Skylords Reborn

Rageclaws is a Tier 2 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

Lore

Legend

Raphal scarcely noticed how his clenched fist crushed the little wooden figure. “I don’t understand this boy! After all they have done to him he must be full of hatred.” He placed the largest remaining fragment of the Pale Assassin back on the game board. Uriel blocked it with a Thug. “We all believed he was destined to wear the Claws - not just because they covered his stump.” Raphal was too angry to notice Uriel’s trap. “Did you see him in front of his tantalizers? Not a sign of rage! We fought hard to grant him his revenge, and he lets them go. Ungrateful bastard.”

“Do not blame the kid,” Uriel exhorted, sacrificing his Thug as planned. “Those tree-huggers have fiddled with his mind; made him deny his anger and fury.” Now his trap became obvious. Raphal grunted – then slammed his fist onto the board, signaling defeat. “We must not give him up. I will have him whipped, humiliated - anything that will save this young soul’s rage.”
— The painful adventures of Gilbert Little

Card Info

Rage
Passive: Enrages by continuously dealing damage with any attack. After 5 attacks, unit will deal 100% more damage, increased to 300% more damage after 10 attacks. After not dealing damage for 5 seconds, it falls back to its initial damage output.
Gang up!
Passive: The unit will join a gang with other marauders within a 25m radius. When being surrounded by at least 3 marauders, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.
Group Pressure
Passive: Unit is immune to Unity and its effects.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Rageclaws Upgrade I Upgrade II Upgrade III
Upgrade Card
Rageclaws
Damage +5x6
Gang up!
+2% damage reduction
Rageclaws
Damage +5x6
Gang up!
+3% damage reduction
Rageclaws
Damage +7x6
Gang up!
+5% damage reduction
Drop Location  Nightmare's End  Nightmare's End  Nightmare's End
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400047
  • Changed classification from Human Soldiers to Human Marauders.
  • Added a new passive ability  Gang up!:
    • The unit will join a gang with other marauders within a 25m radius. When being surrounded by at least 3 marauders, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.
  • Added a new passive ability  Group Pressure:
    • Unit is immune to Unity and its effects.
Patch #400044
  • Passive ability  Rage:
    • Improved description to be more detailed.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Rageclaws Nightmare Shard Nightmare Shard Nightmare Shard Nightmare's End Nightmare's End Nightmare's End

See also

Orbs
Number of Orbs
Type
Rarity