Rifle Cultists is a Tier 4 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Shadow.png) Icon Unit.pngUnit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

An incredibly cheap squadron that can deliver incredible burst damage with their ability.



Card Icon Autocast.png

Rifle Attack Every 2 seconds, unit fires slugs at enemies that deal 16 damage.

Rifle Attack delivers a decent level of damage. Rifle Cultists can rip through most Large creatures in a short time.

Card Icon Active.png

Dark Grenade Activate to charge a dark sphere that explodes after having been fed with 24  / 18 / 12 / 12 shots dealing 2400 / 2400 / 2400 / 2640 damage to hostile and friendly entities in a 20m radius around its target, up to 3600 / 3600 / 3600 / 3960 in total. Knocks back small and medium units. Reusable every 20 seconds.

Costs 100 Power

Dark Grenade is the iconic skill of the Rifle Cultists, and for good reason.

When cast, a shadowy sphere is conjured above a target location, which the cultists will fire upon to feed energy. Once the required number of shots has impacted the sphere, it will detonate; and decimate whatever is in its radius.

The applications of this skill are incredibly numerous and impossible to ignore, which include but are not limited to:

  • Shattering fortifications from long range.
  • Sniping crowds of monsters
  • Inflicting massive burst damage to a XL or a Boss monster.

Dark Grenade is much harder to execute if the squad is missing members, so it is not recommended to cast it at that point.

Notes & Strategies

Rifle Cultists are cheap, powerful, and highly versatile. Three traits that earn it a spot in most decks.

They are entirely capable of eliminating bases in PvE alone, with enough time.

Rifle Cultists are a famous pairing with Offering Card Icon.png Offering. Because of its cheap cost in unison, it provides a cheap way of restoring T4 charges.

Another notable combo is the famous pairing with Unholy Hero Card Icon.png Unholy Hero and/or Unholy Power Card Icon.png Unholy Power to deal even more insane amounts of damage. The spell only needs to be cast before the sphere is charged up to take effect.

Campaign PvE

Rifle Cultists have the ability to completely dominate almost any map in the late game thanks to Dark Grenade, where they can slowly crawl their way forward destroying all in their path.

Rifle Cultists can also be used defensively, as Dark Grenade rips through groups of weaker monsters in a flash.

Alternatively, they can be paired with Offering Card Icon.png Offering to restore T4 charges.

Random PvE

Rifle Cultists are a Random PvE staple because of their combo with Offering Card Icon.png Offering. As a unit they see no use whatsoever because they are slow, weak compared to other T4 creatures, and because Dark Grenade damages friendly units.

However, any player running a Shadow orb in Random PvE should take Rifle Cultists + Offering, as the combo offers much needed restoration of Charges to keep the late-game trains rolling strong.








Upgrade Cards

WIP - Coming Soon

Upgrade Drop Locations

Rifle Cultists Card Icon.png Rifle Cultists Upgrade I Upgrade II Upgrade III
Map name Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade
Map difficulty Standard Advanced Expert
Drop percentage 3.85% 4.55% 4.55%

Patch History

This card has not been changed yet, compared to its original appearence in BattleForge.

See also

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