Skylords Reborn

Rifle Cultists is a Tier 4 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Shadow.png) Icon Unit.pngUnit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

An incredibly cheap squadron that can deliver incredible burst damage with their ability.


This card has no associated lore.

Card Info

Rifle Attack
Card Icon Autocast.png Autocast: Every 2 seconds, unit fires slugs at enemies that deal 16 damage.
Dark Grenade
Power Cost: 100 Energy
Rifle Cultists Dark Grenade Ability Icon.png
Card Icon Active.png Active: Activate to charge a dark sphere that explodes after having been fed with 24 / 18 / 12 / 12 shots dealing 2400 / 2400 / 2400 / 2640 damage to hostile and friendly entities in a 20m radius around its target, up to 3600 / 3600 / 3600 / 3960 in total. Has a long range of 50m. Knocks back small and medium units. Reusable every 20 seconds.

Notes & Strategies

Rifle Cultists are cheap, powerful, and highly versatile. Three traits that earn it a spot in most decks.

They are entirely capable of eliminating bases in PvE alone, with enough time.

Rifle Cultists are a famous pairing with Offering Card Icon.png Offering. Because of its cheap cost in unison, it provides a cheap way of restoring T4 charges.

Another notable combo is the famous pairing with Unholy Hero Card Icon.png Unholy Hero and/or Unholy Power Card Icon.png Unholy Power to deal even more insane amounts of damage. The spell only needs to be cast before the sphere is charged up to take effect.

Campaign PvE

Rifle Cultists have the ability to completely dominate almost any map in the late game thanks to Dark Grenade, where they can slowly crawl their way forward destroying all in their path.

Rifle Cultists can also be used defensively, as Dark Grenade rips through groups of weaker monsters in a flash.

Alternatively, they can be paired with Offering Card Icon.png Offering to restore T4 charges.

Random PvE

Rifle Cultists are a Random PvE staple because of their combo with Offering Card Icon.png Offering. As a unit they see no use whatsoever because they are slow, weak compared to other T4 creatures, and because Dark Grenade damages friendly units.

However, any player running a Shadow orb in Random PvE should take Rifle Cultists + Offering, as the combo offers much needed restoration of Charges to keep the late-game trains rolling strong.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Rifle Cultists Card Icon.png Rifle Cultists Upgrade I Upgrade II Upgrade III
Upgrade Card
Rifle Cultists
Rifle Cultists
Rifle Cultists
Drop Location Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade
Scenario Difficulty Standard Advanced Expert


Patch History

Patch #400031
  • Autocast ability Card Icon Autocast.png Rifle Attack:
    • Improved ability name in Russian.
    • Improved ability description in French and Russian.
  • Active ability Rifle Cultists Dark Grenade Ability Icon.png Dark Grenade:
    • Added ability range to the tooltip description.
Patch #400030
  • Changed life points delta multiplier character in upgrades from * to x.
  • Active ability Rifle Cultists Dark Grenade Ability Icon.png Dark Grenade:
    • Added a preview of the ability radius that is displayed on activation.
    • Added a preview of the ability radius that is displayed on hover over the activation button.

See also

Number of Orbs