Spirit Hunters is a ) Unit of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
Although they are rather subpar in direct damage, the Spirit Hunters excel at debilitating their targets with deadly poison.
This card has no associated lore.
Notes & Strategies
Spirit Hunters have the capacity to deliver widespread damage with their poison. And excel against most foes, but depend on that damage over time to be effective.
Spirit Hunters can put the strain on enemy healers by spreading their poison, but still have a disadvantage against it.
The gifted affinity has the widest use thanks to its stronger poison and capability to receive buffs to said poison.
The tainted affinity is more tactically sound, particularly when shields and damage reduction are frequently encountered.
Spirit Hunters (Gifted) are the most generally advisable for campaigns. The extra 300 damage poison provides offers a great deal of support against most opponents, particularly those with low hitpoints.
Spirit Hunters (Tainted) are less applicable compared to their other affinity, but do have their strengths. The piercing poison is very effective against foes that grant shields like the Bandit Sorceress, Stonekin Earthkeeper, or those with damage resistances like Twilight Crawlers.
Spirit Hunters are not very practical in Random PvE. The fast-paced gameplay often means that poisoned monsters die before it can really show an impact.
Outside of assisting a push to T4, neither affinity has much benefit to you.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
|Drop Location||King of the Giants||King of the Giants||King of the Giants|