Skylords Reborn
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{{Header box|Quick Navigation|gallery=<gallery navigation="true" orientation="landscape" widths="135px" spacing="small" position="center" captionalign="center" hideaddbutton="true">
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{{Header box|Quick Navigation|gallery={{#invoke:gallery|navigation
Skylords Logo with Background.png|[[News]]|link=News
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|Skylords Logo with Background.png|News
Earthen Gift Card Artwork.png|[[Patches]]|link=Patches
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|Earthen Gift Card Artwork.png|Patches
Architect's Call Card Artwork.png|[[Patches/Pre-Release|Pre-Release Patches]]|link=Patches/Pre-Release
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|Architect's Call Card Artwork.png|Patches/Pre-Release
The Soultree Banner.png|[[Balancing]]|link=Balancing
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|The Soultree Banner.png|Balancing
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}}}}
</gallery>}}
 
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Patches are a modification to the files of Skylords Reborn, issued by [[Project Staff]]. Every patch will contain one or more of the following materials:
 
Patches are a modification to the files of Skylords Reborn, issued by [[Project Staff]]. Every patch will contain one or more of the following materials:
   
 
*'''New game content:''' Cards, Maps etc.
 
*'''New game content:''' Cards, Maps etc.
*'''[[Balancing|Balance changes]]:''' Changes made to even out the power balance between cards.
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*'''[[Balancing|Balancing changes]]:''' Changes made to even out the power balance between cards.
 
*'''Bug fixes:''' Changes made to correct unintended behavior in the game.
 
*'''Bug fixes:''' Changes made to correct unintended behavior in the game.
 
*'''Client/Backend/development changes:''' Technology or configuration changes that go on behind the scenes.
 
*'''Client/Backend/development changes:''' Technology or configuration changes that go on behind the scenes.
 
*'''Patch Notes:''' An official documentation of the changes made.
 
*'''Patch Notes:''' An official documentation of the changes made.
Below are patches and their changelogs listed. For patches that went live before the {{pl|400020}} visit [[Patches/Pre-Release]].
+
Below are recent patches and their changelogs listed. For patches that went live before the {{pl|400020}} visit [[Patches/Pre-Release]].
 
