In Skylords Reborn, a Player versus Environment (abbreviated as PvE) match is where one or more players compete against computer-controlled opponents and complete goals to earn rewards. When one player plays against the computer, it is called single player, and when multiple players team together cooperatively against the computer, it is known as multiplayer co-op.
In contrast, human players competing against other human players is known as Player versus Player (abbreviated as PvP)
PvE Game Modes Edit
Single Player Edit
In Single-Player mode, a player tests their skill individually against the computer.
Unlike many games with single-player modes, Skylords Reborn hosts single-player games on their servers. Thus, the player must be connected to the Internet and logged into Skylords Reborn online in order to play even single-player games. In contrast, the majority of single-player are hosted on the player's computer and does not require an active Internet connection or server login. The benefit of this restriction is that players can't cheat in order to easily obtain rewards.
Multiplayer Co-Op Edit
In addition to single-player PvE mode, Skylords Reborn supports two-player, four-player, and twelve-player co-op modes. There are sets of maps (campaigns) that are each dedicated to one of these modes. After completing the introduction, one single-player map, one two-player map, and one four-player map is available. A successful victory on a map typically unlocks one or more maps for that mode. Twelve-player maps are unlocked upon completing higher difficulty levels. It is possible however to challenge the two-player or four-player maps on your own, but it requires a good amount of skill!
PvE Ranks Edit
A player's PvE Rank is determined by the player's total Experience Points acquired. As a player accumulates Experience, their rank automatically improves.
Note: Ranks of "Timeless" and above are only achievable with the experience gained through speedrunning. Normal PvE and rPvE maps do not grant any experience once "Eternal" is achieved
The table below shows you how much experience each rank requires.
PvE Maps & Missions Edit
Here you can find a list of all of the current official PvE maps and Missions on Skylords Reborn, 1 player, 2 players, 4 players and even 12 players.
1 Player PvE Maps
There are also randomly generated 1 player Maps.
2 Players PvE Maps
There are also randomly generated 2 player Maps.
4 Players PvE Maps
There are also randomly generated 4 player Maps.
12 Players PvE Maps (not yet available)
There is currently no randomly generated 12 player Maps.
PvE Mission GoalsEdit
Mission goals are activities that players must perform and complete in order to make progress in the match. Failing to achieve certain goals will cause the match to end immediately in failure.
Some goals also have a certain about of time in order to be completed. If a player fails to complete the goal or task given to them they will automatically lose the match.
Speedrun is a mode in-which a player or players get timed for completing a PvE or rPvE map on any difficulty (standard, advanced & expert for PvE; 1-10 for rPvE). The player(s) is/are automatically put on a leaderboard based on primarily difficulty and secondary time (so: difficulty > time). The first 10 players/groups of the leaderboard for each map are rewarded experience based on their achieved rank (ranging from 2.4 Million to 10 k) at the end of each month. At the 1st of each month the leaderboards are reset. For rPvE there will be maps generated that are playable unlimited times throughout that month.
A rPvE Speedrun guide can be found here
PvE Rewards & Difficulty LevelsEdit
Rewards from PvE matches are Card Upgrades, Gold, and Experience Points.
Upon beating a PvE match, Card Upgrades are randomly selected and awarded to the player(s). These cards are chosen from a predefined list (you can check out a certain cards drop rate on the Skylords Reborn's CardBase here) that is based on the map and Difficulty Level. Two cards are awarded for single-player maps, and four cards are awarded for all other maps (2, 4 and 12 players).
Once the cards are awarded to the group, they are divided up among individual members by a predetermined system chosen by the group leader before the game began. The three options for distribution are Random, Need/Greed and Assign.
Random: This system, as the name suggests, distributes cards randomly to the players. It is completely random, and very possible for one player to get 2, 3 or even 4 of the cards, while other players get none. In multiplayer co-op missions, choosing random distribution is generally frowned upon, as the odds of any one player receiving a card they want become very slim. In single-player maps, however, this system is automatically chosen, as the player will always get both cards that 'drop'.
