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* Fixed an error which froze the game after the tutorial. |
* Fixed an error which froze the game after the tutorial. |
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− | ;Mid-Patch Update |
+ | ;Mid-Patch Update: 13 September 2020 |
* Decreased the time it takes for your ranked ELO range to increase from 30 seconds to 15 seconds, effectively finding an opponent quicker when searching for ranked PvP opponents. |
* Decreased the time it takes for your ranked ELO range to increase from 30 seconds to 15 seconds, effectively finding an opponent quicker when searching for ranked PvP opponents. |
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Revision as of 12:44, 17 September 2020
Patches are a modification to the files of Skylords Reborn, issued by Project Staff. Every patch will contain one or more of the following materials:
- New game content: Cards, Maps etc.
- Balance changes: Changes made to even out the power balance between cards.
- Bug fixes: Changes made to correct unintended behaviour in the game.
- Client/Backend/development changes: Technology or configuration changes that go on behind the scenes.
- Patch Notes: An official documentation of the changes made.
Below patches and their changelogs listed, starting from August 2020:
Pre-Release Patch #400008
This patch went live on 10 September 2020.
- General changes
- Reduce the required time to earn the daily boost from 60 minutes to 45 minutes.
- Decrease booster prices from 450/700/1000 BFP to 450/475/500 BFP.
- Added Nature/Shadow (Amii) and Fire/Frost faction boosters.
- Added thematically appropriate neutral cards to faction boosters.
- Added a preview of all possible contents of a booster ingame.
- General fixes
- Fixed an error which froze the game after the tutorial.
- Mid-Patch Update
- 13 September 2020
- Decreased the time it takes for your ranked ELO range to increase from 30 seconds to 15 seconds, effectively finding an opponent quicker when searching for ranked PvP opponents.
Pre-Release Patch #400007
This patch went live on 07 September 2020.
- General fixes
- Fixed numerous issues related to case sensitivity in deck names
- Fixed a cause for gold desync in the postgame screen and in the marketplace
- Fixed error when logging out while the marketplace screen is open
- Added experimental fixes for the recent increase in disconnects, please report (with logs!) when you still get any disconnects!
- General changes
- Reverted a recent change which changed how the time was counted for the rankings
Pre-Release Patch #400006
This patch went live on 27 August 2020.
- General fixes
- Fixed being able to practically give two decks the same name.
- Fixed numerous issues related to scratchcards (fully works now).
- General changes
- Added an ingame notification when the match desyncs to notify the players of this desync. A desync is when not all players see the same thing happening in the match. Symptoms of a desync include not seeing the actions of other players, as if they were AFK. This notification hopefully prevents players who desync from blaming each other for not doing anything.
Pre-Release Patch #400005
This patch went live on 25 August 2020.
- General fixes
- Fixed error sometimes when starting the map editor.
- Fixed Discord integration, to display extra information in the players status on Discord.
- Fixed automatically saving password of your BattleForge account for easier login (This can be enabled in the config.json).
- Fixed crash that would happen when a 13th player joined a group by setting the max group size to 12 players.
- Fixed daily rewards not being carried over properly over multiple offline days. The same is fixed for quests.
- Map of the month lobbies will now be properly shown as such in the open games list.
- Fixed a crash which could occur while creating lobbies (map id 0 error).
- Fixed russian name of "Timeless" PvE Rank.
- Attempting to buy an expired auction should now give an appropriate error message.
- General changes
- Added blinking of BattleForge in the taskbar when receiving a request, or when the lobby updates.
- Players who left a match will still be shown in the rankings, instead of "Disconnected".
- Added special icon (the boot) for rPvE map of the month lobbies.
- The worldmap will now update each time you open it.
- Card Changes
- Updated russian card description for spirit hunters.
Pre-Release Patch #400004
This patch went live on 21 August 2020.
- General fixes
- Fixed numerous issues leading to ingame lag.
- Fixed game timer not starting sometimes for single player games.
- Fixed infamous error that would sometimes occur when opening your mailbox.
- Fixed not being able to open gold chests on 12p maps sometimes or it sometimes opening multiple times.
- Fixed error sometimes when selecting a PvP map in the "Choose map" section.
- Fixed incorrect rank being displayed when searching for a player.
- Fixed sound cues not playing when being whispered of receiving requests from other players.
- Fixed auctions not displaying "Short" as timeleft when they were about to expire.
- Fixed incorrectly displaying the remaining time until the reserve is full again.
- General changes
- Added tooltip to auctions in the search window informing the player about being able to click on the card to play it in the forge.
- Card Changes
- Rebalanced card charges so you more quickly have more charges: https://trello.com/c/NXVTtyD1/27-rebalance-card-charges
- Fully charging a card grants twice as much as charges as on U0 (except for 4 charges: 1+1+1+1)
- 24 charges: 6+6+6+6 -> 12+4+4+4
- 20 charges: 5+5+5+5 -> 10+4+3+3
- 16 charges: 4+4+4+4 -> 8+3+3+2
- 12 charges: 3+3+3+3 -> 6+2+2+2
- 8 charges: 2+2+2+2 -> 4+2+1+1
- 4 charges: 1+1+1+1 -> 1+1+1+1
- This caused the Tutorial Deck to become stronger!
