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The Primeval Watcher fulfills a supportive role by paralyzing its foes. Additionally, its unique chain-damage attack allows it to be effective against multiple foes.
Gaze of the Watcher Every 3 seconds, unit casts an energy ray that jumps from one enemy to the next. Deals 500 damage to the first target while the following targets will receive continuously less damage.
Gaze of the Watcher is a potent attack that functions like chain-lightning, dealing heavy damage on the first hot, with subsequent chained targets taking less damage.
The actual formula follows a roughly 50% decrease followed by roughly 33% decreases onward. Leading to a damage trickle-down of 500 => 240 => 160 => 106 => 71.
Assuming the chain fully passes, a single attack will inflict a total of 1077 damage across the full scope.
Stasis Field Activate to paralyze enemies within a 25m radius for/ / / seconds. After the effect wears off, targets are immune against paralyze for a while. Reusable every 10 seconds.
Stasis Field serves as an AoE Paralyze with instant effect. The effectiveness of this skill is quite high, as it allows the Watcher to efectively lock a number of foes out of combat for a period of time.
Notes & Strategies
Keeping the Watcher out of a direct confrontation is very wise as its primary attack dpesnt inflict alot of damage to singular targets.
Primeval Watchers are incredibly useful at shutting down enemy creatures with very high attack capability.
Additionally, it can paralyze crowds which can be very helpful.
Primeval Watchers have a rather poor attack power, and their ability, while powerful; tends to be unnecessary due to the immense power of the XL train.
Spells will typically outperform this unit utterly.
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