Skylords Reborn
m (Changed protection level for "Power" (‎[move=sysop] (indefinite)))
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[[File:Power Income.jpg|thumb|right|link=|Power Income]]
Power in BattleForge is life. This is the primary source of energy used for spawning in units, buildings and spells on the battlefield. Each Power Well has 2000 life points and grants 1 power per second.
 
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Power is the primary resource used to spawn [[units]], [[buildings]] and [[spells]] on the battlefield. Power is harvested from power wells spread around the map. Power wells are claimable structures that generate power over time.
   
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Additionally, players gain power income from [[Void Power|void power]]. Whenever you cast spells or your units die, a portion of the power used to play that card is recycled and added to the void pool (typically 90%). This power is slowly returned to you over time.
==Acquiring Power==
 
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[[File:Powertable.png|thumb|center|600px]]The amount of power you have available is displayed on the UI next to the minimap. This also shows the total amount of void power and well power that is still available and amount of power that flows to your power supply every two seconds.
   
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== Calculation ==
Power is acquired through Power Wells. These can be found scattered throughout maps. They are usually found in groups of two or three and can also be accompanied by a Monuments. To construct a Power Well, you must have a ground unit or structure close to the unreconstructed well. Each Power Well requires 100 initial power to create. After the well is constructed, you will begin to draw power from the source slowly over time.
 
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Theoreticaly power is caltuclated with the following equation:
   
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<code>P<sub>t</sub> = + w/2*t + v*[1 - 99%^t]</code>
Each Power Well has a limited supply that it can offer to the player. Power wells grants 1 power per 2 seconds; wells supply a maximum amount of power ranging from 300, 600, 900, 1200 and 1500.
 
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* P<sub>t</sub>: power at time t
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* p: power
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* v: [[Void Power|void power]]
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* w: Number of power wells
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* t: time [s]
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Since power and void power aren't constants calculations are done in steps. Contrary to the ingame display, [[Void Power|void power]] is recycled every second with floating numbers. Power wells on the other hand only generate power every 2 seconds. This results in following alternating equations:
   
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<code>P<sub>t+1</sub> = P<sub>t</sub> + min{1%*v<sub>t</sub>, 10}<sub> </sub>∀ t ∈ {2k : k ∈ ℤ}</code>
==Cards that affect Power Wells==
 
<gallery orientation="none" spacing="small" columns="3" position="center" widths="236">
 
Curse_Well.png
 
240px-Energy Parasite-0.png
 
Juice_Tank-0.jpg
 
Resource Booster-0.png
 
   
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<code>P<sub>t+2</sub> = P<sub>t+1</sub> + w + min{1%*v<sub>t+1</sub>, 10} ∀ t ∈ {2k+1 : k ∈ ℤ}</code>
</gallery>
 
   
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<code>v<sub>t+1 = </sub>99%*v<sub>t</sub></code>
==Void Power==
 
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* P<sub>t</sub>: power at time t
BattleForge uses a unique game mechanic called Void Power. It is very important that you understand the Void Power mechanic if you wish to play PvP. Basically for every unit or building that dies or spell that you cast, 90% of the power you spent on them goes into your Void Pool. The Void Pool slowly feeds power back into your actual Power Pool where it can be used again. The more power in the Void Pool, the faster it feeds back into the Power Pool. So, losing a unit in BattleForge isn't really a disadvantage, you will shortly get the Power back to use again. The only exception is Orbs and Power Wells. Neither gives you a Void Power refund when they are destroyed. So protect them at all costs. If you lose one, it is a permanent Power disadvantage and could potentially lose you the match.
 
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* P<sub>t+1</sub>: power at time t+1
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* P<sub>t+2</sub>: power at time t+2
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* v<sub>t</sub>: [[Void Power|void power]] at time t
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* v<sub>t+1</sub>: [[Void Power|void power]] at time t+1
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* w: Number of power well
 
== Power Wells ==
 
Power wells are the main way to generate more power. They can be found scattered throughout maps and are usually found in groups of two or three and can also be accompanied by a Monument. To claim a power well you need [[ground presence]] near it. Each Power Well requires 100 power to construct, and the construction is finished instantly.
   