__TOC__
 
__TOC__
  +
== Patch #400045 ==
  +
This patch went live on 27 January 2024.<ref>[https://forum.skylords.eu/index.php?/topic/10948-patch-400045-27-january-2024/ Forum Announcement of Patch #400045]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400045|here]].
  +
*This is the eleventh patch that contains balancing changes. The previous balancing patch was {{pl|400044}}.
  +
  +
== Patch #400044 ==
  +
This patch went live on 28 October 2023.<ref>[https://forum.skylords.eu/index.php?/topic/10791-patch-400044-28-october-2023/ Forum Announcement of Patch #400044]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400044|here]].
  +
*This is the tenth patch that contains balancing changes. The previous balancing patch was {{pl|400043}}.
  +
  +
== Patch #400043 ==
  +
This patch went live on 25 July 2023.<ref>[https://forum.skylords.eu/index.php?/topic/9909-patch-400043-25-july-2023/ Forum Announcement of Patch #400043]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400043|here]].
  +
*This is the ninth patch that contains balancing changes. The previous balancing patch was {{pl|400042}}.
  +
  +
== Patch #400042 ==
  +
This patch went live on 19 May 2023.<ref>[https://forum.skylords.eu/index.php?/topic/9782-patch-400042-19-may-2023/ Forum Announcement of Patch #400042]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400042|here]].
  +
*This is the eighth patch that contains balancing changes. The previous balancing patch was {{pl|400039}}.
  +
  +
== Patch #400041 ==
  +
This patch went live on 08 April 2023.<ref>[https://forum.skylords.eu/index.php?/topic/9752-patch-400041-08-april-2023/ Forum Announcement of Patch #400041]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400041|here]].
  +
  +
== Patch #400040 ==
  +
This patch went live on 27 February 2023.<ref>[https://forum.skylords.eu/index.php?/topic/9714-patch-400040-27-february-2023/ Forum Announcement of Patch #400040]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400040|here]].
  +
  +
== Patch #400039 ==
  +
This patch went live on 14 January 2023.<ref>[https://forum.skylords.eu/index.php?/topic/9514-patch-400039-14-january-2023/ Forum Announcement of Patch #400039]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400039|here]].
  +
*This is the seventh patch that contains balancing changes. The previous balancing patch was {{pl|400035}}.
  +
  +
== Patch #400038 ==
  +
This patch went live on 31 October 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9482-patch-400038-31-october-2022/ Forum Announcement of Patch #400038]</ref>
  +
;New Player Cards
  +
The following new card has been released:
  +
*{{ci|Evil Eye|size=40px}}
  +
  +
== Patch #400037 ==
  +
This patch went live on 28 October 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9481-patch-400037-28-october-2022 Forum Announcement of Patch #400037]</ref>
  +
;New Non-Player Card Entities
  +
*The following entities have been added as part of the Halloween event on the community map <code>Spooky Encounters</code> and can now also be used in future (community) maps:
  +
{{scroll box
  +
|indent = true
  +
|pre-design = true
  +
|content =
  +
*{{ei|Lost Archers}} ({{tt|Lost Souls Variant|Card ID: (20)14002}} of {{ci|Forsaken}})
  +
*{{ei|Lost Crawler}} ({{tt|Lost Souls Variant|Card ID:(20)14001}} of {{ci|Nightcrawler}})
  +
*{{ei|Halloween Horror}} ({{tt|2 Lost Souls Variants|Card ID: (20)14005 / (20)14006}} of {{mi|Encounters with Twilight|Encounters with Twilight's}} {{ei|Twilight Wrathgazer}})
  +
*{{ei|Lost Hulk}} ({{tt|Lost Souls Variant|Card ID: (20)14000}} of {{ci|Juggernaut}})
  +
*{{ei|Lost Minions}} ({{tt|Lost Souls Variant|Card ID: (20)14004}} of {{ci|Thugs}})
  +
*{{ei|Lost Warlord}} ({{tt|Lost Souls Variant|Card ID: (20)14003}} of {{ci|Overlord}})
  +
}}
  +
  +
;Non-Player Card Entity Changes
  +
*<big>{{ei|Lost Reaver|size=40px}}:</big>
  +
{{scroll box
  +
|indent = true
  +
|pre-design = true
  +
|content =
  +
Disclaimer: This is about the generic {{tt|entity|Card ID: (200)1136}} in PVE scenarios.
  +
*Changed the entity artwork of summoned '''Lost Crawler''' from [[File:Nightcrawler Entity Artwork.png|20px|border|link=:File:Nightcrawler Entity Artwork.png]] to [[File:Lost Crawler Entity Artwork.png|20px|border|link=:File:Lost Crawler Entity Artwork.png]].
  +
}}
  +
  +
== Patch #400036 ==
  +
This patch went live on 03 October 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9329-patch-400036-3-october-2022/ Forum Announcement of Patch #400036]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400036|here]].
  +
  +
== Patch #400035 ==
  +
This patch went live on 14 September 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9282-patch-400035-14-september-2022/ Forum Announcement of Patch #400035]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400035|here]].
  +
*This is the sixth patch that contains balancing changes. The previous balancing patch was {{pl|400033}}.
  +
  +
== Patch #400034 ==
  +
This patch went live on 16 July 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9201-patch-400034-16-july-2022/ Forum Announcement of Patch #400034]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400034|here]].
  +
  +
== Patch #400033 ==
  +
This patch went live on 5 June 2022.<ref>[https://forum.skylords.eu/index.php?/topic/9070-patch-400033-5-june-2022 Forum Announcement of Patch #400033]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400033|here]].
  +
*This is the fifth patch that contains balancing changes. The previous balancing patch was {{pl|400031}}.
  +
  +
== Patch #400032 ==
  +
This patch went live on 29 January 2022.<ref>[https://forum.skylords.eu/index.php?/topic/8758-patch-400032-29-january-2022 Forum Announcement of Patch #400032]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400032|here]].
  +
  +
== Patch #400031 ==
  +
This patch went live on 18 December 2021.<ref>[https://forum.skylords.eu/index.php?/topic/8638-patch-400031-18-december-2021/ Forum Announcement of Patch #400031]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400031|here]].
  +
*This is the fourth patch that contains balancing changes. The previous balancing patch was {{pl|400030}}.
  +
  +
== Patch #400030 ==
  +
This patch went live on 08 September 2021.<ref>[https://forum.skylords.eu/index.php?/topic/8342-patch-400030-08-september-2021/ Forum Announcement of Patch #400030]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400030|here]].
  +
*This is the third patch that contains balancing changes. The previous balancing patch was {{pl|400028}}.
  +
  +
== Patch #400029 ==
  +
This patch went live on 23 May 2021.<ref>[https://forum.skylords.eu/index.php?/topic/8153-patch-400029-23-may-2021/ Forum Announcement of Patch #400029]</ref>
  +
  +
;General changes
  +
*A selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration.
  +
*{{ci|Snapjaws (Promo)}} are now tradable. They still cannot be obtained from boosters.
  +
*Changed the [[Achievements|achievement]] '''Friendly Neighbourhood's Skylord''' to reward a [[File:General Booster Pack HD.png|20px|link=]] [[Booster Packs|General Booster Pack]] every 20 completed [[quests]] instead of the progression based [[BattleForge Points]] reward.
  +
*Removed the '''Latest Booster''' button and replaced it with a '''History''' button that will open a window showing the complete history of opened boosters for that player.
  +
*Added temporary Scratch Card Id COMM-UNIT-YUPD-ATE3 that is valid until June 5th. It can be used only once per player and yields {{BFP|100 BattleForge Points}}.
  +
  +
;General fixes
  +
*Fixed postgame screen (after a match) showing a negative BFP gain occasionally.
  +
*Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game.
  +
*Improved numerous tooltips in the in-game Rankings page.
  +
  +
== Patch #400028 ==
  +
This patch went live on 03 May 2021.<ref>[https://forum.skylords.eu/index.php?/topic/8068-patch-400028-03-may-2021/ Forum Announcement of Patch #400028]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400028|here]].
  +
*This is the second patch that contains balancing changes. The previous balancing patch was {{pl|400022}}.
  +
  +
== Patch #400027 ==
  +
This patch went live on 23 April 2021.<ref>[https://forum.skylords.eu/index.php?/topic/8032-patch-400027-23-april-2021/ Forum Announcement of Patch #400027]</ref>
  +
  +
;General changes
  +
*Replaced the ingame news with an "Events" tab. You can see all active and upcoming challenges and tournaments in there. This will be the default tab when you start the game.
  +
  +
== Patch #400026 ==
  +
This patch went live on 07 April 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7969-patch-400026-07-april-2021/ Forum Announcement of Patch #400026]</ref>
  +
  +
;General changes
  +
*Fixed various causes of server crashes.
  +
*Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
  +
*Added the completion date for achievements.
  +
*Reordered and added some loading screen hints.
  +
*Reworked russian translations for many UI-Texts (Mostly surrounding Quests).
  +
*Removed {{mi|Wazhai}} from the PvP ranked pool.
  +
  +
;General fixes
  +
*Fixed edge case where the UI would say that the player had an active booster discount when they did not.
  +
  +
;Mid-Patch Update of 3 April 2021
  +
*Added the Easter Achievement and made {{ci|Easter Egg (Promo)}} tradable.
  +
  +
== Patch #400025 ==
  +
This patch went live on 26 January 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7649-patch-400025-26-january-2021/ Forum Announcement of Patch #400025]</ref>
  +
  +
;General Changes
  +
*Many behind-the-scenes changes for stability.
  +
*Prevented the player state to automatically change from `Do Not Disturb` (DND) to another state by the game automatically. For example, previously if you had set your state to DND and then started a match, your state would automatically be changed to `Ingame`. This does not happen anymore and if the player now manually sets their state to DND it will remain in that state until the player chooses the `Online` state again.
  +
;General Fixes
  +
*Fixed in-game chat slow-mode also applying to group, team and match channels.
  +
  +
== Patch #400024 ==
  +
This patch went live on 19 January 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7564-patch-400024-19-january-2021/ Forum Announcement of Patch #400024]</ref>
  +
  +
;General changes
  +
*Removed promotional code PROM-OMOU-NTAI-NEER from the shop.
  +
*Ended 100BFP discount to all boosters in the shop.
  +
*Added Do Not Disturb (DND). This can be toggled in the Contacts window in-game. When a player is in DND they don't receive any requests, cannot be whispered and cannot receive mails from other players.
  +
**More specifically, the requests they don't receive are:
  +
***Trade requests
  +
***Show deck requests
  +
***Request deck requests
  +
***Group invites
  +
*Added slow-mode to public chat channels in-game. Players can now only send messages every 10 seconds. This does not apply to whispers.
  +
*Adjusted the description of some achievements in French.
  +
*Improved error messages received when purchasing a booster fails.
  +
*Added localization for the match desynchronization message.
  +
  +
;General fixes
  +
*Fixed error when certain characters were used to search for achievements by name in the achievements window.
  +
*Fixed map goals not updating when changing slots. They now change accordingly to reflect the goals of the player in that slot.
  +
  +
;Mid-Patch Update of 19 January 2021
  +
*There seemed to be an issue where slow-mode also applied to group/team/match channels. Until this is fixed, the slow-mode time has been decreased to 1 second.
  +
 
