In Skylords Reborn every new player starts with 2 ready-made collection decks and the uneditable deck designed to play the Tutorial. Additionally, players get the option to freely choose 2 out of 16 decks, that are only usable in Player vs Player (PvP). This selection can be changed once per week.
Example of a beginner's typical collection of starter decks.
As the 2 starter decks that are meant for Player vs Environment (PvE), consist of 40 owned cards, this means those can technically also be used in PvP. Given that these decks are neither charged nor upgraded, the free PvP decks serve this purpose better. Next to the 2 actual starter decks, players also receive 11 additional cards for further customization, which makes in total 51 cards. PvE starter cards vary in editions but are all of common rarity. In the Forge Inventory, all permanently owned starter cards are marked with a bell/pin icon in their top left corner, and the base card cannot be sold or traded. Additional charges can be traded and applied as usual though.
The starter cards are split amongst factions as follows:
This card distribution means that a new player will be unable to effectively produce a pure deck, and will need to settle for splash decks instead. The current starter decks are displayed further below.
A third deck every player permanently owns is named "Tutorial" and meant to be used to play the explanatory PvE Scenario Introduction. This deck can also be used to play other maps, but cannot be changed at all. It also contains the extra card Northguards. All other cards of this deck are also contained in the other 2 starting decks.
Deck 1: FireShadow ()
This deck features cards of Fire and Shadow, meaning it is a Bandits deck.
Sunstriders
Sunstriders
50
10x6 Sun Elf Archers
Bow Attack
Supression Fire
450
360
Thugs
Thugs
60
10x6 Orc Marauders
Looter
660
450
Banner of Glory
Banner of Glory
40
6 Shrine
Glorious Death
500
Blaster Cannon
Blaster Cannon
60
8 Tower
Baneful Bolts
Tainted Magma
1300
870
Eruption
Eruption
80
10 Spell
Explosion
Fire Stalker
Fire Stalker
70
8 Beast Soldier
Swift
Inner Fire
Unstable Ember
Siege
820
580
Bandit Spearmen
Bandit Spearmen
70
10x6 Human Soldiers
Blessed Partisans
Life Stealer
900
810
Commandos
Commandos
80
10x6 Human Archers
Crossbow Attack
Life Stealer
Concentrate
Tainted Life Stealer
660
582
Morklay Trap
Morklay Trap
50
10 Device
Explosion Blast
Self-Destruct
Detonation
1200
Unholy Power
Unholy Power
100
6 Arcane
Power-Up
Ravage
Ravage
50
6 Arcane
Infusion
Lava Field
Lava Field
120
8 Spell
Burn!
Magma Hurler
Magma Hurler
100
6 Elemental Archer
Magma Balls
1700
975
Shadow Insect
Shadow Insect
100
8 Beast Dominator
Soul Shock
Corpse Gathering
Swift
Steadfast
1200
1030
Necroblaster
Necroblaster
100
4 Tower
Necrotic Gun
Gifted Voodoo
Corpse Gathering
3680
2360
Unity
Unity
110
4 Arcane
Blessed Sharing
Rifle Cultists
Rifle Cultists
50
10x6 Human Archers
Rifle Attack
Dark Grenade
960
810
Emberstrike
Emberstrike
120
6 Elemental Soldier
Fire Lance
Fiery Birth
3035
1960
Unholy Hero
Unholy Hero
80
8 Arcane
War Cry
Fire Sphere
Fire Sphere
150
4 Spell
Massive Explosion
Deck 2: FrostNature ()
This deck features cards of Frost and Nature, meaning it is a Stonekin deck.
Master Archers
Master Archers
50
10x6 Human Archers
Crossbow Attack
300
600
Imperials
Imperials
70
10x6 Human Soldiers
Defensive Stance
Resilient
Slow
660
690
Warden's Sigil
Warden's Sigil
30
8 Device
Gifted Sigil
560
Northern Keep
Northern Keep
70
6 Tower
Glacial Shot
Blessed Trench
900
1300
Frost Bite
Frost Bite
25
8 Arcane
Infused Slowdown
Stone Shards
Stone Shards
60
10x6 Elemental Soldiers
Adamant Skin
Infused Fury
660
840
Spirit Hunters
Spirit Hunters
75
10x6 Wood Elf Archers
Tainted Bow Attack
192
510
Breeding Grounds
Breeding Grounds
70
6 Hut
Magic Link
1200
Cannon Tower
Cannon Tower
70
8 Tower
Cannon
1380
2000
Kobold Trick
Kobold Trick
50
8 Arcane
Repair Building
Curse of Oink
Curse of Oink
65
8 Spell
Oink!