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Power wells grant 1 power every 2 seconds. All Power wells a player has constructed grant their power increment at the same instance of time, regardless of when they were build. Each Power Well has a limited supply ranging from 300 to 1500 power.
Activated abilities also only return 90% Power to the void, but toggle abilities and repairs return 100% Power to the void.
 
   
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Power wells have 2000 life points. If the well is destroyed, the 100 power used to construct the well is lost entirely and does not go to void power.
The rate at which Power flows back into your Power Pool is about 1 Power per 2 seconds per 50 Power in the Void Pool.
 
   
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Wells provide ground presence and units summoned near a power well are not [[dazed]].
Do not confuse your gatherable Power Pool with your Void Pool. Both of these can be seen at the top right corner of your game screen. The gatherable Power pool is a constant diminishing number (bottom) that can increase if you construct more Wells on the map. Your Void Pool does not effect this.
 
==Cards that affect Void Power directly==
 
<gallery columns="3" position="center" spacing="small" widths="236">
 
Banner_of_Glory-0.png
 
Decomposer-0.jpg
 
Furnace_of_Flesh-0.jpg
 
Shrine_of_Greed-0.jpg
 
Shrine_of_Memory-0.jpg
 
Shrine_of_War-0.jpg
 
</gallery>
 
   
== Cards that are affected by Void Power ==
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== Cards that affect Power Wells ==
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*{{ci|Curse Well}}
<gallery widths="236" columns="3" spacing="small" position="center">
 
 
*{{ci|Energy Parasite}}
Backlash-0.jpg
 
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*{{ci|Juice Tank}}
Shrine of Martyrs-0.png
 
 
*{{ci|Resource Booster}}
Voidstorm-0.png
 
</gallery>
 
   
==Interface==
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== Strategy ==
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* It takes 200 seconds until a power well pays off the 100 power investment and starts to generate profit. Take into consideration that your wells are vulnerable to attack!
The Power Pool is where all the energy gathered from Power wells is
 
stored. It is displayed at the top right hand corner of the screen, and
 
has 2 other displays that lead into it. The number inside is the amount
 
of Power you currently have at your disposal. There are also two displays beside the Power Pool that show how much Power you are getting.
 
   
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* Conversely, spending 100 power on units first permanently puts you behind on power while you wait to earn another 100 power so you can claim the well. For example, when you have 4 wells and choose to make 100 power worth of units instead of a well, your power generation is 50 seconds (or 25 power) behind.
   
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* Wells are grouped in clusters, and each well usually provides enough ground presence to be able to claim the other wells in the cluster. This means that you can claim just one well in the cluster and let your units move on: they do not need to stay in the area in order to claim more wells.
 
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[[Category:Gameplay]]
[[File:Void_power.jpg|right]]
 
 
First, is the Well Pool. The number inside the well Pool is the total
 
amount of energy your captured Power Wells will produce. The number in
 
the arrow that is pointing from your Well Pool to the Power Pool is
 
showing how much energy/second is draining into your Power Pool. The
 
number inside the Well Pool can be increased by capturing new Wells.
 
 
 
 
The second display is the void Power Pool. The Void Pool is energy
 
reclaimed when your units die, when you use a unit ability, or cast a
 
spell. It also drains back into your Power Pool. The arrow pointing from the Void Pool to the Power Pool has a number inside it too that shows
 
how much energy/second is draining into your Power Pool.
 
 
 
Both rates of draining for the Pools will increase as the number inside that specific Pool increases.
 
==Power Flow==
 
Power Flow is one of the most important things to understand while playing BattleForge.<br />It is depicted on following picture:
 
 
[[File:Power_flow.png|right]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Abbreviations==
 
'''GP''' = Gatherable Power, power you can gather from wells.
 
 
'''AP''' = Additional Power, power you gain from elsewhere. (Energy Parasite's ability, for instance)
 
 
'''UP''' = Usable Power, power you can use at a given moment.
 
 
'''BP''' = Bound Power, power that is "bound" in your creatures and buildings.
 
 
'''VP''' = Void Power, power in your void pool. It cannot be used until it flows back into the UP.
 