== Patch #400023 ==
 
== Patch #400023 ==
This patch went live on 06 January 2021.<ref>https://forum.skylords.eu/index.php?/topic/7355-patch-400023-06-january-2021/ Forum Announcement of Patch #400023]</ref>
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This patch went live on 06 January 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7355-patch-400023-06-january-2021/ Forum Announcement of Patch #400023]</ref>
   
 
;General changes
 
;General changes
Line 28: Line 202:
   
 
;Card changes
 
;Card changes
*Improved description of {{ci|Winter Witch}} in Russian.
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*Improved the tooltip of {{ci|Winter Witch}} in Russian.
*Reverted displayed attack type of {{ci|Shadow Worm}} back to "L" instead of "XL", since the conversion of attack type isn't functioning correctly. The attack type may be changed to XL in a future balance patch.
+
*Reverted displayed attack type of {{ci|Shadow Worm}} back to "L" instead of "XL", since the previous change of the attack type did not function correctly.
   
 
== Patch #400022 ==
 
== Patch #400022 ==
 
This patch went live on 01 January 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7318-patch-400022-01-january-2021/ Forum Announcement of Patch #400022]</ref>
 
This patch went live on 01 January 2021.<ref>[https://forum.skylords.eu/index.php?/topic/7318-patch-400022-01-january-2021/ Forum Announcement of Patch #400022]</ref>
  +
*A full list of the changes can be found [[Patches/Patch 400022|here]].
*Contains actual Balancing Changes for the first time in Skylords Reborn.
 
  +
*Contains actual balancing changes for the first time in Skylords Reborn.
 
;General changes
 
*Added the option to select the reward distribution mode also for single player campaign.
 
 
;General fixes
 
*Fixed wrong amount of gained elo displayed after a ranked PvP match.
 
*Hotfixes: These few changes were pushed a few hours after the release of the patch.
 
**Added {{ci|Northstar (Frost}} / {{ci|Northstar (Nature}} to the cards with '''Adjustment of Construction Time Display''' and changed the upgrades to match the new [[Building#Construction_Speed|building construction speed]] classification. Further details are added to the list of '''Card changes''' below.
 
**Reverted accidentally shipped iterations of the test server for the cards {{ci|Deep One (Nature)}} / {{ci|Deep One (Shadow)}} and {{ci|Burrower}}.
 
**Fixed an issue with {{ci|Stone Tempest (Shadow)}} not displaying its toggle ability '''Tainted Stone Rest''' correctly.
 
**Fixed an issue with {{ci|Gemeye (Nature)}} where its autocast ability '''Gifted Spit''' would no longer apply paralysis.
 
**Fixed an issue with {{ci|Makeshift Tower}} displaying an old notice of different construction time.
 
 
;Card changes
 
There are 4 types of changes:
 
*'''{{c|Balancing Change|#27AE60}}:''' The general type of change with balancing in mind.
 
*'''{{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}:''' A change aiming to make use of the card more player friendly.
 
*'''{{c|Bug Fix|#E74C3C}}:''' A change made to correct unintended behavior or functionality.
 
*'''{{c|System Change|#3498DB}}:''' A change that would fall into one of the categories above but affects a big number of cards at the same time.
 
<!-- First System Changes, then Cards alphabetically --><div class="lazyimg-wrapper">
 
{| class="wikitable sortable" style="width: 100%; text-align:center;"
 
! style="width: 30%;" class="unsortable" | Subject
 
! style="width: 60%;" class="unsortable" | Description
 
! style="width: 10%;" | Type
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Adjustment of Card Classification:</big> || style="text-align:left;" |
 
*Corrected the class of a few spell cards. Functionality remains the same.
 
*The following cards were changed from '''Arcane''' to '''Spell''':
 
**{{ci|Amok (Fire)}} / {{ci|Amok (Shadow)}}
 
**{{ci|Curse Orb}}
 
**{{ci|Disenchant (Nature)}} / {{ci|Disenchant (Shadow)}}
 
**{{ci|Frost Bite (Fire)}} / {{ci|Frost Bite (Shadow)}}
 
**{{ci|Gravity Surge (Frost)}} / {{ci|Gravity Surge (Shadow)}}
 
**{{ci|Nether Warp (Nature)}} / {{ci|Nether Warp (Frost)}}
 
**{{ci|Offering (Frost)}} / {{ci|Offering (Nature)}}
 
**{{ci|Scorched Earth (Fire)}} / {{ci|Scorched Earth (Shadow)}}
 
*The following cards were changed from '''Arcane''' to '''Enchantment''':
 
**{{ci|Ice Age (Frost)}} / {{ci|Ice Age (Nature)}}
 
**{{ci|Voidstorm}}
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Adjustment of Construction Time Display:</big> || style="text-align:left;" |
 
*If a [[Building#Construction_Speed|building]] has a construction time that deviates from the standard 20 seconds, a passive ability was added:
 
**'''Rapid Construction:'''
 
***<code>Construction time is reduced by 85%.</code>
 
****{{ci|Ice Barrier}}
 
****{{ci|Banner of Glory}}
 
****{{ci|Rallying Banner}}
 
**'''Accelerated Construction:'''
 
***<code>Construction time is reduced by 50%.</code>
 
****{{ci|Tunnel}}
 
****{{ci|Makeshift Tower}}
 
****{{ci|Northstar (Frost}} / {{ci|Northstar (Nature}} (excluding U0)
 
**'''Slowed Construction:'''
 
***<code>Construction time is increased by 50%.</code>
 
****{{ci|Amii Monument}}
 
****{{ci|The Incredible Mo}}
 
****{{ci|Worldbreaker Gun}}
 
****{{ci|Dark Crystal}}
 
****{{ci|Earth Crystal}}
 
****{{ci|Flame Crystal}}
 
****{{ci|Ice Crystal}}
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Adjustment of Legendary Play-Out restriction:</big> || style="text-align:left;" |
 
*Removed the restriction that legendary cards can only be on the playing field once at a time. They can now be played simultaneously once per team, allowing them to be used at least once by both teams in [[Player vs Player (PvP)|PvP]] at the same time.
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Alignment of Ability Ordering</big> || style="text-align:left;" |
 
