The Siege abilities describes that a unit deals bonus damage to buildings and is therefore predestined to make quick work of dangerous towers and spawn buildings in PvE or Wells and Orbs in PvP. The baseline is a 50% damage bonus but there are certain units that exceed that.
For some units only the fire affinity has Siege, while the other has a different ability.
Siege Units[]
Unit Name | Siege Value | Ranged | Additional Information |
---|---|---|---|
50% | - | ||
50% | Acid Spit benefits from Siege | ||
50% | Artillery range | ||
50% | - | ||
50% | Only during Inner Fire; Artillery range | ||
75 / 100 / 125 / 150% | Artillery range | ||
50% | - | ||
100% | - | ||
50% | - | ||
100% | - | ||
50% | - | ||
50% | Only during Root | ||
50% | Sundering benefits from Siege | ||
50% | Ground Slam benefits from Siege | ||
50% | - | ||
50% | Flying unit | ||
100% | Flying unit; Artillery range | ||
15 / 40 / 65 / 65% | - | ||
100% | - | ||
50% | - | ||
100% | RAMPAGE benefits from Siege |
Related Units[]
Some cards do not have Siege directly yet are still exceptionally potent when it comes to disposing of enemy buildings.
Unit Name | Characteristic |
---|---|
Wrecking Hammer | |
Stampede / Stampede | |
Stampede / Stampede | |
High damage during Siege Mode; Artillery range with Bone Shards | |
Infused Necro Strike / Tainted Necro Strike | |
Infused Frostshower can freeze buildings | |
Crashdive; Flying Unit | |
Trumpet of Jelicoo | |
Infused Infiltration | |
Gates of Hell; Infused Purgatory / Tainted Purgatory | |
Stampede | |
Shattering Blow (bonus damage against frozen entities) | |
Blessed Shattering Blow (bonus damage against frozen entities) | |
Suppression Fire temporarily disables buildings from great distance |
Related Spells[]
There are also spells that enable faster destruction of buildings or disabling them.
Spell Name | Characteristic |
---|---|
Can freeze buildings. | |
Grants control over an enemy building. | |
Can instantly destroy a wall segment. | |
Significant damage to structures. | |
Prevents repair of structures and increases incoming damage. | |
Deactivates buildings for a duration. |