 
'''LP''' = Lost Power, power that is forever lost.
 
==Lines==
 
'''A''' = Constant flow from Power Wells to your usable power. It's rate is 1 power per 2 seconds per each well.
 
 
'''B''' = Power gathered by additional means.
 
 
'''C''' = Playing a Unit or a Building and constructing an Orb or a Power Well binds power to it.
 
 
'''D''' = When unit dies or construction is destroyed, part of its power goes to your Void Power/Void Pool.
 
 
'''E''' = Playing a Spell, using a Special Ability or repairing a Building transfers power directly *from UP to VP.
 
 
'''F''' = Constant flow from Void Power to your usable power, happening at a rate of VP divided by 50 per 2 seconds. With a max flow of 20.
 
 
'''G''' = Some power from E and D is lost. (See table below)
 
==Percentages==
 
[[File:Powertable.png|thumb|824x824px|Image provided courtesy of MrXLink.|centre]]
 
==Summoning ability==
 
As with all abilities, 90% of the Power required is returned immediately and 10% is lost immediately. Creatures summoned with abilities do not bind any Power; no Power is returned to the Void when they die.
 
==Mind Control==
 
When taking over a creature, the Power bound by that creature is immediately returned to the original owner's void; when the mind-controlling creature dies, the Power bound by it returns to its owner's Void as well. The controlled creature no longer binds any Power from either player and returns no Power.
 

Latest revision as of 08:24, 26 June 2020

Power Income

Power Income

Power is the primary resource used to spawn units, buildings and spells on the battlefield. Power is harvested from power wells spread around the map. Power wells are claimable structures that generate power over time.

Additionally, players gain power income from void power. Whenever you cast spells or your units die, a portion of the power used to play that card is recycled and added to the void pool (typically 90%). This power is slowly returned to you over time.

Powertable

The amount of power you have available is displayed on the UI next to the minimap. This also shows the total amount of void power and well power that is still available and amount of power that flows to your power supply every two seconds.

Calculation

Theoreticaly power is caltuclated with the following equation:

Pt = + w/2*t + v*[1 - 99%^t]

  • Pt: power at time t
  • p: power
  • v: void power
  • w: Number of power wells
  • t: time [s]

Since power and void power aren't constants calculations are done in steps. Contrary to the ingame display, void power is recycled every second with floating numbers. Power wells on the other hand only generate power every 2 seconds. This results in following alternating equations:

Pt+1 = Pt + min{1%*vt, 10} ∀ t ∈ {2k : k ∈ ℤ}

Pt+2 = Pt+1 + w + min{1%*vt+1, 10} ∀ t ∈ {2k+1 : k ∈ ℤ}

vt+1 = 99%*vt

  • Pt: power at time t
  • Pt+1: power at time t+1
  • Pt+2: power at time t+2
  • vt: void power at time t
  • vt+1: void power at time t+1
  • w: Number of power well

Power Wells

Power wells are the main way to generate more power. They can be found scattered throughout maps and are usually found in groups of two or three and can also be accompanied by a Monument. To claim a power well you need ground presence near it. Each Power Well requires 100 power to construct, and the construction is finished instantly.

Power wells grant 1 power every 2 seconds. All Power wells a player has constructed grant their power increment at the same instance of time, regardless of when they were build. Each Power Well has a limited supply ranging from 300 to 1500 power.

Power wells have 2000 life points. If the well is destroyed, the 100 power used to construct the well is lost entirely and does not go to void power.

Wells provide ground presence and units summoned near a power well are not dazed.

Cards that affect Power Wells

Strategy

  • It takes 200 seconds until a power well pays off the 100 power investment and starts to generate profit. Take into consideration that your wells are vulnerable to attack!
  • Conversely, spending 100 power on units first permanently puts you behind on power while you wait to earn another 100 power so you can claim the well. For example, when you have 4 wells and choose to make 100 power worth of units instead of a well, your power generation is 50 seconds (or 25 power) behind.
  • Wells are grouped in clusters, and each well usually provides enough ground presence to be able to claim the other wells in the cluster. This means that you can claim just one well in the cluster and let your units move on: they do not need to stay in the area in order to claim more wells.