Rifle Cultists is a Tier 4 (![]()
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Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
An incredibly cheap squadron that can deliver incredible burst damage with their ability.
Lore
Legend
| In the face of death, hope takes hold of the human’s soul. It tricks us in believing the end could be avoided. It lures us with insane dreams of victory gained from a safer distance. Even the most courageous fighters cannot resist its call. To become a Monk of the Rifle, you must overcome hope’s dominion, silence its sweet promises, and expose its true origin: Fear. Only then are you worthy of holding the metal that turns a Monk into the enemy’s prime target. |
| — Archscriptor Sixslayer, Codex of the Rifle |
Card Info
Notes & Strategies
Rifle Cultists are cheap, powerful, and highly versatile. Three traits that earn it a spot in most decks.
They are entirely capable of eliminating bases in PvE alone, with enough time.
Rifle Cultists are a famous pairing with . Because of its cheap cost in unison, it provides a cheap way of restoring T4 charges.
Another notable combo is the famous pairing with and/or to deal even more insane amounts of damage. The spell only needs to be cast before the sphere is charged up to take effect.
Campaign PvE
Rifle Cultists have the ability to completely dominate almost any map in the late game thanks to Dark Grenade, where they can slowly crawl their way forward destroying all in their path.
Rifle Cultists can also be used defensively, as Dark Grenade rips through groups of weaker monsters in a flash.
Alternatively, they can be paired with to restore T4 charges.
Random PvE
Rifle Cultists are a Random PvE staple because of their combo with . As a unit they see no use whatsoever because they are slow, weak compared to other T4 creatures, and because Dark Grenade damages friendly units.
However, any player running a Shadow orb in Random PvE should take Rifle Cultists + Offering, as the combo offers much needed restoration of Charges to keep the late-game trains rolling strong.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Rifle Cultists Lifepoints +10x6 Dark Grenade -6 necessary shots to trigger explosion | ![]() Rifle Cultists Lifepoints +15x6 Dark Grenade -6 necessary shots to trigger explosion | ![]() Rifle Cultists Lifepoints +15x6 Dark Grenade +240 damage per target, 360 in total |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Crusade Crusade Crusade Nightmare's End Nightmare's End Nightmare's End

