Siege of Hope is a 1-player PvE Scenario map that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign The Curse.

Break the siege around the first new human city.

Plot

 "As the first battle of The Twilight War loomed, it was clear the mortal races desperately needed aid. The leader of the Skylords, Brannoc, claiming victory could only be achieved by finding the gods, had disappeared months before in what some of his fellow Skylords thought a fool's quest.

Shepherded by his rebellious daughter, Viridya, mortals, most of them humans of the Northern Lyrish empire, gathered near the city called Hope. She believed there they could both make a new beginning and defend against the twilight creatures. Further disobeying Brannoc, Viridya convinced some of the Skylords to use the Forge to conjure legendary creatures and wonders of old. Moon, his able lieutenant, remained silent in the face of Viridya's plans."

— The Aedai Chronicles

From the majestic structure of the Forge, Viridya gazed down at Hope. The humans had built the city after the giants had been driven underground, it was meant to represent a new beginning. While it did not boast the splendour of their old capital, Lyr, it was a strong place. Viridya felt a memory flutter briefly in her mind’s eye, it belonged to a Viridya who had been human, who had fought beside the gods. She, with many others, had thrust aside all mortal fears to earn victory against the giants. Their reward was the stuff of legend. Had it been a great honor to become an immortal, servant and soldier to the gods, destined to exist forevermore in the Forge of Creation? That time felt like it belonged to someone else.

But Viridya still felt, still knew the twin stings of anger and frustration as she watched the world below. Now, with the gods gone, perhaps forever, she felt full with the need to act. She felt alive, ready to shed the Skylords’ rules and aid the mortals. This curse had infected her world, the nature she long ago had sworn to protect. She could not remain apart any more, whatever her father might order. Viridya knew she was not the only Skylord to feel this way. Soon the Forge would be used in the manner it was intended.


Siege of Hope - Conclusion

 "While humans celebrated their first victory, Viridya knew any respite would be brief. A cure for the taint was needed should the world have a hope to survive, but the impulsive Skylord was convinced her Father’s quest to find the gods was hopeless. The affliction had spread swiftly and even now grew in power.

Viridya’s heart was torn as she watched the curse weave its vile taint into Nature itself, upsetting the very balance she had sworn to protect."

— The Aedai Chronicles

Viridya had travelled the skies and seen the terrible truth.

The Twilight Curse had spread over all the land. It had crept into the creatures, the plants and was spreading still, even now as the new sun cast its light over scarred lands.

Watching from the distant realm of the Forge, she felt it like a poison within her. The darkness had lasted but a year, how could this tragedy have taken hold in so short a time? Her father was a fool to order the mortals be neglected. It was their legends that gave the Forge its power, their dreams that gave the Skylords their armies. It was time they received something in return. Viridya would not stand by, not with what she knew, what the age-old vines of nature once had whispered to her. To stop this curse and break free of the terrible truth she bore, Viridya knew she had to become more than she was.

Loading Screen

Siege of Hope Banner.png
  As the first battle of The Twilight War loomed, it was clear the mortal races desperately needed aid. The leader of the Skylords, Brannoc, claiming victory could only be achieved by finding the gods, had disappeared months before in what some of his fellow Skylords thought a fool's quest. Shepherded by his rebellious daughter, Viridya, mortals, most of them humans of the Northern Lyrish empire, gathered near the city called Hope. She believed there they could both make a new beginning and defend against the twilight creatures. Further disobeying Brannoc, Viridya convinced some of the Skylords to use the Forge to conjure legendary creatures and wonders of old. Moon, his able lieutenant, remained silent in the face of Viridya's plans.

Rewards

Siege of Hope Available Tier 1 Upgrades
(Total: 27)
Available Tier 2 Upgrades
(Total: 22)
Available Tier 3 Upgrades (Total: 22)
Scenario Difficulty Standard Advanced Expert
List of Card Upgrades

Walkthrough

Standard

Edit here to help your fellow Skylords!

Advanced

Edit here to help your fellow Skylords!

Expert

Edit here to help your fellow Skylords!

Strategy & Notes

Gallery

Patch History

This map has not been changed yet, compared to its original appearence in BattleForge.

See also

Storylines (Campaign maps only)
Stories from the Age of Twilight The Curse

Encounters with Twilight Minimap.jpg Encounters with TwilightSiege of Hope Minimap.jpg Siege of HopeDefending Hope Minimap.jpg Defending HopeThe Soultree Minimap.jpg The Soultree

The Search for the Gods

Crusade Minimap.jpg CrusadeSunbridge Minimap.jpg Sunbridge

The Treasure and the King

Bad Harvest Minimap.jpg Bad HarvestThe Treasure Fleet Minimap.jpg The Treasure FleetThe Dwarven Riddle Minimap.jpg The Dwarven RiddleThe Guns of Lyr Minimap.jpg The Guns of Lyr

The Titans

King of the Giants Minimap.jpg King of the GiantsTitans Minimap.jpg Titans

The Twilight Taint

Nightmare Shard Minimap.jpg Nightmare ShardNightmare's End Minimap.jpg Nightmare's EndBehind Enemy Lines Minimap.jpg Behind Enemy LinesThe Insane God Minimap.jpg The Insane God

Ascension and Passage

20px Ascension20px Passage to Darkness

Tales of the Renegades The Hunt for Blight

Blight Minimap.jpg BlightRaven's End Minimap.jpg Raven's EndEmpire Minimap.jpg Empire

The Search for Twinaxe

Mo Minimap.jpg MoOcean Minimap.jpg OceanOracle Minimap.jpg OracleSlave Master Minimap.jpg Slave MasterConvoy Minimap.jpg Convoy

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