Soulhunter is a Tier 3 () Unit of the Bandit faction. This uncommon card was released with the Amii Edition and has 2 affinity variants, Frost and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Minefield
Power Cost: 100
Active: Activate to place 4 / 4 / 4 / 5 mines within a 30m long line in front of the unit. The mines will explode if an enemy approaches within the next 25 / 30 / 30 / 30 seconds. Each mine triggers 6 bursting waves that deal 80 / 80 / 100 / 100 damage to enemies in a 15m radius, up to 240 / 240 / 300 / 300 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.
Blessed Birth
Passive: When being spawned the unit knocks back every small, medium and large enemy within a 20m radius. Can be spawned nearby enemy units and structures excluding walls.
Life Stealer
Passive: 15% of the damage dealt by the unit will be added to its life points.
Minefield
Power Cost: 100
Active: Activate to place 4 / 4 / 4 / 5 mines within a 30m long line in front of the unit. The mines will explode if an enemy approaches within the next 25 / 30 / 30 / 30 seconds. Each mine triggers 6 bursting waves that deal 80 / 80 / 100 / 100 damage to enemies in a 15m radius, up to 240 / 240 / 300 / 300 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.
Tainted Birth
Passive: When being spawned the unit stirs up a lot of dust that deals 50 damage per second to every enemy within a 20m radius for 5 seconds. Can be spawned nearby enemy units and structures excluding walls.
Life Stealer
Passive: 15% of the damage dealt by the unit will be added to its life points.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Soulhunter Lifepoints +100 Minefield +5 seconds duration | Soulhunter Lifepoints +200 Minefield +20 damage per target, 60 in total per mine | Soulhunter Lifepoints +300 Minefield +1 additional mine |
Drop Location | Slave Master | Slave Master | Slave Master |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Soulhunter Lifepoints +100 Minefield +5 seconds duration | Soulhunter Lifepoints +200 Minefield +20 damage per target, 60 in total per mine | Soulhunter Lifepoints +300 Minefield +1 additional mine |
Drop Location | Slave Master | Slave Master | Slave Master |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 125.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Raven's End Raven's End Raven's End Slave Master Slave Master Slave Master
- Passive ability Blessed Birth / Tainted Birth:
- Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.
- Passive ability Blessed Birth / Tainted Birth:
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
See also
576 matching cards