Satanael is a Tier 3 (![]()
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Unit of the Shadow faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,
Fire and
Shadow, but not a promo version.
Lore
This card has no associated lore.
Card Info
Crystalline Shock
Infused Fealty
Power Cost: 100 / 100 / 100 / 70
Crystalline Shock
Tainted Fealty
Power Cost: 100 / 100 / 100 / 70
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Satanael Lifepoints +200 Infused Fealty +1 summoned unit | ![]() Satanael Lifepoints +300 Infused Fealty +50% more damage dealt by Snapjaws | ![]() Satanael Lifepoints +300 Infused Fealty -30 power cost |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Satanael Lifepoints +200 Tainted Fealty +1 summoned unit | ![]() Satanael Lifepoints +300 Tainted Fealty +50% more damage dealt by Snapjaws | ![]() Satanael Lifepoints +300 Tainted Fealty -30 power cost |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Active ability
Tainted Fealty:
- Passive ability
Tainted Dilution of summoned
Snapjaws (Shadow):
- Improved status bar tooltip description on affected targets to be more consistent.
- Passive ability
- Increased the unit's turn (rotation) speed from 100 to 125.
- Active ability
Infused Fealty /
Tainted Fealty:
- Can no longer be activated if the player is above a population count of 125.
- Autocast ability Dark Matter of summoned Snapjaws (Fire) / Snapjaws (Shadow):
- Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
- The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.
- Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
- Passive ability Demonic Fealty of summoned Snapjaws (Fire) / Snapjaws (Shadow):
- Decreased the damage bonus from 150 / 150 / 200 / 200% to 70 / 70 / 120 / 120%.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Raven's End Raven's End Raven's End Defending Hope Defending Hope Defending Hope Slave Master Slave Master Slave Master Defending Hope Defending Hope Defending Hope
- Active ability
Infused Fealty /
Tainted Fealty:
- Improved tooltips of summoned Snapjaws in French to be more consistent.
- Active ability
Infused Fealty /
Tainted Fealty:
- The power cost of summoned Snapjaws has been decreased from 70 to 0, as the units are unbound.
- Thus, there is no longer a power cost displayed on the card representation.
- The ability cost to summon the units was not changed.
- Autocast ability Dark Matter of summoned Snapjaws (Fire) / Snapjaws (Shadow):
- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
- The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
- Added more details to the description.
- The attack projectile is now target-seeking.
- The attack radius is now applied to the unit hit instead of the squad's center.
- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
- The power cost of summoned Snapjaws has been decreased from 70 to 0, as the units are unbound.
- Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
- Decreased the card's power cost from 220 to 210 power.
- Active ability
Infused Fealty /
Tainted Fealty:
- Decreased the power cost from 100 on all upgrades to 100 / 100 / 100 / 70 power.
- Decreased the amount of Snapjaws spawned from 1 / 2 / 2 / 3 to 1 / 2 / 2 / 2 squads.
- Decreased time until reusable on all upgrades from 60 to 30 seconds.
- Description now properly states that only this way summoned Snapjaws are buffed.
- Improved description to mention that the spawned units do not grant ground presence.
See also
586 matching cards