*Streamlined inconsistent ordering (and default shortcuts) of abilities for different affinities and non-promo/promo versions of the following cards:
 
**{{ci|Amii Monument}} (now matches regular monuments)
 
**{{ci|Deep One (Nature)}} / {{ci|Deep One (Shadow)}}
 
**{{ci|Mo}} / {{ci|Mo (Promo)}}
 
**{{ci|Lost Priest (Fire)}} / {{ci|Lost Priest (Shadow)}}
 
**{{ci|Lost Spirit Ship (Fire)}} / {{ci|Lost Spirit Ship (Nature)}}
 
**{{ci|Stone Tempest (Nature)}} / {{ci|Stone Tempest (Shadow)}}
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Removal of automatic Goto-Command</big> || style="text-align:left;" |
 
*Removed the after spawning automatically issued Goto-Command for all cards (including the following most relevant):
 
**{{ci|Bandit Spearmen (Fire)}} / {{ci|Bandit Spearmen (Frost)}}
 
**{{ci|Commandos (Frost)}} / {{ci|Commandos (Shadow)}}
 
**{{ci|Defenders}}
 
**{{ci|Imperials}}
 
**{{ci|Phalanx}}
 
**{{ci|Spearmen}}
 
**{{ci|Strikers}}
 
**{{ci|Thugs}}
 
**{{ci|Wrathblades}}
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>Removal of Mode Change Cancel</big> || style="text-align:left;" |
 
*Mode Changes like {{ci|Worldbreaker Gun|Worldbreaker Gun's}} {{ai|Heavy Snowball|Worldbreaker Gun}}, {{ci|Forsaken|Forsaken's}} {{ai|Frenzy|Forsaken}} or {{ci|Spikeroot|Spikeroot's}} {{ai|Root|Spikeroot}} are no longer interruptable.
 
**Bug Fix: Thus spamming mode change will no longer accumulate lots of void power if the ability has a cost.
 
|| {{c|System Change|#3498DB}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Amazon (Frost)|size=40px}} /<br>{{ci|Amazon (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 80 to 75 power.
 
*Card's attack has been increased by a flat 40 damage from {{pu|575|630|660|730}} to {{pu|615|670|700|770}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Artillery (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Boom Bomb''':
 
**Cannon was visually not rotating properly to fire at targets.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Aura of Corruption|size=40px}}</big> || style="text-align:left;" |
 
*'''Mischievous Aura''':
 
**Added a status bar icon on units currently within the active area of effect.
 
**Fixed spelling errors on Russian card description.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Bandit Stalker (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 70 energy to 60 energy.
 
*Increased the average damage dealt over 20 seconds from 750 to 900.
 
*Decreased unit's health points by a flat 70 across upgrades from {{pu|660|680|730|790}} to {{pu|590|610|660|720}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Bandit Stalker (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 70 energy to 60 energy.
 
*Increased the average damage dealt over 20 seconds from 750 to 900.
 
*Decreased unit's health points by a flat 70 across upgrades from {{pu|660|680|730|790}} to {{pu|590|610|660|720}}.
 
*Added new passive ability '''Tainted Bite''':
 
**Attacked units may only move at walk speed for {{pu|5|7|10|15}} seconds.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Batariel (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability '''Tainted Purgatory''':
 
**Batariel now properly applies the debuffs and cycles through his rage stages.
 
**Basic Description: There are 3 stages of rage, Batariel enters them one after the other after having dealt {{p|texttip=true|1250|Stage 1 Threshhold|2500|Stage 2 Threshhold|5400|Stage 3 Threshhold}} damage.
 
***During the first stage he applies a damaging aura around him, dealing 100 damage per second.
 
***During the second stage he additionally applies a debuff to surrounding enemy entities, increasing their damage taken by 35 %. Thus his damaging aura will deal {{tt|135|100*1.35}} damage.
 
***During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75%. Thus his damaging aura will deal {{tt|175|100*1.75}} damage.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Battleship|size=40px}}</big> || style="text-align:left;" |
 
*Decreased energy cost 300 to 260.
 
*Active ability {{ai|Barrage|Battleship}}:
 
**Decreased activation cost from 100 to 50 energy.
 
*Added new passive ability '''Full Speed ahead!"''':
 
**When under the effect of an Ice Shield the unit gains fast movement speed (8).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Blaster Cannon (Fire)|size=40px}} /<br>{{ci|Blaster Cannon (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Fixed spelling errors on Russian card description.
 
*Autocast ability '''Baneful Bolts''':
 
**Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Boom Brothers|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|BOOM|Boom Brothers}}:
 
**Increased damage from {{pu|850|900|1000|1100}} ({{pu|2100|2200|2400|2640}} in total) to {{pu|2150|2200|2300|2400}} ({{pu|2660|2760|2960|3200}} in total).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Comet Catcher|size=40px}}</big> || style="text-align:left;" |
 
*Lowered construction time from 30 to 20 seconds to match default construction speed.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Construction Hut|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability {{ai|Maintenance|Construction Hut}}:
 
**Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
 
**Updated tooltips to match actual construction time speed up and changed it from actual {{pu|50%|50%|50%|45%}} to {{pu|45%|45%|45%|50%}}.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Crystal Fiend (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Removed 1 star on upgrade 2 in the status bar icon tooltip of units affected by {{ai|Gifted Use it well|Crystal Fiend}} to correctly reflect the upgrade of the card.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Curse Well|size=40px}}</big> || style="text-align:left;" |
 
*Increased the card's energy cost from {{pu|160|160|160|150}} to {{pu|210|210|210|200}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Deathglider (Frost)|size=40px}} /<br>{{ci|Deathglider (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Blessed/Gifted Shriek''':
 
**Knockback pattern changed to that of the {{ci|Frost Mage}} (Small units no longer spread too much and end up taking no damage).
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Decomposer|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Shred Them!|Decomposer}}:
 
**Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
 
**Updated tooltips to match actual conversion rate to power pool and changed it from actual {{pu|30%|40%|50%|50%}} to {{pu|20%|30%|40%|50%}}.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Defense Tower|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Frost Bolt''':
 
**Increased damage from {{pu|50|55|60|68}} ({{pu|75|80|90|102}} in total) to {{pu|60|65|70|78}} per hit ({{pu|90|95|105|117}} in total).
 
