Snapjaws is a Tier 1 ()
Unit of the Shadow faction. This common card was released with the Renegade Edition and has 2 affinity variants,
Fire and
Shadow, and a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
A support squad that is weak on its own but provides quite powerful debuffs. The promo version is a new card of the Rebirth Edition and cannot be obtained from any booster pack.
Lore
This card has no associated lore.
Card Info






Notes & Strategies
Snapjaws are a valuable support unit that can make a fight much easier for you if used correctly. The affinity dictates how you approach the nature of the support, and neither affinity is objectively better than the other as they both contribute equally to making a fight easier.
It is recommended to keep Snapjaws out of harms way, as they are horrible in direct combat without other creatures to benefit from their Dilution.
Campaign PvE
Snapjaws are very helpful in Campaigns, where their Dilution effect can render many tough enemy forces easier to deal with. They are particularly useful at helping defeat Bosses in the later stages of a game, and as such serve uses throughout all eras.
Random PvE
Snapjaws can be helpful initially, but are not likely to see use outside of the first few camps. This is because they are slow, and the only way they can contribute is to be summoned once the train of creatures is advancing far from wells and monuments.
They can be helpful when fighting Bosses, particularly the Infused version as it effectively speeds up the process of killing the boss.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Snapjaws Lifepoints +10x4 | ![]() ![]() ![]() ![]() Snapjaws Lifepoints +15x4 | ![]() ![]() ![]() ![]() ![]() Snapjaws Lifepoints +15x4 |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Snapjaws Lifepoints +10x4 | ![]() ![]() ![]() ![]() Snapjaws Lifepoints +15x4 | ![]() ![]() ![]() ![]() ![]() Snapjaws Lifepoints +15x4 |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Autocast ability
Dark Matter:
- Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
- The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.
- Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Blight Blight Blight Defending Hope Defending Hope Defending Hope Empire Empire Empire Defending Hope Defending Hope Defending Hope
- Autocast ability
Dark Matter:
- Improved tooltips in French to be more consistent.
- Passive ability
Infused Dilution /
Tainted Dilution:
- Improved tooltips in French to be more consistent.
- Autocast ability
Dark Matter:
- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
- The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
- Added more details to the description.
- The attack projectile is now target-seeking.
- The attack radius is now applied to the unit hit instead of the squad's center.
- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
- Changed the edition of the promo version from Renegade to the new Rebirth Edition.
- Passive ability
Infused Dilution /
Infused Dilution:
- Adjusted displayed description in the status bar of affected units.
- are now tradable. They still cannot be obtained from boosters.
- Added to the game.