Skylords Reborn

Ravage is a Tier 2 (Tokenslot Orb Neutral.pngTokenslot Orb Fire.png) Icon Spell.pngSpell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A cheap spell that enables a unit to regenerate health, so long as they are engaged with an enemy.


This card has no associated lore.

Card Info

While in combat target unit regenerates 75 / 80 / 90 / 95 life points every 2 seconds, up to 750 / 800 / 900 / 950 in total. Lasts for 20 seconds. Reusable every 20 seconds.

Infusion requires the unit to be dealing or taking damage in order for this regeneration to be active.

Notes & Strategies

Ravage has excellent cost-efficiency, being only 50 power to potentially heal almost 1000 HP. But in order to gain this kind of healing, your unit must engage in combat and do so frequently, which puts them in danger of taking more damage and causes this healing to serve more as a buffer rather than full restoration. This healing can turn the tide of a small fight in your favor, but in large battles it is unlikely to survive a barrage of firepower from an enemy force.

Ravage excels at healing second era units like Enforcer Card Icon.png Enforcer and Scythe Fiends Card Icon.png Scythe Fiends, though can aid in giving some health to a third era as well. Fourth era units would be better served by Bloodthirst Card Icon.png Bloodthirst instead.

Campaign PvE

Ravage is neither strengthened nor weakened by the scenario in question, rather its performance is defined by what units you cast it on and when you are using it.

Random PvE

Ravage is best used to support your push to T3, by buffing your own or your allies units.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Ravage Card Icon.png Ravage Upgrade I Upgrade II Upgrade III
Upgrade Card
+5 regeneration, up to 50 in total
+10 regeneration, up to 100 in total
+5 regeneration, up to 50 in total
Drop Location Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight
Scenario Difficulty Standard Advanced Expert


Patch History

Patch #400033
  • Infusion:
    • Added missing duration to the ability description.
Patch #400030
  • Infusion:
    • Streamlined upgrade description for all upgrades.

See also

Number of Orbs