Spearmen is a ) Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Incredibly powerful first tier units are that of the Spearmen. Although costly to bear, their performance makes up for it.
Weapon Change Makes unit more effective against medium units instead of small ones. Lasts until deactivated.
Weapon Change is a simple ability that changes the counter of the unit from Small to Medium. This enables the Spearmen to adapt against Medium creatures if needed, or continue to counter Small creatures. In some cases, juggling between counters is needed to maximize damage output.
10 Power must be spent for each activation however, so spamming it is surely wasteful. As is using it when not needed.
Notes & Strategies
Spearmen--despite the expense--are very powerful and capable units. At U-3 they pack a whopping 792 ATK! Learning when to use their ability is important to mastering their use, and failing to do so can be very harmful to your experience. As you will not be getting the most from this card.
L Units are the death of this card, and should be avoided unless you have a sufficient force.
Spearmen have adequate uses in PvE, that fulfill roles met by other Melee S Squads, such as the, or the . They are a solid combatant and can dish out a high amount of damage quickly, enabling them to win 1-on-1 fights with other targets that they counter, which other units would struggle with.
Because of their cost, be wary when summoning them in an early low power situation. As dumping that power into them COULD be your downfall, if chosen poorly.
Spearmen are similar in application in rPvE as they are in PvE. They are powerful and versatile, but tend to meet demise more readily due to the possibility of meeting L units early.
Thetend to see more use due to their speed and regeneration, which offer a more long term power advantage for the battlegrounds.
Spearmen are not a common choice in PvP. They--like many Melee S Squads--are easily shut down by CC. Ironically, roots are the most powerful form of CC that can shut them down, as can most any other CC. Advanced players can readily kite Spearmen with archers and Crowd Control to keep them at bay.
If the distance is crossed, few T1 creatures can survive the raw power of the Spearmen.
WIP - Coming Soon
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