**Respectively adjusted the card attack value from {{pu|640|670|740|850}} to {{pu|750|800|875|975}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Dryad (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Passive aura {{ai|Gifted Genus Loci|Dryad}}:
 
**Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Eliminator (Fire)|size=40px}} /<br>{{ci|Eliminator (Frost)|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Blessed Taming|Eliminator|Blessed / Infused Taming}}:
 
**Reduced activation cost from 50 to 20 energy.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Emberstrike|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Fire Lance|Emberstrike}}:
 
**Decreased activation cost from 50 to 20 energy.
 
**Decreased cooldown from 30 to 20 seconds.
 
**Increased damage from {{pu|850|900|1000|1100}} ({{pu|1300|1360|1500|1650}} in total) to {{pu|1050|1100|1200|1300}} ({{pu|2900|2960|3100|3250}} in total).
 
*Passive ability '''Firey Birth''':
 
**Unit is now always being spawned undazed.
 
**Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
 
**Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Fire Sphere|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 150 energy to 120 energy.
 
*Increased total card charges from {{pc|8}} to {{pc|16}}.
 
*'''Massive Explosion''':
 
**Changed damage from {{pu|2240|2360|2600|2900}} ({{pu|6730|7100|7800|8600}} in total) to {{pu|5340|5460|5700|6000}} ({{pu|6130|6500|7200|8000}} in total).
 
**Reduced cooldown from 20 seconds to 10 seconds.
 
*Changed [[Card ID]] from 729 to 1664.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Fire Worm|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability '''Percussive Birth''':
 
**Unit is now always being spawned undazed.
 
**Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Forest Elder (Nature)|size=40px}} /<br> {{ci|Forest Elder (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Forest's Charm|Forest Elder}}:
 
**Increased heal per 2 seconds from {{pu|88|92|100|100}} to {{pu|250|275|300|300}} health points.
 
**Increased total heal amount per unit from {{pu|880|920|1000|1000}} to {{pu|2500|2750|3000|3000}} health points.
 
**Decreased the duration from 30 to 20 seconds.
 
**Increased the cooldown from 30 to 60 seconds.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Frost Bite (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*'''Tainted Slowdown''':
 
**Debuff no longer lasts infinitely.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Glyph of Frost|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 50 to 45 power.
 
*'''Mark of Frost''':
 
**Increased number of potential affectable targets from {{pu|7|7|7|7}} to {{pu|7|7|7|9}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Grim Bahir (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Health points gained on upgrade 1 have been increased by 10 and health points gained on upgrade 2 have been decreased by 10, so that it matches the other affinity.
 
**New health points overview per upgrade for both affinities: {{pu|2710|2860|3140|3450}}
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Grim Bahir (Fire)|size=40px}} /<br>{{ci|Grim Bahir (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast '''Infectious Spit''':
 
**Added an icon with a timer to the Nether Crawlers' status bar indicating their remaining time until they die.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Grimvine|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Strangling Vines|Grimvine}}:
 
**Reduced activation cost from 100 to 25 energy.
 
**The (hidden) cap on how many units can be affected has been removed.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Imperials|size=40px}}</big> || style="text-align:left;" |
 
*Toggle ability {{ai|Defensive Stance|Imperials}}:
 
**Reduced the toggle cost from 30 to 20 energy.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Inferno|size=40px}}</big> || style="text-align:left;" |
 
*Increased total card charges from {{pc|4}} to {{pc|8}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Ironclad (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Infused Winterfall|Ironclad}}:
 
**The status bar icon tooltip on the casting Ironclad displayed a wrong percentage and has been corrected for all upgrades.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Lifestream|size=40px}}</big> || style="text-align:left;" |
 
*Lowered construction time from 30 to 20 seconds to match default construction speed.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Lost Horror (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Revenant's Doom|Lost Horror}}:
 
**Now properly spawns the fire affinity as revenant and no longer the nature affinity variant.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Magma Fiend|size=40px}}</big> || style="text-align:left;" |
 
*The passive ability '''Slow''' is now properly shown on the card and explained in its tooltip.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Mindweaver|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Edict of Command|Mindweaver}}:
 
**Reduced activation cost from 100 to 30 energy.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Mortar Tower|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Mortar Attack|Mortar Tower}}:
 
**Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Mountain Rowdy (Frost)|size=40px}} /<br>{{ci|Mountain Rowdy (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 60 to 55 energy.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Mutating Maniac (Fire)|size=40px}} /<br>{{ci|Mutating Maniac (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 140 to 120.
 
*Active ability '''Toxic Cloud''':
 
**Reduced activation cost from {{pu|100|100|90|90}} to {{pu|60|60|50|50}} energy.
 
*'''Transformation''':
 
**Now properly costs energy and the transformed unit properly binds power.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Nether Warp (Nature)|size=40px}} /<br>{{ci|Nether Warp (Frost)|size=40px}}</big> || style="text-align:left;" |
 
*'''Blessed / Gifted Teleport''':
 
**Healing and teleport immunity is now applied correctly (for 10 seconds).
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Nightshade Plant (Nature)|size=40px}} /<br>{{ci|Nightshade Plant (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Increased card's health points and attack to be the inverse of {{ci|Grimvine|Grimvine's}} statistics across upgrades:
 
**Attack increased from {{pu|4920|5200|5700|6250}} to {{pu|5000|5270|5800|6380}}.
 
**Health points increased from 5300 on all upgrades to 5800 on all upgrades.
 
*Now properly counts as ''Forestkin'' creature for interactions with both affinities of {{ci|Amazon}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Nomad (Fire)|size=40px}} /<br>{{ci|Nomad (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Sky Scare|Nomad}}:
 
**Reduced activation cost from {{pu|--|100|100|90}} to {{pu|--|80|80|70}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Northern Keep (Fire)|size=40px}} /<br>{{ci|Northern Keep (Frost)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Glacial Shot''':
 
**Splash damage on upgrade 3 reduced to 108 from 180.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Northstar (Frost)|size=40px}} /<br>{{ci|Northstar (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Adjusted the card's energy cost from 40 on all upgrades to {{pu|50|40|40|40}}.
 
*Adjusted construction time per upgrade from {{pu|20|15|10|10}} to {{pu|20|10|10|10}} seconds.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Noxious Cloud|size=40px}}</big> || style="text-align:left;" |
 
*'''Intoxication''':
 
**Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Phase Tower|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Shadow Bolts''':
 
**Decreased damage from 110 (160 in total) to 95 (140 in total).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Primeval Watcher|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability "Gaze of the Watcher":
 
**Increased damage to the first target from 500 to 600.
 
**The damage reduction formula on subsequent targets is left unchanged (from {{p|texttip=true|500|1st target|240|2nd target|160|3rd target|106|4th target|71|5th target}} to {{p|texttip=true|600|1st target|288|2nd target|192|3rd target|127|4th target|84|5th target}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Promise of Life (Frost)|size=40px}} /<br>{{ci|Promise of Life (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*'''Blessed/ Gifted Revive''':
 
**Does no longer check if certain card play conditions are met, hence units always get revived now.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Second Chance (Nature)|size=40px}} /<br>{{ci|Second Chance (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*'''Gifted/ Tainted Global Revive''':
 
**Does no longer check if certain card play conditions are met, hence units always get revived now.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Shadow Worm|size=40px}}</big> || style="text-align:left;" |
 
*Changed unit's attack type from L counter to XL counter.
 
