The older sibling to. This spell provides health through a regeneration aura as opposed to instant restoration.
Healing Radiance Friendly units within a 15m radius will regenerate 3% of their life points every second for up to/ / / life points in total. Lasts for 30 seconds. Reusable every 10 seconds.
Healing Radiance provides a constant regeneration of life points each second an injured friendly creature stands in the area of effect.
This regeneration is based on the maximum life of the creature, thusly more health is regenerated for creatures with higher hit points.
The healing radiance will end abruptly if the maximum restored life points is met. Which is rather easy to do when healing multiple creatures at the same time.
Notes & Strategies
Ray of Light is best suited to restoring health after a battle, since it heals over time. However it can be cast just as a fight is starting to help offset incoming damage.
Because it costs 100 power, spamming this spell is not a good idea, and it should be saved for when its needed.
Ray of Light is rather helpful in maps with long drawn-out battles at T2. However in the late game it is not nearly as useful, due to the regeneration maxing out quickly.
Ray of Light serves similar applications as in regular PvE. But because many games quickly reach T4 this spell does not see widespread use.
Ray of Light, like any healing spell; can prove incredibly useful in the correct circumstances.
- Ray of Light is stronger on creatures with many life points.
Because Ray of Light heals based on a percentile as opposed to a static value, this spell is much more effective if a creature has a higher maximum life points.
For example, at U-3 thehas 900 life points, owing to a regeneration of 27 life points every second.
However, in T3 thehas 3420 life points at U-3, leading to a regeneration of 103 life points per second.
- Ray of Light provides a damage buffer for conflict.
Because this spell regenerates health, it can serve as an aid in combat to stave off some of the incoming damage.
- Serves as a deterrent on the defensive.
A regeneration aura in a defensive position could potentially deter an attack from your opponent, giving time to counterattack or prepare a new strategy.
- Ray of Light only affects one zone.
Because this spell is isolated to the zone of casting, it is only effective if your creatures are in its radius. Smart players will often force you to pull out of the spells radius to deny its benefit.
- Costs 100 Power
100 Power is expensive for a spell of this nature. Many will find it too pricey for legitamite gameplay.
- Ray of Light may deny a slot for more important cards
Because pure nature, and by extension frost/nature depend heavily on their slot choices, accomodating this spell may be a poor decision.
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