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Stranglehold is a Tier 1 () Building of the Nature faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Gifted Strangling
Affinity Dependency: Nature
Autocast: Every 3 seconds, tower is able to root a target enemy to the ground for 10 / 10 / 10 / 15 seconds. Rooted units are immobile but still able to use ranged attacks. After the effect wears off, target is immune against Root for a while. Affects ground targets only.

Tainted Strangling
Affinity Dependency: Shadow
Autocast: Every 10 seconds, tower is able to root a target enemy to the ground for 10 / 10 / 10 / 15 seconds dealing 50 damage every second. Rooted units are immobile but still able to use ranged attacks. After the effect wears off, target is immune against Root for a while. Affects ground targets only.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Stranglehold (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Stranglehold
Lifepoints +70
Stranglehold
Lifepoints +130
Stranglehold
Gifted Strangling
+5 seconds duration
Drop Location  Ocean  Ocean  Ocean
Scenario Difficulty Standard Advanced Expert

Stranglehold (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Stranglehold
Lifepoints +70
Stranglehold
Lifepoints +130
Stranglehold
Tainted Strangling
+5 seconds duration
Drop Location  Ocean  Ocean  Ocean
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Stranglehold (Nature) Blight Blight Blight Ocean Ocean Ocean
Stranglehold (Shadow) Sunbridge Sunbridge Sunbridge Ocean Ocean Ocean

See also

Orbs
Number of Orbs
Type
Rarity
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