*Fixed minor issues regarding the card's ATK value.
 
*Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
 
*Toggle ability {{ai|Mass Disintegration|Shadow Worm}}:
 
**The first target does no longer incur the disintegration self-damage.
 
**Disintegration self-damage per target has been lowered by a flat 10 from {{pu|70|60|50|45}} to {{pu|60|50|40|35}}.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Shrine of Martyrs|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Shield of the Martyr|Shrine of Martyrs}} reworked to active ability {{ai|Shield of the Martyr|Shrine of Martyrs|Blessing of the Martyr}}:
 
**Whenever an enemy unit is frozen {{pu|4%|4%|6%|8%}} of the current void power will be transferred back to the actual power pool. Lasts for {{pu|20|30|30|30}} seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Shrine of Memory|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Echoes of the Past|Shrine of Memory}}:
 
**Now allow different team members to activate the ability of their ''own'' shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Soul Splicer (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability '''Infused Necromancy''':
 
**Increased the granted damage buff to units from 25% to 50%.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Soul Splicer (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability {{ai|Infused Necromancy|Soul Splicer}}:
 
**The status bar icon on units still affected by {{ai|Infused Necromancy|Soul Splicer}}, no longer gets invisible, if the status bar is updated after the granting Soul Splicer has already been destroyed.
 
**Units already in the vicinity before the Soul Splicer had gathered souls, no longer need to leave the radius to get the {{ai|Infused Necromancy|Soul Splicer}} buff applied.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Soulhunter (Frost)|size=40px}} /<br>{{ci|Soulhunter (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability '''Blessed Birth / Tainted Birth''':
 
**Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Spearmen|size=40px}}</big> || style="text-align:left;" |
 
*Toggle ability {{ai|Weapon Change|Spearmen}}:
 
**Reduced the toggle cost from 10 to 0 energy.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Sunstriders|size=40px}}</big> || style="text-align:left;" |
 
*Active ability {{ai|Suppression Fire|Sunstriders}}:
 
**Fixed typo in the name of the ability.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Swiftclaw|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 80 to 70 power.
 
*Decreased the average damage dealt over 20 seconds from 660 to 600.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Sylvan Gate (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Passive ability '''Infused Linked Fire''' is now properly affecting both affinities of {{ci|Treespirit}} and is also displayed in the Treespirit's status bar.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|The Incredible Mo|size=40px}}</big> || style="text-align:left;" |
 
*Activatable global aura {{ai|The Benevolent Mo|The Incredible Mo}}:
 
**Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Thugs|size=40px}}</big> || style="text-align:left;" |
 
*Increased the average damage dealt over 20 seconds from 660 to 720.
 
*Passive ability '''Looter''':
 
**Has been changed to no longer work against units, but only against buildings.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Treespirit (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Gifted Thorns''':
 
**Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
 
**Updated the description to correctly state, that the poison lasts 4 seconds, not 5.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Treespirit (Shadow)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Tainted Thorns''':
 
**Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Twilight Creeper (Fire)|size=40px}}</big> || style="text-align:left;" |
 
*Autocast ability '''Tainted Spit''':
 
**Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.
 
|| {{c|Bug Fix|#E74C3C}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Twilight Hag (Fire)|size=40px}} /<br>{{ci|Twilight Hag (Nature)|size=40px}}</big> || style="text-align:left;" |
 
*Increased unit's health points from {{pu|585|625|700|785}} to {{pu|650|690|765|850}}.
 
*Active ability {{ai|Infused Femme Fatale|Twilight Hag|Infused / Gifted Femme Fatale}}:
 
**Reduced activation cost from 100 to 50 energy.
 
**Adjusted effect radius to match the animation radius by increasing it from 20m to 30m.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Unity (Nature)|size=40px}} /<br> {{ci|Unity (Frost)|size=40px}}:</big> || style="text-align:left;" |
 
*Increased total card charges from {{pc|8}} to {{pc|12}}.
 
*'''Gifted / Blessed Sharing''':
 
**Increased number of affected targets from 5 to 8 targets.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Viridya|size=40px}}</big> || style="text-align:left;" |
 
*Adjusted description of {{ai|Call Treespirit|Viridya}} in the card's tooltip to be more clear on different upgrades.
 
|| {{c|{{tt|QoL|Quality of Life}} Change|#F1C40F}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Werebeasts|size=40px}}</big> || style="text-align:left;" |
 
*Decreased the card's energy cost from 75 to 65 power.
 
*Reduced health points by 30 from 600 to 570.
 
|| {{c|Balancing Change|#27AE60}}
 
|-
 
| style="text-align:left;vertical-align:top;" | <big>{{ci|Winter Witch|size=40px}}</big> || style="text-align:left;" |
 
*Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
 
*Increased her total health points from 1350 to 1700.
 
*Active ability {{ai|Gift of Winter|Winter Witch}}:
 
**Reduced activation cost from 100 to 65 energy.
 
**Increased the shield strength from {{pu|1250|1350|1500|1500}} to {{pu|1350|1500|1800|1800}}.
 
**Cooldown increased from 20 to 30 seconds.
 
**After a {{fd|0.5}} second delay, Winter Witch can now cast the shields at a target location 30 meters around her, the shield application area lasts for a maximum of 30 seconds or until 15 shields have been applied, during that time the Winter Witch can now move around freely.
 
|| {{c|Balancing Change|#27AE60}}
 
|}</div>
 
   
 
== Patch #400021 ==
 
== Patch #400021 ==
Line 514: Line 214:
   
 
;General changes
 
;General changes
*Made mini boosters untradeable. These boosters were meant to be opened and not traded, and we noticed some players were trying to scam with this booster.
+
*Made [[File:Mini Booster Pack HD.png|20px|link=Booster Packs#Mini Booster Pack]] [[Booster Packs#Mini Booster Pack|Mini Booster Pack]] untradeable. These boosters were meant to be opened and not traded, and we noticed some players were trying to scam with this booster.
 
