Plague is a Tier 4 ()
Spell of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Mass Epidemic

Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Plague -15 power cost | ![]() ![]() ![]() ![]() Plague -15 power cost | ![]() ![]() ![]() ![]() ![]() Plague -20 power cost |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
Mass Epidemic:
- Added the missing
godspell icon to the card visualizations (including upgrade cards) in order to distinguish the effect name from plain flavor text.
- Added the missing
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Sunbridge Sunbridge Sunbridge Encounters with Twilight Encounters with Twilight Encounters with Twilight
Mass Epidemic:
- Decreased parasite duration from 15 to 10 seconds.
- Increased the card's power cost from 200 / 185 / 170 / 150 to 220 / 205 / 190 / 170 power.
- Changed the Card ID from 831 to 1665.
- Changed the card's power cost from 150 on all upgrades to 200 / 185 / 170 / 150.
- Changed the card's orb requierements from 2 Shadow + 2 Neutral to 3 Shadow + 1 Neutral.
Mass Epidemic:
- Increased the initial parasites application radius from 15m to 25m.
- Decreased the number of targets to which the initial parasites may pass over from 4 / 5 / 6 / 7 to 3 on all upgrades.
- Decreased the frequency with which the parasites switch targets from every 4 seconds to every 15 seconds.
- Affected units now receive a debuff that prevents them to use any ranged attacks as long as they are infected.
- The debuff and damage inflicted by the parasites no longer affect friendly units.
- Additionally, when a unit that was infected by the initial parasites dies, it will explode and cast another weaker version of plague which can only infect the nearest 2 hostile units, but would not explode again in another wave upon their death. Will only pass over to a maximum of 2 hostile targets.
- These initial parasites are indicated by FX on affected units.
- Rephrased the description to be more precise.
See also
581 matching cards