Tremor
Tremor
100
6 Ancient Destroyer
Ground Slam
Siege
Slow
1700
1800
Silverwind Lancers
Silverwind Lancers
80
10x4 Human Soldiers
Swift
Stomp
960
1400
Swamp Drake
Swamp Drake
120
4 Dragonkin Corrupter
Acid Breath
Sleep well!
1500
1100
Hammerfall
Hammerfall
150
4 Tower
Ethereal Bomb
Breeze of Life
Adamant Alloy
1600
2800
Equilibrium
Equilibrium
125
6 Arcane
Emergence Heal
Stone Shell
Stone Shell
70
8 Arcane
Tainted Shelter
Tempest
Tempest
90
6 Elemental Archer
Frozen Warth
Whirlwind
1720
1850
Giant Wyrm
Giant Wyrm
300
1 Dragonkin Dominator
Corrosive Breath
4000
3530
Regrowth
Regrowth
150
6 Arcane
Emerald Blessing
Extra Cards
Players are given 5 T1 cards from the Nature and Shadow faction, to provide the option to settle for a different start of the game. Additionally they receive Northguards as the card is included in the Tutorial deck.
Spearmen
Spearmen
70
10x6 Human Soldiers
Weapon Change
600
720
Windweavers
Windweavers
70
10x6 Wood Elf Archers
Bow Attack
Multishot
480
420
Primal Defender
Primal Defender
60
8 Tower
Earthstrike
Skywatch
Cloudstrike
835
1300
Surge of Light
Surge of Light
80
10 Arcane
Healing Light
Mumbo Jumbo
Mumbo Jumbo
40
6 Spell
Infused Jinx
Forsaken
Forsaken
50
10x6 Human Archers
Crossbow Attack
Frenzy
360
450
Witchclaws
Witchclaws
65
8x2 Beast Soldiers
Tainted Infiltration
Swift
630
540
Snapjaws
Snapjaws
70
8x4 Demon Corruptor
Dark Matter
Tainted Dilution
280
520
Lifestealer
Lifestealer
50
8 Tower
Painful Shot
Sacrifice
Still alive
1080
1200
Offering
Offering
75
6 Arcane
Gifted Tempting Offer
Northguards
Northguards
50
10x6 Human Soldiers
Brave Defenders
450
720
Tutorial Deck ()
This deck does not contain any cards that require 4 monuments (T4) nor does it reach a deck's card limit of 20 contained cards.
Master Archers
Master Archers
50
10x6 Human Archers
Crossbow Attack
300
600
Northguards
Northguards
50
10x6 Human Soldiers
Brave Defenders
450
720
Eruption
Eruption
80
10 Spell
Explosion
Cannon Tower
Cannon Tower
70
8 Tower
Cannon
1380
2000
Fire Stalker
Fire Stalker
70
8 Beast Soldier
Swift
Inner Fire
Unstable Ember
Siege
820
580
Magma Hurler
Magma Hurler
100
6 Elemental Archer
Magma Balls
1700
975
Tremor
Tremor
100
6 Ancient Destroyer
Ground Slam
Siege
Slow
1700
1800
The starter cards are generally sufficient to get the player familiar with the system and run them through the campaign on standard difficulty, however more advanced cards may be desirable if tackling higher difficulties.
List of included Cards
All of the 51 provided and permanently owned starter cards, alphabetically organized, are as follows:
To directly access the free PvP Starter Deck Selection use the most right "Sword" Icon in the Forge header menu.
As of Pre-Release Patch #400013 players in Skylords reborn have the option to choose 2 out of 16 prebuild decks. This can be done by either clicking on the "Sword" Icon in the Forge Header Menu or using the button on the deck overview window.
Select the temporary cards for deck building via the Inventory's drop down menu.
the player always needs to rent 2 decks at the same time and will actually rent the 40 cards the 2 selected decks consist of. Because of that, players can also select and rent a PvP deck, even if they have already reached the deck limit. The PvP decks are fully upgraded and fully charged and thus deck level 120. Decks stay rented indefinitely but the choice can be changed once per week, indicated by a timer counting down.
The free cards gained from these decks can only be used to build PvP decks though, but rented cards can be exchanged by owned card. Regardless, if modified or not, these Starter Decks are exclusively usable in PvP matches. One's originally rented decks can be restored by going back to the respective deck preview and cloning them there.
Selection window of free the PvP starter decks.
The upgrade 3 deck preview cards can directly be tested in the forge by left-clicking on them.
The currently available decks are shown below, but they can be adjusted at any time by the player using other rented or owned collection cards.[1] They were crafted in a joint effort by well-experienced PvP players and are considered strong in the current meta.
Currently available Decks
All deck names are composited of the typical affinity prefixes (Tainted / Gifted / Blessed / Infused) indicating the decks T2 orb and a chosen noun afterwards (Darkness / Flora / Ice / Flame) related to the T1 faction. The deck name remains changeable to disguise the contained cards to experienced opponents.