*Added "Unlimited" PvP mode for sparring. In this sparring mode players can use both the free PvP cards and the cards from their own collection. This is unlike the "Collection" sparring PvP mode which was changed to allow players to only use cards from their own collection (and will not allow free PvP cards to be used). Ranked PvP works as before and players can freely choose what cards they would like to use.
 
*Added "Unlimited" PvP mode for sparring. In this sparring mode players can use both the free PvP cards and the cards from their own collection. This is unlike the "Collection" sparring PvP mode which was changed to allow players to only use cards from their own collection (and will not allow free PvP cards to be used). Ranked PvP works as before and players can freely choose what cards they would like to use.
 
*Matches played alone will now not kick the player if they go AFK. Instead, they will not receive any BFP from their daily boost and will also not progress in any quest or achievement. They will still receive the rewards for completing the match (this includes the upgrades).
 
*Matches played alone will now not kick the player if they go AFK. Instead, they will not receive any BFP from their daily boost and will also not progress in any quest or achievement. They will still receive the rewards for completing the match (this includes the upgrades).
Line 527: Line 227:
   
 
== Release Patch #400020 ==
 
== Release Patch #400020 ==
This patch went live on 12 December 2020 and with it the release.
+
This patch went live on 12 December 2020 and with it the release on Friday, 18th of December 2020.<ref>[https://forum.skylords.eu/index.php?/topic/7049-we-have-a-release-date-december-18-2020/ Forum Announcement of Release]</ref>
 
;General changes
 
;General changes
 
*Added a "Forgot password" button in the login screen.
 
*Added a "Forgot password" button in the login screen.
 
*Added a reminder of the multi-accounting rule when creating a character.
 
*Added a reminder of the multi-accounting rule when creating a character.
*Added a special scratch card code "PROM-OMOU-NTAI-NEER", despite its name it yields {{ft|Click for spoiler|{{ci|Snapjaws (Promo)}}}}. The code will be redeemable in the ingame auction market until the 18th January.
+
*Added a special scratch card code <code>PROM-OMOU-NTAI-NEER</code>, despite its name it yields <span class="flip-container hidden"><span class="flip-switch flip-content-1">「 Click for spoiler 」</span><span class="flip-content-2" style="display:none;"> the new card {{ci|Snapjaws (Promo)}}</span>. The code will be redeemable in the ingame auction market until the 18th January.
 
*Reduced all booster prices by 100BFP. The price reduction will be active until the 18th January
 
*Reduced all booster prices by 100BFP. The price reduction will be active until the 18th January
 
*Added {{ci|Northguards}} to the pool of [[Player vs Environment (PvE)|PvE]] [[Starter Decks|starter cards]].
 
*Added {{ci|Northguards}} to the pool of [[Player vs Environment (PvE)|PvE]] [[Starter Decks|starter cards]].
  +
*{{ci|Santa Claus (Promo)}} can now be traded and purchased.
   
 
;General fixes
 
;General fixes
 
*Added translations for "This card is not tradable" error message.
 
*Added translations for "This card is not tradable" error message.
 
*Fix minor issues with achievement descriptions and names.
 
*Fix minor issues with achievement descriptions and names.
  +
  +
== Pre-Release Patches ==
  +
For patches that went live before the {{pl|400020}} visit [[Patches/Pre-Release]].
   
 
==References==
 
==References==
 
<references/>
 
<references/>
[[Category:Skylords Reborn]]
+
[[Category:Patches]]

Latest revision as of 19:39, 31 March 2024

Quick Navigation

Patches are a modification to the files of Skylords Reborn, issued by Project Staff. Every patch will contain one or more of the following materials:

  • New game content: Cards, Maps etc.
  • Balancing changes: Changes made to even out the power balance between cards.
  • Bug fixes: Changes made to correct unintended behavior in the game.
  • Client/Backend/development changes: Technology or configuration changes that go on behind the scenes.
  • Patch Notes: An official documentation of the changes made.

Below are recent patches and their changelogs listed. For patches that went live before the Release Patch #400020 visit Patches/Pre-Release.

Patch #400045

This patch went live on 27 January 2024.[1]

  • A full list of the changes can be found here.
  • This is the eleventh patch that contains balancing changes. The previous balancing patch was Patch #400044.

Patch #400044

This patch went live on 28 October 2023.[2]

  • A full list of the changes can be found here.
  • This is the tenth patch that contains balancing changes. The previous balancing patch was Patch #400043.

Patch #400043

This patch went live on 25 July 2023.[3]

  • A full list of the changes can be found here.
  • This is the ninth patch that contains balancing changes. The previous balancing patch was Patch #400042.

Patch #400042

This patch went live on 19 May 2023.[4]

  • A full list of the changes can be found here.
  • This is the eighth patch that contains balancing changes. The previous balancing patch was Patch #400039.

Patch #400041

This patch went live on 08 April 2023.[5]

  • A full list of the changes can be found here.

Patch #400040

This patch went live on 27 February 2023.[6]

  • A full list of the changes can be found here.

Patch #400039

This patch went live on 14 January 2023.[7]

  • A full list of the changes can be found here.
  • This is the seventh patch that contains balancing changes. The previous balancing patch was Patch #400035.

Patch #400038

This patch went live on 31 October 2022.[8]

New Player Cards

The following new card has been released:

Patch #400037

This patch went live on 28 October 2022.[9]

New Non-Player Card Entities
  • The following entities have been added as part of the Halloween event on the community map Spooky Encounters and can now also be used in future (community) maps:
Non-Player Card Entity Changes

Disclaimer: This is about the generic entity in PVE scenarios.

  • Changed the entity artwork of summoned Lost Crawler from Nightcrawler Entity Artwork to Lost Crawler Entity Artwork.

Patch #400036

This patch went live on 03 October 2022.[10]

  • A full list of the changes can be found here.

Patch #400035

This patch went live on 14 September 2022.[11]

  • A full list of the changes can be found here.
  • This is the sixth patch that contains balancing changes. The previous balancing patch was Patch #400033.

Patch #400034

This patch went live on 16 July 2022.[12]

  • A full list of the changes can be found here.

Patch #400033

This patch went live on 5 June 2022.[13]

  • A full list of the changes can be found here.
  • This is the fifth patch that contains balancing changes. The previous balancing patch was Patch #400031.

Patch #400032

This patch went live on 29 January 2022.[14]

  • A full list of the changes can be found here.

Patch #400031

This patch went live on 18 December 2021.[15]

  • A full list of the changes can be found here.
  • This is the fourth patch that contains balancing changes. The previous balancing patch was Patch #400030.

Patch #400030

This patch went live on 08 September 2021.[16]

  • A full list of the changes can be found here.
  • This is the third patch that contains balancing changes. The previous balancing patch was Patch #400028.

