Ravage is a Tier 2 () Spell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
A cheap spell that enables a unit to regenerate health, so long as they are engaged with an enemy.
Lore
This card has no associated lore.
Card Info
Notes & Strategies
Ravage has excellent cost-efficiency, being only 50 power to potentially heal almost 1000 HP. But in order to gain this kind of healing, your unit must engage in combat and do so frequently, which puts them in danger of taking more damage and causes this healing to serve more as a buffer rather than full restoration. This healing can turn the tide of a small fight in your favor, but in large battles it is unlikely to survive a barrage of firepower from an enemy force.
Ravage excels at healing second era units like
and , though can aid in giving some health to a third era as well. Fourth era units would be better served by instead.Campaign PvE
Ravage is neither strengthened nor weakened by the scenario in question, rather its performance is defined by what units you cast it on and when you are using it.
Random PvE
Ravage is best used to support your push to T3, by buffing your own or your allies units.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Ravage Infusion +5 regeneration, up to 50 in total | Ravage Infusion +10 regeneration, up to 100 in total | Ravage Infusion +5 regeneration, up to 50 in total |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Infusion:
- Adjusted the healing over time effect using the AbilityLine
RegenerationOld
to be stackable with other forms of regeneration.
- Adjusted the healing over time effect using the AbilityLine
- Infusion:
- Added the missing godspell icon to the card visualizations (including upgrade cards) in order to distinguish the effect name from plain flavor text.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Encounters with Twilight Encounters with Twilight Encounters with Twilight Nightmare's End Nightmare's End Nightmare's End