Sandstorm is a Tier 3 () Spell of the Bandit faction. This rare card was released with the Renegade Edition and has 2 affinity variants, Frost and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Requires the selection of source and target location.
Blessed Desert Sand
Godspell: Creates a gritty tornado that moves along a defined path, hurling several boulders, each dealing 90 / 95 / 100 / 110 damage to enemies in a 12m radius, up to 270 / 285 / 300 / 330 in total per second. Deals half damage against structures. Knocks back small, medium and large units. Lasts for 15 seconds. May cover a maximum distance of 30m. Reusable every 30 seconds.
Requires the selection of source and target location.
Tainted Desert Sand
Godspell: Creates a gritty tornado that moves along a defined path, hurling several boulders, each dealing 90 / 95 / 100 / 110 damage to enemies in a 12m radius, up to 270 / 285 / 300 / 330 in total per second. Deals half damage against structures. Knocks back small and medium units. Additionally it corrupts the area in a 15m radius around the tornado in such a way as to make playing out cards backlash: in addition to its normal effect every card played out will also deal 3 times their power cost times their orb count as area damage to hostile and friendly units, up to 3000 in total. May cover a maximum distance of 30m. Reusable every 30 seconds.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Sandstorm Blessed Desert Sand +5 damage per target, 15 in total | Sandstorm Blessed Desert Sand +5 damage per target, 15 in total | Sandstorm Blessed Desert Sand +10 damage per target, 30 in total |
Drop Location | Defending Hope | Defending Hope | Defending Hope |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Sandstorm Tainted Desert Sand +5 damage per target, 15 in total | Sandstorm Tainted Desert Sand +5 damage per target, 15 in total | Sandstorm Tainted Desert Sand +10 damage per target, 30 in total |
Drop Location | Defending Hope | Defending Hope | Defending Hope |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Blight Blight Blight Defending Hope Defending Hope Defending Hope Slave Master Slave Master Slave Master Defending Hope Defending Hope Defending Hope
- Decreased the card's power cost from 160 to 140 power.
- Blessed Desert Sand / Tainted Desert Sand:
- Increased the damage effect radius from 10m to 12m.
- Blessed Desert Sand:
- The description now mentions that the storm only deals half of its damage against structures.
- Tainted Desert Sand:
- The description now mentions that the storm only deals half of its damage against structures and knocks back small and medium units.
- Decreased the card's power cost from 230 to 160 power.
- Decreased the void refund after card playout from 100% to the usual 90%.
- Changed one of the card's affinity from Fire to Frost.
- Blessed Desert Sand:
- Removed the 15m minimum travel distance of the storm.
- Added knockback against L-sized units.
- Now only deals half damage against structures.
- Removed the old fire affinity effect:
- Additionally it devastates the area in a 15m radius around the tornado in such a way as to make it impossible to play out cards in it. Lasts for 15 seconds.
- Tainted Desert Sand:
- Removed the 15m minimum travel distance of the storm.
- Now only deals half damage against structures.
- Corruption effect now only targets units.
- Added missing period in tooltip's general description.
- Infused Desert Sand:
- Adjusted description and upgrade cards to be consistent.
- Tainted Desert Sand:
- Decreased the corruption effect's radius from 20m to 15m.
- Each corruptive aura is now active for the full duration and no longer only 1 second per 6 seconds.
- Replaced the word "era" with "orb count".
- Adjusted description and upgrade cards to be consistent.
See also
573 matching cards