Spirit Hunters is a Tier 2 (Tokenslot Orb Neutral.pngTokenslot Orb Nature.png) Icon Unit.pngUnit of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants, Affinity Orb Nature.png Nature and Affinity Orb Shadow.png Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

Although they are rather subpar in direct damage, the Spirit Hunters excel at debilitating their targets with deadly poison.

Lore

This card has no associated lore.

Ability Info

Gifted Bow Attack
Affinity Dependency: Affinity Orb Nature.png Nature only
Spirit Hunters Gifted Bow Attack Ability Icon.png
Card Icon Autocast Affinity Nature.png Autocast: Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.

Tainted Bow Attack
Affinity Dependency: Affinity Orb Shadow.png Shadow only
Spirit Hunters Tainted Bow Attack Ability Icon.png
Card Icon Autocast Affinity Shadow.png Autocast: Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 20 per second. The damage dealt by this substance cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Lasts for 10 seconds.

Notes & Strategies

Spirit Hunters have the capacity to deliver widespread damage with their poison. And excel against most foes, but depend on that damage over time to be effective.

Spirit Hunters can put the strain on enemy healers by spreading their poison, but still have a disadvantage against it.

The gifted affinity has the widest use thanks to its stronger poison and capability to receive buffs to said poison.

The tainted affinity is more tactically sound, particularly when shields and damage reduction are frequently encountered.

Campaign PvE

Spirit Hunters (Gifted) are the most generally advisable for campaigns. The extra 300 damage poison provides offers a great deal of support against most opponents, particularly those with low hitpoints.

Spirit Hunters (Tainted) are less applicable compared to their other affinity, but do have their strengths. The piercing poison is very effective against foes that grant shields like the Bandit Sorceress, Stonekin Earthkeeper, or those with damage resistances like Twilight Crawlers.

Random PvE

Spirit Hunters are not very practical in Random PvE. The fast-paced gameplay often means that poisoned monsters die before it can really show an impact.

Outside of assisting a push to T4, neither affinity has much benefit to you.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Spirit Hunters Card Icon.pngAffinity Orb Nature.png Spirit Hunters (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Spirit Hunters
Spirit Hunters
Spirit Hunters
Drop Location King of the Giants Minimap.jpg King of the Giants King of the Giants Minimap.jpg King of the Giants King of the Giants Minimap.jpg King of the Giants
Scenario Difficulty Standard Advanced Expert
Drop Percentage 3.57% 4.17% 4.17%

Spirit Hunters Card Icon.pngAffinity Orb Shadow.png Spirit Hunters (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Spirit Hunters
Spirit Hunters
Spirit Hunters
Drop Location Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope
Scenario Difficulty Standard Advanced Expert
Drop Percentage 3.7% 4.55% 4.55%

Patch History

Pre-Release Patch #400005
  • Fixed Russian card description spelling mistakes for both affinities.

See also

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