Skylords Reborn
Advertisement

Patches are a modification to the files of Skylords Reborn, issued by Project Staff. Every patch will contain one or more of the following materials:

  • New game content: Cards, Maps etc.
  • Balance changes: Changes made to even out the power balance between cards.
  • Bug fixes: Changes made to correct unintended behaviour in the game.
  • Client/Backend/development changes: Technology or configuration changes that go on behind the scenes.
  • Patch Notes: An official documentation of the changes made.

Below patches and their changelogs listed, starting from August 2020:

Pre-Release Patch #400008

This patch went live on 10 September 2020.

General changes
  • Reduce the required time to earn the daily boost from 60 minutes to 45 minutes.
  • Decrease booster prices from 450/700/1000 BFP to 450/475/500 BFP.
  • Added Nature/Shadow (Amii) and Fire/Frost faction boosters.
  • Added thematically appropriate neutral cards to faction boosters.
  • Added a preview of all possible contents of a booster ingame.
General fixes
  • Fixed an error which froze the game after the tutorial.
Mid-Patch Update
  • Decreased the time it takes for your ranked ELO range to increase from 30 seconds to 15 seconds, effectively finding an opponent quicker when searching for ranked PvP opponents.

Pre-Release Patch #400007

This patch went live on 07 September 2020.

General fixes
  • Fixed numerous issues related to case sensitivity in deck names
  • Fixed a cause for gold desync in the postgame screen and in the marketplace
  • Fixed error when logging out while the marketplace screen is open
  • Added experimental fixes for the recent increase in disconnects, please report (with logs!) when you still get any disconnects!
General changes
  • Reverted a recent change which changed how the time was counted for the rankings

Pre-Release Patch #400006

This patch went live on 27 August 2020.

General fixes
  • Fixed being able to practically give two decks the same name.
  • Fixed numerous issues related to scratchcards (fully works now).
General changes
  • Added an ingame notification when the match desyncs to notify the players of this desync. A desync is when not all players see the same thing happening in the match. Symptoms of a desync include not seeing the actions of other players, as if they were AFK. This notification hopefully prevents players who desync from blaming each other for not doing anything.

Pre-Release Patch #400005

This patch went live on 25 August 2020.

General fixes
  • Fixed error sometimes when starting the map editor.
  • Fixed Discord integration, to display extra information in the players status on Discord.
  • Fixed automatically saving password of your BattleForge account for easier login (This can be enabled in the config.json).
  • Fixed crash that would happen when a 13th player joined a group by setting the max group size to 12 players.
  • Fixed daily rewards not being carried over properly over multiple offline days. The same is fixed for quests.
  • Map of the month lobbies will now be properly shown as such in the open games list.
  • Fixed a crash which could occur while creating lobbies (map id 0 error).
  • Fixed russian name of "Timeless" PvE Rank.
  • Attempting to buy an expired auction should now give an appropriate error message.
General changes
  • Added blinking of BattleForge in the taskbar when receiving a request, or when the lobby updates.
  • Players who left a match will still be shown in the rankings, instead of "Disconnected".
  • Added special icon (the boot) for rPvE map of the month lobbies.
  • The worldmap will now update each time you open it.
Card Changes
  • Updated russian card description for spirit hunters.

Pre-Release Patch #400004

This patch went live on 21 August 2020.

General fixes
  • Fixed numerous issues leading to ingame lag.
  • Fixed game timer not starting sometimes for single player games.
  • Fixed infamous error that would sometimes occur when opening your mailbox.
  • Fixed not being able to open gold chests on 12p maps sometimes or it sometimes opening multiple times.
  • Fixed error sometimes when selecting a PvP map in the "Choose map" section.
  • Fixed incorrect rank being displayed when searching for a player.
  • Fixed sound cues not playing when being whispered of receiving requests from other players.
  • Fixed auctions not displaying "Short" as timeleft when they were about to expire.
  • Fixed incorrectly displaying the remaining time until the reserve is full again.
General changes
  • Added tooltip to auctions in the search window informing the player about being able to click on the card to play it in the forge.
Card Changes
  • Rebalanced card charges so you more quickly have more charges: https://trello.com/c/NXVTtyD1/27-rebalance-card-charges
  • Fully charging a card grants twice as much as charges as on U0 (except for 4 charges: 1+1+1+1)
    • 24 charges: 6+6+6+6 -> 12+4+4+4
    • 20 charges: 5+5+5+5 -> 10+4+3+3
    • 16 charges: 4+4+4+4 -> 8+3+3+2
    • 12 charges: 3+3+3+3 -> 6+2+2+2
    • 8 charges: 2+2+2+2 -> 4+2+1+1
    • 4 charges: 1+1+1+1 -> 1+1+1+1
  • This caused the Tutorial Deck to become stronger!

Pre-Release Patch #400003

This patch went live on 12 August 2020.

General fixes
  • Anti virus issues trojan warning resolved

Pre-Release Patch #400002

This patch went live on 09 August 2020.

