Shadow Worm is a Tier 4 () Unit of the Shadow faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Shadow's pure faction unit.
Lore
This card has no associated lore.
Card Info
- An uncommon special attack amongst units. The affected unit is practically frozen in time during disintegration, meaning it cannot act at all. All buffs and debuffs affecting the target unit are frozen in time as well, keep their remaining time and resume normally if it gets out of stasis. If the target unit is fully disintegrated it leaves no corpse. Disintegration deals no damage by itself.
- Although not mentioned, the disintegration rate is 130 / 135 / 150 / 160 hit points per second, giving it a theoretical attack value of 2600 / 2700 / 3000 / 3200 per target or 13000 / 14000 / 15000 / 16000 in total.
- While disintegrating more than one target, Shadow Worm loses life points every second, up to 300 / 250 / 200 / 175 per second maximum.
- Mass Disintegration has no effect on buildings or units with Leader Immunities.
- Disintegration rate can not be modified by any means.
- Life Stealer has no effect on Mass Disintegration.
- The self damage component can not be reduced by any means.
Notes & Strategies
- Players should think twice about using other units that rely on corpses such as Overlord. Successful disintegrations leave no corpse, which creates anti synergy with corpse abilities.
- Life Stealer allows you to sustain your Shadow Worms and reuse Mass Disintegration.
- Shadow Worm is a viable target for . It compliments well into other armies and with Nature's heals it will be easier to maintain it during Mass Disintegration.
Campaign PvE
Shadow Worm can be used in campaign maps effectively. Life Stealer allows you to keep them alive in extended battles or situations, where you have to hold against a constant influx of enemies. In most defensive situations you have more tools available to keep Shadow Worms alive and healthy during Mass Disintegration mode, such as placing
and maintaining them with or simply leaving Shadow Worm near buildings, where it can slowly regenerate during waves.Especially in defense maps like Nightmare Shard, Defending Hope or The Guns of Lyr, two Shadow Worms are mostly enough to get rid of enemy units completely.
Random PvE
While, not the most popular Shadow Worm is a viable unit that can certainly be used as a standalone unit well. Its disintegration ability allows to dispose of incoming spawns, while other units get rid of buildings or bosses.
on lower tier units like helps with keeping Shadow Worms alive during disintegration.
A few are already enough to get you going in Battlegrounds.
Strengths
- Life Stealer grants significant sustain.
Shadow Worm can hold its own very well during drawn out battles. 35% life steal allows to regain a significant amount of life points without the need to heal.
- Mass Disintegration is a phenomenal tool against units.
With Mass Disintegration, Shadow Worm is able to get rid of masses of units without them even touching it in a super efficient manner. Sustaining it during defense is very easy and only a few units manage to ignore it.
Weaknesses
- Investing into Shadow Worm severely limits other options.
While this is true for other pure factions as well, Shadow Worm in particular is the only tool available in pure Shadow and you have to give up other significant options, such as convenient heals and have to rely on more cost or micro intesive sustain options. Also Shadow Worm has a bit of an anti synergy with other units in Shadow like Overlord; a staple unit in Shadow.
- Mass Disintegration is difficult to maintain against several big units.
Already giving up on convenient sustain options, Shadow Worm is able to kill itself rather quickly, when faced with several units that boast lots of life points. It's not possible to reduce self damage with Unholy Power or Ice Shields. And if Shadow Worm dies, all remaining units will move on unscathed.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Shadow Worm Mass Disintegration Takes less damage per affected target and disintegrates faster. | Shadow Worm Mass Disintegration Takes less damage per affected target and disintegrates faster. | Shadow Worm Mass Disintegration Takes less damage per affected target and disintegrates faster. |
Drop Location | Blight | Blight | Blight |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 300.
- Toggle ability Mass Disintegration:
- Increased turn rate of disintegration turrets from 200 to 260.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Nightmare's End The Dwarven Riddle The Dwarven Riddle Blight Blight Blight
- Increased the unit's life points from 3500 to 4400.
- Acutocast ability Nether Bolt:
- Increased damage from 400 (600 in total) to 440 (660 in total).
- Increased displayed attack value of total damage dealt over 20 seconds from 4000 to 4400.
- Increased damage from 400 (600 in total) to 440 (660 in total).
- Toggle ability Mass Disintegration:
- Changed targeting from only units to units and buildings.
- Passive ability Earth Dive:
- Increased damage from 250 (1000 in total) to 325 (1300 in total).
- Changed the classification from
Beast
to the newly added class ofPrimordial
.
- Changed the unit's attack type from L counter to XL counter.
- Added the passive ability Life Stealer:
35% of the damage dealt by the unit will be added to its life points.
- Reverted displayed attack type of Shadow Worm back to "L" instead of "XL", since the previous change of the attack type did not function correctly.
- Changed unit's attack type from L counter to XL counter.
- Fixed minor issues regarding the card's ATK value.
- Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
- Toggle ability Mass Disintegration:
- The first target does no longer incur the disintegration self-damage.
- Disintegration self-damage per target has been lowered by a flat 10 from 70 / 60 / 50 / 45 to 60 / 50 / 40 / 35.