Skylords Reborn
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Sun Reaver is a Tier 3 (Tokenslot Orb NeutralTokenslot Orb NeutralTokenslot Orb Fire) Icon UnitUnit of the Fire faction. This common card was released with the Lost Souls Edition and has 2 affinity variants, Affinity Orb Fire Fire and Affinity Orb Nature Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Metal Spikes
Power Cost: 0
Sun Reaver Metal Spikes Ability Icon
Card Icon Active Active: Activate to erupt a line of sharp metal spikes from the ground that deal several times damage to all enemies they strike. Each eruption of spikes deals 216 / 227 / 250 / 275 damage to all enemies they strike, up to 325 / 340 / 375 / 410 in total. Reusable every 30 seconds.
Infused Root
Power Cost: 0
Affinity Dependency: Affinity Orb Fire Fire
Sun Reaver Infused Root Ability Icon
Card Icon Toggle Affinity Fire Toggle: Enter this mode to become immobile and link the unit to a friendly root network. While connected Sun Reaver charges up his powers: if he is linked to the network for at least 10 seconds he will be able to deal 50% more damage for 20 seconds. As he is not able to generate any support for the network himself he needs to link into a network that already has members other than Sun Reaver units.
Burning Paws
Card Icon Passive Passive: Enemies hit by the Sun Reavers' glowing paws will be set on fire and take additional damage that steadily increases the longer they burn.

Metal Spikes
Power Cost: 0
Sun Reaver Metal Spikes Ability Icon
Card Icon Active Active: Activate to erupt a line of sharp metal spikes from the ground that deal several times damage to all enemies they strike. Each eruption of spikes deals 216 / 227 / 250 / 275 damage to all enemies they strike, up to 325 / 340 / 375 / 410 in total. Reusable every 30 seconds.
Gifted Root
Power Cost: 0
Affinity Dependency: Affinity Orb Nature Nature
Sun Reaver Gifted Root Ability Icon
Card Icon Toggle Affinity Nature Toggle: Enter this mode to become immobile and link the unit to a friendly root network. While connected Sun Reaver charges up his powers: if he is linked to the network for at least 10 seconds he will start to regenerate 45 life points every second for 15 seconds. As he is not able to generate any support for the network himself he needs to link into a network that already has members other than Sun Reaver units.
Burning Paws
Card Icon Passive Passive: Enemies hit by the Sun Reavers' glowing paws will be set on fire and take additional damage that steadily increases the longer they burn.

Strengths

A unit that interacts with Root Network.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Sun Reaver Card IconAffinity Orb Fire Sun Reaver (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Sun Reaver
Lifepoints +80
Metal Spikes
+11 damage per target, 15 in total
Sun Reaver
Lifepoints +160
Metal Spikes
+23 damage per target, 35 in total
Sun Reaver
Lifepoints +180
Metal Spikes
+35 damage per target, 35 in total
Drop Location Ocean Minimap Ocean Ocean Minimap Ocean Ocean Minimap Ocean
Scenario Difficulty Standard Advanced Expert

Sun Reaver Card IconAffinity Orb Nature Sun Reaver (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Sun Reaver
Lifepoints +80
Metal Spikes
+11 damage per target, 15 in total
Sun Reaver
Lifepoints +160
Metal Spikes
+23 damage per target, 35 in total
Sun Reaver
Lifepoints +180
Metal Spikes
+35 damage per target, 35 in total
Drop Location Ocean Minimap Ocean Ocean Minimap Ocean Ocean Minimap Ocean
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400044
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Sun Reaver Card IconAffinity Orb Fire Sun Reaver (Fire) Blight Blight Blight Ocean Ocean Ocean
Sun Reaver Card IconAffinity Orb Nature Sun Reaver (Nature) The Soultree The Soultree The Soultree Ocean Ocean Ocean
Patch #400030
  • Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
  • The melee attack value of total damage dealt over 20 seconds was increased on all upgrades from from 1000 to 1100.

See also

Orbs
Number of Orbs
Type
Rarity
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