Skylords Reborn
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Satanael is a Tier 3 (Tokenslot Orb ShadowTokenslot Orb ShadowTokenslot Orb Shadow) Icon UnitUnit of the Shadow faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants, Affinity Orb Fire Fire and Affinity Orb Shadow Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Crystalline Shock
Card Icon Autocast Autocast: Every 3 seconds, unit casts shocks of crystalline energy that deal 372 damage to enemies in a 15m radius around the target, up to 558 in total.
Infused Fealty
Power Cost: 100 / 100 / 100 / 70
Affinity Dependency: Affinity Orb Fire Fire
Satanael Infused Fealty Ability Icon
Card Icon Active Affinity Fire Active: Activate to conjure 1 / 2 / 2 / 2 squads of Snapjaws with an affinity towards Fire. They will have the same upgrade level as Satanael himself. While surrounding him summoned Snapjaws will be infused by his infernal powers: they will then deal 70 / 70 / 120 / 120% more and take 30% less damage. Reusable every 30 seconds.

Crystalline Shock
Card Icon Autocast Autocast: Every 3 seconds, unit casts shocks of crystalline energy that deal 372 damage to enemies in a 15m radius around the target, up to 558 in total.
Tainted Fealty
Power Cost: 100 / 100 / 100 / 70
Affinity Dependency: Affinity Orb Shadow Shadow
Satanael Tainted Fealty Ability Icon
Card Icon Active Affinity Shadow Active: Activate to conjure 1 / 2 / 2 / 2 squads of Snapjaws with an affinity towards Shadow. They will have the same upgrade level as Satanael himself. While surrounding him summoned Snapjaws will be infused by his infernal powers: they will then deal 70 / 70 / 120 / 120% more and take 30% less damage. Reusable every 30 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Satanael Card IconAffinity Orb Fire Satanael (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Satanael
Lifepoints +200
Infused Fealty
+1 summoned unit
Satanael
Lifepoints +300
Infused Fealty
+50% more damage dealt by Snapjaws
Satanael
Lifepoints +300
Infused Fealty
-30 power cost
Drop Location Defending Hope Minimap Defending Hope Defending Hope Minimap Defending Hope Defending Hope Minimap Defending Hope
Scenario Difficulty Standard Advanced Expert

Satanael Card IconAffinity Orb Shadow Satanael (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Satanael
Lifepoints +200
Tainted Fealty
+1 summoned unit
Satanael
Lifepoints +300
Tainted Fealty
+50% more damage dealt by Snapjaws
Satanael
Lifepoints +300
Tainted Fealty
-30 power cost
Drop Location Defending Hope Minimap Defending Hope Defending Hope Minimap Defending Hope Defending Hope Minimap Defending Hope
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
  • Increased the unit's turn (rotation) speed from 100 to 125.
  • Active ability Satanael Infused Fealty Ability Icon Infused Fealty / Satanael Tainted Fealty Ability Icon Tainted Fealty:
    • Can no longer be activated if the player is above a population count of 125.
    • Autocast ability Dark Matter of summoned Snapjaws (Fire) / Snapjaws (Shadow):
      • Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
        • The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.
    • Passive ability Demonic Fealty of summoned Snapjaws (Fire) / Snapjaws (Shadow):
      • Decreased the damage bonus from 150 / 150 / 200 / 200% to 70 / 70 / 120 / 120%.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Satanael Card IconAffinity Orb Fire Satanael (Fire) Raven's End Raven's End Raven's End Defending Hope Defending Hope Defending Hope
Satanael Card IconAffinity Orb Shadow Satanael (Shadow) Slave Master Slave Master Slave Master Defending Hope Defending Hope Defending Hope
Patch #400033
  • Active ability Satanael Infused Fealty Ability Icon Infused Fealty / Satanael Tainted Fealty Ability Icon Tainted Fealty:
    • Improved tooltips of summoned Snapjaws in French to be more consistent.
Patch #400031
  • Active ability Satanael Infused Fealty Ability Icon Infused Fealty / Satanael Tainted Fealty Ability Icon Tainted Fealty:
    • The power cost of summoned Snapjaws has been decreased from 70 to 0, as the units are unbound.
      • Thus, there is no longer a power cost displayed on the card representation.
      • The ability cost to summon the units was not changed.
    • Autocast ability Dark Matter of summoned Snapjaws (Fire) / Snapjaws (Shadow):
      • Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
        • The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
      • Added more details to the description.
      • The attack projectile is now target-seeking.
      • The attack radius is now applied to the unit hit instead of the squad's center.
Patch #400030
  • Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
  • Decreased the card's power cost from 220 to 210 power.
  • Active ability Satanael Infused Fealty Ability Icon Infused Fealty / Satanael Tainted Fealty Ability Icon Tainted Fealty:
    • Decreased the power cost from 100 on all upgrades to 100 / 100 / 100 / 70 power.
    • Decreased the amount of Snapjaws spawned from 1 / 2 / 2 / 3 to 1 / 2 / 2 / 2 squads.
    • Decreased time until reusable on all upgrades from 60 to 30 seconds.
    • Description now properly states that only this way summoned Snapjaws are buffed.
    • Improved description to mention that the spawned units do not grant ground presence.

See also

Orbs
Number of Orbs
Type
Rarity
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