Skylords Reborn
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Snapjaws is a Tier 1 () Unit of the Shadow faction. This common card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, and a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A support squad that is weak on its own but provides quite powerful debuffs. The promo version is a new card of the Rebirth Edition and cannot be obtained from any booster pack.

Lore

This card has no associated lore.

Card Info

Dark Matter
Autocast: Every 2.9 seconds, unit spits chunks of dark matter at enemies that deal 7 damage.
Infused Dilution
Affinity Dependency: Fire
Passive: Hostile units and buildings attacked by Dark Matter will take 50% more damage. Lasts for 4 seconds.

Dark Matter
Autocast: Every 2.9 seconds, unit spits chunks of dark matter at enemies that deal 7 damage.
Tainted Dilution
Affinity Dependency: Shadow
Passive: Hostile units and buildings attacked by Dark Matter will deal 50% less damage. Lasts for 4 seconds.

Dark Matter
Autocast: Every 2.9 seconds, unit spits chunks of dark matter at enemies that deal 7 damage.
Infused Dilution
Affinity Dependency: Fire
Passive: Hostile units and buildings attacked by Dark Matter will take 50% more damage. Lasts for 4 seconds.

Notes & Strategies

Snapjaws are a valuable support unit that can make a fight much easier for you if used correctly. The affinity dictates how you approach the nature of the support, and neither affinity is objectively better than the other as they both contribute equally to making a fight easier.

It is recommended to keep Snapjaws out of harms way, as they are horrible in direct combat without other creatures to benefit from their Dilution.

Campaign PvE

Snapjaws are very helpful in Campaigns, where their Dilution effect can render many tough enemy forces easier to deal with. They are particularly useful at helping defeat Bosses in the later stages of a game, and as such serve uses throughout all eras.

Random PvE

Snapjaws can be helpful initially, but are not likely to see use outside of the first few camps. This is because they are slow, and the only way they can contribute is to be summoned once the train of creatures is advancing far from wells and monuments.

They can be helpful when fighting Bosses, particularly the Infused version as it effectively speeds up the process of killing the boss.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Snapjaws (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Snapjaws
Lifepoints +10x4
Snapjaws
Lifepoints +15x4
Snapjaws
Lifepoints +15x4
Drop Location  Defending Hope  Defending Hope  Defending Hope
Scenario Difficulty Standard Advanced Expert

Snapjaws (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Snapjaws
Lifepoints +10x4
Snapjaws
Lifepoints +15x4
Snapjaws
Lifepoints +15x4
Drop Location  Defending Hope  Defending Hope  Defending Hope
Scenario Difficulty Standard Advanced Expert

Promo cards are already fully upgraded by default and thus do not have upgrade cards.

Gallery

Patch History

Patch #400042
  • Autocast ability  Dark Matter:
    • Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
      • The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Snapjaws (Fire) Blight Blight Blight Defending Hope Defending Hope Defending Hope
Snapjaws (Shadow) Empire Empire Empire Defending Hope Defending Hope Defending Hope
Patch #400033
  • Autocast ability  Dark Matter:
    • Improved tooltips in French to be more consistent.
  • Passive ability  Infused Dilution /  Tainted Dilution:
    • Improved tooltips in French to be more consistent.
Patch #400031
  • Autocast ability  Dark Matter:
    • Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
      • The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
    • Added more details to the description.
    • The attack projectile is now target-seeking.
    • The attack radius is now applied to the unit hit instead of the squad's center.
Patch #400030
  • Changed the edition of the promo version from Renegade to the new Rebirth Edition.
  • Passive ability  Infused Dilution /  Infused Dilution:
    • Adjusted displayed description in the status bar of affected units.
Patch #400029
  • Snapjaws (Promo) are now tradable. They still cannot be obtained from boosters.
Release Patch #400020
  • Added Snapjaws (Promo) to the game.

See also

Orbs
Number of Orbs
Type
Rarity
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