Spitfire is a Tier 3 () Unit of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Spitfires are a notoriously powerful card, both in PvE and PvP gameplay for their raw air-to-ground firepower; Especially against structures.
Lore
Legend
The captives before him had taken the jump with dignity. They had crossed the deck in silence and stepped onto the plank without resistance. But now that it was his turn, Hirojimo’s anger and fear overcame him. “You have no right to be here!” he screamed at the Captain, the Sunelf whose attack had provoked all this. “You crossed the river. You broke the treaty!” The Sunelf gave a sign to his 1st Lieutenant and then pointed to the horizon. “Lines and treaties, pah! Want to see where your territory is?” With a metallic screech, the caps of the portguns opened, the main cannon rose and – with a tremendous roar – the tubes spat fire in every direction. The ship rocked so violently that Hirojimo lost his footing. When he recovered, he saw the horizon ablaze with fire raining down onto the land all around him. The Sunelf nodded towards the plank. “Your territory begins where the fire ends.” |
Card Info
Notes & Strategies
Spitfires are incredibly strong and fulfill the role of a long-range glass cannon siege fortress. That said, being that leaves many vulnerabilities to consider; The most critical of these being its low life points. Of which the Spitfire owes 6.3 HP to each point of power spent to summon this thing: Virtually a high-risk strategy play.
Where Spitfire excels is where it can abuse terrain utterly. Places where anti-air units and buildings cannot hope to return fire and it can unleash hell with impunity. These are where Spitfire gets its deadly effectiveness and notorious reputation from.
Campaign PvE
Spitfire can be very useful to take out enemy fortifications from a safe distance when time is not a major concern. While Spitfire cannot pull off what the
can, it can deliver similar if not greater results if enough time is put in, and at much less risk to itself.Maps with alot of varied elevation, or with large quantities of water (Ocean for example) are prime locations to use Spitfire. That said, it can be just as effective on most other maps.
Random PvE
Spitfire is generally not required in Random PvE due to Tier 3 typically being skipped over. Nevertheless, in dire situations it can be worth calling upon to snipe a troublesome spawn building and ease the push to the next camp.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Spitfire Ground Bomb +20 damage per target, 30 in total | Spitfire Ground Bomb +30 damage per target, 45 in total | Spitfire Ground Bomb +30 damage per target, 50 in total |
Drop Location | Mo | Mo | Mo |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 140.
- Adjusted the card's upgrade drop locations:
- Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3790 / 4000 / 4400 / 4800 to 5510 / 5610 / 5760 / 5920.
- Autocast ability Ground Bomb:
- Changed the damage per magma bomb from 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total) to 270 / 290 / 320 / 350 (405 / 435 / 480 / 530 in total).
- Adjusted the displayed attack speed from attacking every 4 seconds to every 5 seconds.
- Added ability range to the tooltip description.
- Autocast ability Air Defense:
- Changed the damage from 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total) to 75 (110 in total) on all upgrades.
- Autocast ability Ground Bomb:
- Changed the damage from 270 / 290 / 320 / 350 (420 / 440 / 480 / 530 in total) to 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total).
- Standardized the english upgrade text to the usual way of describing damage increase.
- Autocast ability Air Defense:
- Changed the damage from 60 / 65 / 70 / 75 (85 / 90 / 100 / 110 in total) to 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total).
- Standardized the english upgrade text to the usual way of describing damage increase.