Need/Greed: This system is difficult to explain. At the end of a match, this system allows players to choose Need, Greed, or Pass. Pressing Need or Greed on an upgrade will give you a chance to get that card. Your chance depends entirely on how many people press Need or Greed for that card. (4 players press Need. You have a 25% chance to gain that card. 3 Players press Need, and one player presses Greed, the Greed player has a 0% chance to get that card, and each Need player has a 33% chance. If 2 players press Greed and Need, the 2 players who pick need have a 50% chance and the 2 who pick greed have a 0% chance to get that card.) Pressing Pass gives up that card, but does not increase your chances for gaining the other cards, and your cards do not contribute to your chances. It is common practice to press Need on cards you need, and Greed on any other cards. Most players choose to not use Pass, as it gives up that card entirely. If you already have a card that you Need/Greed, you will receive gold instead. This system is also disliked frequently because Passing a card does not contribute to your chances on any other.
Assign: This system involves the group leader choosing who receives what cards. He/she has complete control over how the cards are distributed among team members, and can choose to disenchant any card as well (disenchanting destroys a card, turning it into gold. It is generally only done when no one has any use for the card). The 'Assign' system is the most commonly used in multiplayer co-op missions, as it allows the players to discuss who wants what cards, without relying on the computer to decide. If two players both want a card, and it cannot be resolved through discussion, it is common practice to use '/roll' to determine who should receive the card.
Also note that in 2, 4 and 12-player matches, ONE card of EACH faction will drop. i.e one Fire, one Frost, one Nature, and one Shadow card will always drop.
BattleForge maps are playable on one or more difficulty levels: Standard, Advanced, and Expert. For a given map, the map itself, the playing field, remains the same. In some cases, there may be additional challenges and obstacles while goals may be more difficult to achieve. Also, the computer typically behaves more strategically at the higher difficulties.
Once a player completes a map on standard, advanced and expert difficulty are unlocked. Some maps are only available at the higher difficulty levels, and the Introduction map is only playable at Standard difficulty.
Standard gives first-level Card Upgrades, Advanced difficulties award second level card upgrades, while third-level upgrades are awarded upon successfully completing matches at Expert difficulty. Additionally, Gold and Experience Point rewards are significantly greater at higher levels.
Randomly Generated Player versus EnvironmentEdit
Randomly generated player versus environment (abbreviated as rPvE) is a special type of PvE match in BattleForge. It may be played by 1, 2, 3 and 4 player(s) who will be put in the same team, while the enemy team is controlled by AI. The map and enemy placements are (semi-)randomly generated before the game. The goal of every rPvE match is to destroy every structure and unit of the enemy. This type of match rewards players with Tokens used to upgrade cards (but only if the result is victory).
There are ten difficulty levels (1-10 with 1 = very easy and 10 = hard). All 4 factions ( Bandits, Stonekin, Lost Souls and Twilight) can be encountered. There will however always only be 1 faction per map. Each difficulty determines factors like the time limit and the rewards in case of victory. rPvE maps are generally build up very linear in that the difficulty of camps is getting higher the further one is apart from the starting point (f.e. you start on the left side - on the very right you always have the hardest camps). This structure results in different tiers/levels in a map - much like a house with multiple floors, the higher you go the harder the camps . The amount of camps and the units within each camp for a tier/level have predetermined ranges and probabilities of appearance for every difficulty resulting in maps that are generally comparable in difficulty. Units and buildings are bound to faction, so you can not encounter stonekin buildings in Lost Souls maps - there are exceptions for Bandits and Stonekin that share parts of their unit pool with eachother.
The difficulty of maps is not rising lineary. There are rather steep rises in difficulty from level 3 to 4, from level 6 to 7 and level 9 to 10. Especially the difference of level 9 to 10 is pretty huge. The preferred level of difficulty for advanced and most veteran players is level 9 as it allows experienced players to play a variety of different decks and strategies with a very good chance to win the map while level 10 generally requires a more optimized deck and some decks with weird strategies are not playable anymore.
Upon winning rPvE maps you will be awarded with Battle Tokens, Victory Tokens and Honour Tokens which you can then use to upgrade your cards to a higher level, the higher the difficulty the more of each token you will receive.