Skylords Reborn

Spitfire is a Tier 3 (Tokenslot Orb Fire.pngTokenslot Orb Fire.pngTokenslot Orb Fire.png) Icon Unit.pngUnit of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Spitfires are a notoriously powerful card, both in PvE and PvP gameplay for their raw air-to-ground firepower; Especially against structures.



The captives before him had taken the jump with dignity. They had crossed the deck in silence and stepped onto the plank without resistance. But now that it was his turn, Hirojimo’s anger and fear overcame him. “You have no right to be here!” he screamed at the Captain, the Sunelf whose attack had provoked all this. “You crossed the river. You broke the treaty!” The Sunelf gave a sign to his 1st Lieutenant and then pointed to the horizon. “Lines and treaties, pah! Want to see where your territory is?”

With a metallic screech, the caps of the portguns opened, the main cannon rose and – with a tremendous roar – the tubes spat fire in every direction. The ship rocked so violently that Hirojimo lost his footing. When he recovered, he saw the horizon ablaze with fire raining down onto the land all around him. The Sunelf nodded towards the plank. “Your territory begins where the fire ends.”

Card Info

Ground Bomb
Card Icon Autocast.png Autocast: Every 5 seconds, unit fires a magma bomb that deals 270 / 290 / 320 / 350 damage to enemies in a 10m radius around its target, up to 405 / 435 / 480 / 530 in total. Has a long range of 50m. Knocks back small and medium units. Affects ground targets only.
Air Defense
Card Icon Autocast.png Autocast: Every 2 seconds, 8 turrets shoot independently dealing 75 damage to enemies in a 5m radius around its target, up to 110 in total. Affects air targets only.
Card Icon Passive.png Passive: Deals 100% more damage against structures.

Notes & Strategies

Spitfires are incredibly strong and fulfill the role of a long-range glass cannon siege fortress. That said, being that leaves many vulnerabilities to consider; The most critical of these being its low life points. Of which the Spitfire owes 6.3 HP to each point of power spent to summon this thing: Virtually a high-risk strategy play.

Where Spitfire excels is where it can abuse terrain utterly. Places where anti-air units and buildings cannot hope to return fire and it can unleash hell with impunity. These are where Spitfire gets its deadly effectiveness and notorious reputation from.

Campaign PvE

Spitfire can be very useful to take out enemy fortifications from a safe distance when time is not a major concern. While Spitfire cannot pull off what the Juggernaut Card Icon.png Juggernaut can, it can deliver similar if not greater results if enough time is put in, and at much less risk to itself.

Maps with alot of varied elevation, or with large quantities of water (Ocean for example) are prime locations to use Spitfire. That said, it can be just as effective on most other maps.

Random PvE

Spitfire is generally not required in Random PvE due to Tier 3 typically being skipped over. Nevertheless, in dire situations it can be worth calling upon to snipe a troublesome spawn building and ease the push to the next camp.


Spitfire manifests its infamy most in Player vs Player, where its ability to abuse terrain becomes extremely blatant. Many maps position important monuments and wells next to large pools of water, or by mountains that Spitfire can easily fly over and attack from.

These leave major weaknesses in their defensive line, as those players must account for the possibility of a Spitfire raid, and most will only be able to counteract said raid through use of a Spell or by attacking with flying units.


One of several units with the Siege ability, making it deal significant bonus damage against structures.

  • Spitfire is extremely powerful against buildings

Double damage to structures is a very serious stat that demands fear and respect. Spitfire can deliver upwards of 3500 DP20 with this, so any building left unchecked is a prime target for Spitfire.

  • Air Defense shreds flyers from lower tiers

Due to the extreme firepower of Air Defense, even from just one side of Spitfire; Flyers of both Tier 1 and Tier 2 will fall in seconds to a concentrated barrage. Only flyers from tier 3 can stand up to the punishment long enough to be a threat.

  • Flying Advantages

As a flying unit, Spitfire has a significant mobility advantage over its peers; In addition to being protected from melee creatures shy of XL size.


  • Spitfire is incredibly fragile, not even reaching 2000 life points

It goes without saying, Spitfires fragility is its greatest vulnerability. Not even breaking 2000 HP, which is an important threshold for a tier 3 unit.

Because of this, great caution must be taken to keep Spitfire out of an unfavorable situation. If caught off-guard; It will quickly be destroyed.

  • Ground Bomb is cumbersome and ineffective against ground units

While its power against structures is unparalleled, against ground units this attack leaves much to be desired. Yes, it is strong for a ranged attack; But Ground Bomb is slow to deliver its payload, giving ample time for most any ground unit to move out of the way.

The slow charge-up and delivery of this attack also means that, if being pressured by attackers; You may have to decide between committing to a ground attack, or fleeing to deal with immediate threats.

  • Requiring 3 fire orbs, Spitfire limits support options

As this is a pure fire card up to this tier, Spitfire has limited options when it comes to how it can be supported by other units; Especially in a PvP environment.

Ravage Card Icon.png Ravage and Disenchant Card Icon.png Disenchant are the only two available fire spells that can reasonably support Spitfire. The formers regeneration helping offset its low HP, and the latter being able to save Spitfire from a lethal Gravity Surge Card Icon.png Gravity Surge or a Stormsinger Card Icon.png Stormsinger. But aside from these two, Spitfire lacks in terms of synergy.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Spitfire Card Icon.png Spitfire Upgrade I Upgrade II Upgrade III
Upgrade Card
Drop Location Ocean Minimap.jpg Ocean Ocean Minimap.jpg Ocean Ocean Minimap.jpg Ocean
Scenario Difficulty Standard Advanced Expert


Patch History

Patch #400031
  • Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3790 / 4000 / 4400 / 4800 to 5510 / 5610 / 5760 / 5920.
  • Autocast ability Card Icon Autocast.png Ground Bomb:
    • Changed the damage per magma bomb from 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total) to 270 / 290 / 320 / 350 (405 / 435 / 480 / 530 in total).
    • Adjusted the displayed attack speed from attacking every 4 seconds to every 5 seconds.
    • Added ability range to the tooltip description.
  • Autocast ability Card Icon Autocast.png Air Defense:
    • Changed the damage from 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total) to 75 (110 in total) on all upgrades.
Patch #400030
  • Autocast ability Card Icon Autocast.png Ground Bomb:
    • Changed the damage from 270 / 290 / 320 / 350 (420 / 440 / 480 / 530 in total) to 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total).
    • Standardized the english upgrade text to the usual way of describing damage increase.
  • Autocast ability Card Icon Autocast.png Air Defense:
    • Changed the damage from 60 / 65 / 70 / 75 (85 / 90 / 100 / 110 in total) to 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total).
    • Standardized the english upgrade text to the usual way of describing damage increase.

See also

Number of Orbs