Patch #400029

This patch went live on 23 May 2021.[17]

General changes
  • A selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration.
  • Snapjaws (Promo) Card Icon Snapjaws (Promo) are now tradable. They still cannot be obtained from boosters.
  • Changed the achievement Friendly Neighbourhood's Skylord to reward a General Booster Pack HD General Booster Pack every 20 completed quests instead of the progression based BattleForge Points reward.
  • Removed the Latest Booster button and replaced it with a History button that will open a window showing the complete history of opened boosters for that player.
  • Added temporary Scratch Card Id COMM-UNIT-YUPD-ATE3 that is valid until June 5th. It can be used only once per player and yields BFP Icon 100 BattleForge Points.
General fixes
  • Fixed postgame screen (after a match) showing a negative BFP gain occasionally.
  • Players will no longer receive a warning in the middle of their screen that their in-game mailbox is full while in-game.
  • Improved numerous tooltips in the in-game Rankings page.

Patch #400028

This patch went live on 03 May 2021.[18]

  • A full list of the changes can be found here.
  • This is the second patch that contains balancing changes. The previous balancing patch was Patch #400022.

Patch #400027

This patch went live on 23 April 2021.[19]

General changes
  • Replaced the ingame news with an "Events" tab. You can see all active and upcoming challenges and tournaments in there. This will be the default tab when you start the game.

Patch #400026

This patch went live on 07 April 2021.[20]

General changes
  • Fixed various causes of server crashes.
  • Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
  • Added the completion date for achievements.
  • Reordered and added some loading screen hints.
  • Reworked russian translations for many UI-Texts (Mostly surrounding Quests).
  • Removed Wazhai Minimap Wazhai from the PvP ranked pool.
General fixes
  • Fixed edge case where the UI would say that the player had an active booster discount when they did not.
Mid-Patch Update of 3 April 2021

Patch #400025

This patch went live on 26 January 2021.[21]

General Changes
  • Many behind-the-scenes changes for stability.
  • Prevented the player state to automatically change from `Do Not Disturb` (DND) to another state by the game automatically. For example, previously if you had set your state to DND and then started a match, your state would automatically be changed to `Ingame`. This does not happen anymore and if the player now manually sets their state to DND it will remain in that state until the player chooses the `Online` state again.
General Fixes
  • Fixed in-game chat slow-mode also applying to group, team and match channels.

Patch #400024

This patch went live on 19 January 2021.[22]

General changes
  • Removed promotional code PROM-OMOU-NTAI-NEER from the shop.
  • Ended 100BFP discount to all boosters in the shop.
  • Added Do Not Disturb (DND). This can be toggled in the Contacts window in-game. When a player is in DND they don't receive any requests, cannot be whispered and cannot receive mails from other players.
    • More specifically, the requests they don't receive are:
      • Trade requests
      • Show deck requests
      • Request deck requests
      • Group invites
  • Added slow-mode to public chat channels in-game. Players can now only send messages every 10 seconds. This does not apply to whispers.
  • Adjusted the description of some achievements in French.
  • Improved error messages received when purchasing a booster fails.
  • Added localization for the match desynchronization message.
General fixes
  • Fixed error when certain characters were used to search for achievements by name in the achievements window.
  • Fixed map goals not updating when changing slots. They now change accordingly to reflect the goals of the player in that slot.
Mid-Patch Update of 19 January 2021
  • There seemed to be an issue where slow-mode also applied to group/team/match channels. Until this is fixed, the slow-mode time has been decreased to 1 second.

Patch #400023

This patch went live on 06 January 2021.[23]

General changes
  • Changed e-mail input field in the login screen to only allow e-mails shorter than 140 characters.
  • Changed the post-game chat notification about received rewards to clarify that the received rewards are upgrades.
General fixes
  • Fixed players not receiving new quests, their daily boost not refilling or the game thinking they had already bought their daily discounted booster when they did not.
  • Fixed "Open all gold chests on campaign map" quest not working on The Treasure Fleet Minimap The Treasure Fleet.
  • Fixed client freeze when trying to whisper a player that contained characters from the Cyrillic alphabet.
  • Fixed gained upgrades after winning a match sometimes not showing in the players inventory.
Card changes
  • Improved the tooltip of Winter Witch Card Icon Winter Witch in Russian.
  • Reverted displayed attack type of Shadow Worm Card Icon Shadow Worm back to "L" instead of "XL", since the previous change of the attack type did not function correctly.

Patch #400022

This patch went live on 01 January 2021.[24]

  • A full list of the changes can be found here.
  • Contains actual balancing changes for the first time in Skylords Reborn.

Patch #400021

This patch went live on 31 December 2020.[25]

General changes
  • Made Mini Booster Pack HD Mini Booster Pack untradeable. These boosters were meant to be opened and not traded, and we noticed some players were trying to scam with this booster.
  • Added "Unlimited" PvP mode for sparring. In this sparring mode players can use both the free PvP cards and the cards from their own collection. This is unlike the "Collection" sparring PvP mode which was changed to allow players to only use cards from their own collection (and will not allow free PvP cards to be used). Ranked PvP works as before and players can freely choose what cards they would like to use.
  • Matches played alone will now not kick the player if they go AFK. Instead, they will not receive any BFP from their daily boost and will also not progress in any quest or achievement. They will still receive the rewards for completing the match (this includes the upgrades).
  • The Ravenheart card as reward from the achievement "Blight's Black Heart" is now tradable. All Ravenheart cards from this achievement have been made tradeable.
  • Added an option to save your password in the login screen.
General fixes
  • Improved the description and translations of several achievements and quests.
  • Minor adjustments to UI elements in the quests window.
  • Fixed very rarely being able to open gold chests multiple times.
  • Fixed various issues with distributing rewards and updating UI in the post-game screen.

Release Patch #400020

This patch went live on 12 December 2020 and with it the release on Friday, 18th of December 2020.[26]

General changes
  • Added a "Forgot password" button in the login screen.
  • Added a reminder of the multi-accounting rule when creating a character.
  • Added a special scratch card code PROM-OMOU-NTAI-NEER, despite its name it yields
  • Reduced all booster prices by 100BFP. The price reduction will be active until the 18th January
  • Added Northguards Card Icon Northguards to the pool of PvE starter cards.
  • Santa Claus (Promo) Card Icon Santa Claus (Promo) can now be traded and purchased.
General fixes
  • Added translations for "This card is not tradable" error message.
  • Fix minor issues with achievement descriptions and names.

Pre-Release Patches

For patches that went live before the Release Patch #400020 visit Patches/Pre-Release.

References