General changes/features
  • Added new daily reward and reserve system for gaining daily BFP.
  • Added daily booster discount after playing for a certain amount of time.
  • Added new faction boosters to the store.
  • Added 2vs2 ranked matches.
  • Added 12player PvE matches. Keep in mind 12 player matches only reward gold.
  • Added randomly generated maps to the ranked PvP maps pool.
  • Added ability to click on cards in the marketplace in order to play them in the forge.
  • Increased auction amount to 100 per player.
  • Added option for 48 hour long auctions.
  • Removed the starting 2.5h playtime quest completely.
  • Decreased required amount of ranked pvp matches to reach 100% activity from 30 to 15 matches per month.
  • Adjusted required ranks for purchasing upgrades: the required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities. The required rank can either be your PvE rank, or your highest PvP rank.
  • Added 'Suggested Decks' button in the lobby to view and select the decks you most recently used for a map.
  • Added x16 and x32 speed for watching replays.
  • Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage.
  • Added /match chat.
  • Removed logout button from the escape menu.
  • Drastically improved performance of the upgrade tab.
  • Improved responsiveness of the marketplace.
  • Greatly improved responsiveness while using the leaderboards (may still lag a bit when opening it for the first time).
  • Your own auctions in the "My auctions" tab in the marketplace now show the exact time left instead of Short/Medium/Long.
  • Improved the interface used for creating auctions. You can now put up multiple auctions at once.
  • When searching for auctions, your name on your own auctions will be displayed in bold in order to make them more recognizable.
  • Bidding/Buyout fields will be greyed out for an auction if they are not usable or relevant.
  • Added the amount of hours next to the different time options when trying to create an auction.
  • Minor general improvements to the story book.
  • Replaced the "Manual" button with a "Wiki" button in the news section.
  • Added a `Patreon` button in the news section.
  • Added small counter at the bottom of the `Auction Watchlist` window ingame that shows your current amount of auctions watchlisted.
  • Added small ingame pop-up for new players asking if they would like to play the tutorial map.
  • Added the ability to navigate the map selection screen (PvP and Community PvE) with your arrow keys.
  • Hid the match loot dropdown whenever trying to create a 1 or 12 player match.
  • Hid the loot type for rPVE matches in the game selection screen, as rPvE does not reward upgrades.
General fixes
  • Fixed many group and match bugs.
  • Fixed many issues with disconnecting/getting stuck in the loading screen.
  • You no longer need to restart BattleForge if you enter the wrong password.
  • Fixed match running too fast/slow which resulted in stuttering or teleporting.
  • Fixed trade button tooltip saying the player accepted the trade while he did not.
  • Fixed german version of the 'promo from booster' notification message.
  • Fixed replays of community maps not showing in the replays menu in certain cases.
  • Fixed a minor issue with trying to upload PVP community maps.
  • Fixed BFP desync when bidding more than the buyout on a card in the auction house.
  • Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house.
  • Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps.
  • Fixed quests not properly refreshing in the UI after rerolling a quest.
  • Fixed player buildings not being destroyed and units not being killed if a player disconnected or left without doing any action in the match.
  • Fixed random (windows) error sounds while playing the game.
  • Fixed show and request deck with the tutorial deck not working.
  • Fixed gained ELO text overflow in postgame screen for 2vs2.
  • Fixed the cause of the error message "A card of this type is already in your deck!".
  • Fixed a disconnect which occurred upon answering a direct trade request.
  • Fixed minor issues related to need/greed when all players had all upgrades being rewarded.
  • Fixed some errors with ingame UI tutorial and updated relevant steps in the tutorial.
  • Fixed error after using the filter option in the upgrades window after applying/removing an upgrade.
  • Fixed UI overlapping and worldmap UI issues in 1600x1024 resolution.
  • Fixed that you could copy a deck (using the view deck window) from another player while being ready.
  • Fixed not being able to start games sometimes for players that are on public networks.
  • Fixed maximum limit of 2000 quests completed for "Complete some quests" achievement.
  • Fixed an issue in the mail from the auction house where it would sometimes say that you sold your card for 0 BFP.
  • Properly handle case where the player has not opened a booster yet but tries to view his latest opened booster.
  • Fixed issue where you could buy avatars for free.
Card changes
  • Increased charge count of Santa Claus, Lord Cyrian, and Easter Egg to 4 so they are aligned with other promos.
  • Improved card description of Juice Tank.
  • Added missing ability "Siege" to Skycatcher card description.
  • Added the range to Area Ice Shield card description.
  • Added missing "Swift" ability to Colossus in card description.
  • Added missing ability "Swift" to Bloodhorn description.
  • Fixed wrong damage on card description of Northern Keep (Blue).
  • Fixed wrong tooltip of Shadow Insect.
  • Fixed ranged attack symbols not displayed for fire cards at higher resolutions.
  • Various other minor additions, updates and fixes (like typo's).
Advertisement