Pre-Release Patch #400003
This patch went live on 12 August 2020.
- General fixes
- Anti virus issues trojan warning resolved
Pre-Release Patch #400002
This patch went live on 09 August 2020.
- General changes/features
- Added new daily reward and reserve system for gaining daily BFP.
- Added daily booster discount after playing for a certain amount of time.
- Added new faction boosters to the store.
- Added 2vs2 ranked matches.
- Added 12player PvE matches. Keep in mind 12 player matches only reward gold.
- Added randomly generated maps to the ranked PvP maps pool.
- Added ability to click on cards in the marketplace in order to play them in the forge.
- Increased auction amount to 100 per player.
- Added option for 48 hour long auctions.
- Removed the starting 2.5h playtime quest completely.
- Decreased required amount of ranked pvp matches to reach 100% activity from 30 to 15 matches per month.
- Adjusted required ranks for purchasing upgrades: the required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities. The required rank can either be your PvE rank, or your highest PvP rank.
- Added 'Suggested Decks' button in the lobby to view and select the decks you most recently used for a map.
- Added x16 and x32 speed for watching replays.
- Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage.
- Added /match chat.
- Removed logout button from the escape menu.
- Drastically improved performance of the upgrade tab.
- Improved responsiveness of the marketplace.
- Greatly improved responsiveness while using the leaderboards (may still lag a bit when opening it for the first time).
- Your own auctions in the "My auctions" tab in the marketplace now show the exact time left instead of Short/Medium/Long.
- Improved the interface used for creating auctions. You can now put up multiple auctions at once.
- When searching for auctions, your name on your own auctions will be displayed in bold in order to make them more recognizable.
- Bidding/Buyout fields will be greyed out for an auction if they are not usable or relevant.
- Added the amount of hours next to the different time options when trying to create an auction.
- Minor general improvements to the story book.
- Replaced the "Manual" button with a "Wiki" button in the news section.
- Added a `Patreon` button in the news section.
- Added small counter at the bottom of the `Auction Watchlist` window ingame that shows your current amount of auctions watchlisted.
- Added small ingame pop-up for new players asking if they would like to play the tutorial map.
- Added the ability to navigate the map selection screen (PvP and Community PvE) with your arrow keys.
- Hid the match loot dropdown whenever trying to create a 1 or 12 player match.
- Hid the loot type for rPVE matches in the game selection screen, as rPvE does not reward upgrades.
- General fixes
- Fixed many group and match bugs.
- Fixed many issues with disconnecting/getting stuck in the loading screen.
- You no longer need to restart BattleForge if you enter the wrong password.
- Fixed match running too fast/slow which resulted in stuttering or teleporting.
- Fixed trade button tooltip saying the player accepted the trade while he did not.
- Fixed german version of the 'promo from booster' notification message.
- Fixed replays of community maps not showing in the replays menu in certain cases.
- Fixed a minor issue with trying to upload PVP community maps.
- Fixed BFP desync when bidding more than the buyout on a card in the auction house.
- Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house.
- Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps.
- Fixed quests not properly refreshing in the UI after rerolling a quest.
- Fixed player buildings not being destroyed and units not being killed if a player disconnected or left without doing any action in the match.
- Fixed random (windows) error sounds while playing the game.
- Fixed show and request deck with the tutorial deck not working.
- Fixed gained ELO text overflow in postgame screen for 2vs2.
- Fixed the cause of the error message "A card of this type is already in your deck!".
- Fixed a disconnect which occurred upon answering a direct trade request.
- Fixed minor issues related to need/greed when all players had all upgrades being rewarded.
- Fixed some errors with ingame UI tutorial and updated relevant steps in the tutorial.
- Fixed error after using the filter option in the upgrades window after applying/removing an upgrade.
- Fixed UI overlapping and worldmap UI issues in 1600x1024 resolution.
- Fixed that you could copy a deck (using the view deck window) from another player while being ready.
- Fixed not being able to start games sometimes for players that are on public networks.
- Fixed maximum limit of 2000 quests completed for "Complete some quests" achievement.
- Fixed an issue in the mail from the auction house where it would sometimes say that you sold your card for 0 BFP.
- Properly handle case where the player has not opened a booster yet but tries to view his latest opened booster.
- Fixed issue where you could buy avatars for free.
- Card changes
- Increased charge count of Santa Claus, Lord Cyrian, and Easter Egg to 4 so they are aligned with other promos.
- Improved card description of Juice Tank.
- Added missing ability "Siege" to Skycatcher card description.
- Added the range to Area Ice Shield card description.
- Added missing "Swift" ability to Colossus in card description.
- Added missing ability "Swift" to Bloodhorn description.
- Fixed wrong damage on card description of Northern Keep (Blue).
- Fixed wrong tooltip of Shadow Insect.
- Fixed ranged attack symbols not displayed for fire cards at higher resolutions.
- Various other minor additions, updates and fixes (like typo's).