to counter the tower pull strategy that can ease the initial push. Engaging solely with units, preferably small ones is the way to go.