Spirit Hunters is a ) Unit of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
Although they are rather subpar in direct damage, the Spirit Hunters excel at debilitating their targets with deadly poison.
Gifted Bow Attack Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
The Gifted version of this ability applies a strong poison when an enemy unit is hit by a spirit arrow. This poison deals 300 damage over its duration, and the duration is refreshed every time an arrow connects.
This gifted poison is capable of delivering a large amount of damage over its duration, and can be further increased by spells like. However, damage reduction and ice shields can ward off or completely nullify the poison.
Tainted Bow Attack Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 20 per second. The damage dealt by this substance cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Lasts for 10 seconds.
The Tainted version of this ability applies a modest poison when an enemy is hit by a spirit arrow. This poison deals 200 damage over its duration, and the duration is refreshed each time an arrow connects.
This tainted poison deals less damage than the gifted, but this poison can neither have its damage increased nor decreased by damage effects. Additionally, it will completely ignore ice shields.
Notes & Strategies
Spirit Hunters have the capacity to deliver widespread damage with their poison. And excel against most foes, but depend on that damage over time to be effective.
Spirit Hunters can put the strain on enemy healers by spreading their poison, but still have a disadvantage against it.
The gifted affinity has the widest use thanks to its stronger poison and capability to receive buffs to said poison.
The tainted affinity is more tactically sound, particularly when shields and damage reduction are frequently encountered.
Spirit Hunters (Gifted) are the most generally advisable for campaigns. The extra 300 damage poison provides offers a great deal of support against most opponents, particularly those with low hitpoints.
Spirit Hunters (Tainted) are less applicable compared to their other affinity, but do have their strengths. The piercing poison is very effective against foes that grant shields like the Bandit Sorceress, Stonekin Earthkeeper, or those with damage resistances like Twilight Crawlers.
Spirit Hunters are not very practical in Random PvE. The fast-paced gameplay often means that poisoned monsters die before it can really show an impact.
Outside of assisting a push to T4, neither affinity has much benefit to you.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||King of the Giants||King of the Giants||King of the Giants|
|Map name||Siege of Hope||Siege of Hope||Siege of Hope|