In Skylords Reborn, a Player versus Environment (abbreviated as PvE) match is where one or more players compete against computer-controlled opponents and complete goals to earn rewards. When one player plays against the computer, it is called single-player, and when multiple players team up, it is known as multiplayer co-op.
In contrast, human players competing against other human players is known as Player versus Player (abbreviated as PvP).
PvE Game Modes
All game modes in Skylords Reborn can be experienced as a single player or as a team of players. Available game modes are Campaign PvE, Random PvE (Battlegrounds) and Community Map PvE.
- Single Player
In Single-Player mode, a player tests their skill individually against the computer. Unlike many games with single-player modes, Skylords Reborn hosts single-player games on their servers. Thus, the player must be connected to the Internet and logged into Skylords Reborn online in order to play single-player games. In contrast, the majority of single-player are hosted on the player's computer and does not require an active Internet connection or server login. The benefit of this restriction is that players can't cheat in order to easily obtain rewards.
- Multiplayer Co-Op
Randomly Generated Player versus Environment
Randomly generated player versus environment (abbreviated as rPvE) is a special type of PvE match in BattleForge. It may be played by 1, 2, 3 and 4 player(s) who will be put in the same team, while the enemy team is controlled by AI. The map and enemy placements are (semi-)randomly generated before the game. The goal of every rPvE match is to destroy every structure and unit of the enemy. This type of match rewards players with large amounts of gold for winning.
There are ten difficulty levels (1-10 with 1 = very easy and 10 = hard). All 4 factions (Bandits, Stonekin, Lost Souls and Twilight) can be encountered. There will however always only be 1 faction per map. Each difficulty determines factors like the time limit and the rewards in case of victory. rPvE maps are generally build up very linear in that the difficulty of camps is getting higher the further one is apart from the starting point (f.e. you start on the left side - on the very right you always have the hardest camps). This structure results in different tiers/levels in a map - much like a house with multiple floors, the higher you go the harder the camps. The amount of camps and the units within each camp for a tier/level have predetermined ranges and probabilities of appearance for every difficulty resulting in maps that are generally comparable in difficulty. Units and buildings are bound to faction, so you can not encounter stonekin buildings in Lost Souls maps - there are exceptions for Bandits and Stonekin that share parts of their unit pool with each other. You can determine the type of enemies you will encounter in a rPvE map by the texture of the ground; sandy = bandits; infected = twilight; and a dark ground = lost souls, which is generally considered to be the hardest enemy type to encounter.
The difficulty of maps does not rising linearly. There are rather steep rises in difficulty from level 3 to 4, from level 6 to 7 and level 9 to 10. Especially the difference of level 9 to 10 is pretty huge. The preferred level of difficulty for advanced and most veteran players is level 9 as it allows experienced players to play a variety of different decks and strategies with a very good chance to win the map while level 10 generally requires a specifically optimized deck for this sole purpose.
Upon winning rPvE maps you will be awarded with large amounts of gold, depending on the difficulty. Regardless of the mode type ( map of the month, player numbers or solo, etc), upon winning the map each player will be awarded the following amount of gold:
- Below is a gallery showcasing the 10 original presets:
Gold Reward RPVE
|Difficulty / Scenario Type||1-player scenario||2-player scenario||4-player scenario|
|rPvE 1||100 Gold||100 Gold||100 Gold|
|rPvE 2||150 Gold||150 Gold||150 Gold|
|rPvE 3||200 Gold||200 Gold||200 Gold|
|rPvE 4||500 Gold||500 Gold||500 Gold|
|rPvE 5||1250 Gold||1250 Gold||1250 Gold|
|rPvE 6||1500 Gold||1500 Gold||1500 Gold|
|rPvE 7||2200 Gold||2200 Gold||2200 Gold|
|rPvE 8||3250 Gold||3250 Gold||3250 Gold|
|rPvE 9||4200 Gold||4200 Gold||4200 Gold|
|rPvE 10||6000 Gold||6000 Gold||6000 Gold|
Preset Probability Table
|Preset Name||Former Weighting||Former Probability||Skylords Reborn Weighting||Skylords Reborn Probability|
|1 Player rPvE|
|2 Player rPvE|
|4 Player rPvE|
The table below shows you how much experience each rank requires.
|PvE Rank 1||Watcher||0|
|PvE Rank 2||Guardian||1,000|
|PvE Rank 3||Protector||3,000|
|PvE Rank 4||Keeper||8,000|
|PvE Rank 5||Tactician||20,000|
|PvE Rank 6||Strategist||50,000|
|PvE Rank 7||Commander||90,000|
|PvE Rank 8||Conquerer||150,000|
|PvE Rank 9||Lord||250,000|
|PvE Rank 10||High Lord||400,000|
|PvE Rank 11||Warlord||600,000|
|PvE Rank 12||Skylord||1,000,000|
|PvE Rank 13||Overlord||1,600,000|
|PvE Rank 14||Archon||2,500,000|
|PvE Rank 15||Eternal||3,500,000|
|PvE Rank 16||Timeless||4,600,000|
|PvE Rank 17||Chronicle Keeper||5,800,000|
|PvE Rank 18||Loremaster||7,100,000|
|PvE Rank 19||Vigil of the Forge||8,500,000|
|PvE Rank 20||Master of the Forge||10,000,000|
PvE Maps & Missions
Here you can find a list of all of the current official PvE maps and Missions on Skylords Reborn, 1 player, 2 players, 4 players and even 12 players. 1 Player PvE Maps
There are also randomly generated 1 player Maps.
