Phase Tower is a Tier 1 (
)
Building of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.
A powerful, notorious tower with a unique dynamic of map control.
Lore
This card has no associated lore.
Card Info
Notes & Strategies
Phase Towers possess a unique application due to their ability to relocate. These towers can keep up with the creatures you have summoned, and as such is more like a beefy unit than a tower.
The damage vulnerability however prevents this ability from being used recklessly.
Campaign PvE
Phase Towers have an excellent range of dynamic mobility, and can both aid in pushes as well as cross gaps that units cannot.
Random PvE
Phase Towers make an excellent assist tool for clearing the first camps, but do not serve a benefit later on.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Phase Tower Lifepoints +50 Relocation -10 seconds of increased vulnerability | ![]() Phase Tower Lifepoints +100 Relocation -100% vulnerability after relocation | ![]() Phase Tower Lifepoints +100 Relocation -10 seconds of increased vulnerability |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Active ability
Relocation:
- The ability will no longer go on cooldown when the teleportation fails due to collisions with other structures.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 King of the Giants The Dwarven Riddle The Dwarven Riddle Encounters with Twilight Encounters with Twilight Encounters with Twilight
- Active ability
Relocation:
- Fixed the description on upgrade cards and added a missing ability icon in upgrades.
- Added a preview of the ability radius that is displayed on placement.
- Autocast ability Shadow Bolts:
- Decreased damage from 110 (160 in total) to 95 (140 in total).