2 Players PvE Maps
There are also randomly generated 2 player Maps.
4 Players PvE Maps
There are also randomly generated 4 player Maps.
12 Players PvE Maps
There are currently no randomly generated 12 player Maps.
Players start with Bad Harvest, Encounters with Twilight, Crusade and Introduction Unlocked. Completing them yields the following:
- Introduction: Nothing
- Encounters with Twilight, it unlocks in turn:
- Crusade, it unlocks in turn:
- Bad Harvest, it unlocks in turn:
PvE Mission Goals
Mission goals are activities that players must perform and complete in order to make progress in the match. Failing to achieve certain goals will cause the match to end immediately in failure.
Some goals also have a certain about of time in order to be completed. If a player fails to complete the goal or task given to them they will automatically lose the match.
Speedrun is a mode in which a player or players get the quickest time for completing a PvE or rPvE map on any difficulty (standard, advanced & expert for PvE; 1-10 for rPvE). The player(s) is/are automatically put on a leaderboard based on primarily difficulty and secondary time (so: difficulty > time). At the 1st of each month the leaderboards are reset. For rPvE there will be maps generated that are playable unlimited times throughout that month.
A rPvE Speedrun guide can be found here
PvE Rewards & Difficulty Levels
Rewards from PvE matches are Card Upgrades, Gold, and Experience Points. Specific gold values for disenchanting card upgrades can be found in the Gold page.
Upon beating a PvE match, Card Upgrades are randomly selected and awarded to the player(s). These cards are chosen from a predefined list (you can check out a certain cards drop rate on the Skylords Reborn's CardBase here) that is based on the map and Difficulty Level. Two upgrades are awarded for single-player maps, and four upgrades are awarded for all other maps (2, 4 and 12 players).
Once the upgrades are awarded to the group, they are divided up among individual members by a predetermined system chosen by the group leader before the game began. The three options for distribution are Random, Need/Greed and Assign.
Random: This system, as the name suggests, distributes upgrades randomly to the players. It is completely random, and very possible for one player to get 2, 3 or even 4 of the upgrades, while other players get none. In multiplayer co-op missions, choosing random distribution is generally frowned upon, as the odds of any single player receiving an upgrade they want becomes very slim. In single-player maps, however, this system is automatically chosen, as the player will always get both upgrades that 'drop'.
Need/Greed: This system is difficult to explain. Bullet points until I or anybody else gets time for this:
Every player has greed power and need power. The more power a player has, the higher the chance to get an upgrade. The more upgrades you need, the less need power you have. The more upgrades you greed, the less greed power you have. The more upgrades you greed, the less need power you have. The more upgrades you need, the less greed power you have. Need power starts three times as high as greed power. For every upgrade we make a pool of power that is the sum of the players current greed or need power, depending on whether a player greeded or needed that upgrade. If this pool has no power (everyone passed), it is a guarantee disenchant. A random power is chosen between 0 and the pool power. A reward is chosen, an upgrade is chosen: - If that player has more need power (and needed that upgrade) than the random power, he gets the upgrade. - If that player has more greed power (and greeded that upgrade) than the random power, he gets the upgrade. - If that player doesn't have enough power, the random power is decreased by the players greed or need power depending on what he chose for that upgrade. Another player is chosen to attempt at acquiring the upgrade.
Assign: This system involves the group leader choosing who receives what card upgrades. He/she has complete control over how the upgrades are distributed among team members, and can choose to disenchant anyupgrade as well (disenchanting destroys an upgrade and turns it into gold for everyone. It is generally only done when no one has any use for the card). The 'Assign' system is the most commonly used in multiplayer co-op missions, as it allows the players to discuss who wants what upgrades, without relying on the computer to decide. If two players both want an upgrade, and it cannot be resolved through discussion, it is common practice to use '/roll' to determine who should receive the upgrade.
BattleForge maps are playable on one or more difficulty levels: Standard, Advanced, and Expert. For a given map, the map itself, the playing field, remains the same. In some cases, there may be additional challenges and obstacles while goals may be more difficult to achieve. Also, the computer typically behaves more strategically at higher difficulties.
Once a player unlocks a map, all difficulties (standard, advanced and expert) are automatically unlocked for that map. Some maps are only available at the higher difficulty levels, and the Introduction map is only playable at Standard difficulty.
Standard gives first-level Card Upgrades, Advanced difficulties award second-level card upgrades, while third-level upgrades are awarded upon successfully completing matches at Expert difficulty. Additionally, Gold and Experience Point rewards are significantly greater at higher levels.