Skylords Reborn
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This patch went live on 27 January 2024 and is the eleventh patch that contains major balancing changes.[1]

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Mid-Patch Updates[]

11 February 2024[2][]

General Changes
  • Added a new Leader tab to the top right Forge Menu to allow spawning various boss units from randomly generated scenarios.
    • Abaddon Entity Icon Abaddon (30004)
    • Hellhound Entity Icon Hellhound (1420)
    • Ship-of-War Entity Icon Ship-of-War (1406)
    • Stonekin Warlord Entity Icon Stonekin Warlord (1374)
    • Terra Entity Icon Terra (39149)
    • Twilight Infester Entity Icon Twilight Infester (1367)
Player Card Fixes

10 February 2024[3][]

Player Card Fixes
  • Fixed an issues with movement mode toggle cards like Imperials Card Icon Imperials getting stuck in the slow movement mode.

05 February 2024[4][]

General Changes
  • Campaign PvE maps will now only award gold for the first 60 minutes of play time.
  • Added difficulty numbers alongside the new rPvE difficulty names.
  • Added an experimental feature to save the Community Map filters, which can only be enabled in the config.json file via the setting: "community_map_filters_save": true
  • The original rPvE 10 portraits have been reinstated alongside the new versions for players who completed the "A Need For Speed" Achievement before this patch.
General Fixes
  • Surrender notifications will now display the correct player name again.
  • Added the legacy avatar chosen at character creation to every player's inventory. Players who previously spent gold on the avatar received a 15000 gold refund.
  • The remaining time for the daily boost will now be rounded correctly once again.
  • Fixed the button in the "Go to existing match..." popup not functioning in some cases.
  • Fixed issues related to quests. They will no longer disappear or cause the game to crash upon finishing a match.
  • The 12-player Ascension and Passage to Darkness scenarios will now properly unlock when the required maps are completed.
  • PvP maps now properly handle non-player teams. This allows for the creation of PvPvE maps.
Player Card Fixes

General Changes[]

  • Pause, Speed-up, and Slow-down buttons have been added to the Forge.
  • Standard difficulty has been removed for the 12p maps Passage of Darkness and Ascension. Achievements have been adjusted accordingly.
  • The game will now remember the difficulty you selected for each map until you restart the game.
  • Removed post-game message "Maximum rank achieved" for those players who are Master of the Forge rank in PvE. The post-game reward screen now always displays the player's current rank and experience earned.
  • A description of the achievement completed has been added to achievement reward mail.
  • Added previews when hovering over card and boosters rewards for achievements.
  • The networking library used for the client has been updated. Linux users will now need Wine 7.13 or higher to play the game. The game should still work on Windows 7, but support has been discontinued.

General Fixes[]

  • Improved user interface responsiveness. Longer gaming sessions were previously experiencing slowdowns.
  • Resolved an issue that prevented free PvP decks from being cloned.
  • Fixed a game crash related to map scripts, most commonly affecting the "Titans" map.

Random PvE Difficulty Redesign[]

  • Adjusted the available Battlegrounds difficulties as depicted in the table below:
Former Difficulty New Difficulty Equivalent Change Type
Name Numeric Notation
1 N/A N/A Removal
2 N/A N/A Removal
3 N/A N/A Removal
4 Standard 1 Renaming
5 Standard+ 2 Renaming
6 Standard++ 3 Renaming
7 Advanced 4 Renaming
8 Advanced+ 5 Renaming
9 Advanced++ 6 Renaming
N/A Expert 7 Addition
10 Expert+ 8 Renaming

Campaign Loot Rework[]

  • Campaign maps now reward gold over time. The total amount of gold rewarded has been substantially increased at all difficulty levels, even if players previously disenchanted all upgrades.
  • Solo maps and multiplayer maps now give the same rewards.
  • Campaign maps also reward players who lose a map part of the gold they would have obtained had they won. Standard maps reward 70%, advanced maps 40%, and expert maps 25% of the expected gold on-loss. Gold on-loss cannot be earned unless at least 5 minutes have passed in-game.
  • The new Pick reward mode has replaced Random, Need/Greed, and Assign, which have been removed from the game.
    • Upgrades are now decided on a per-player basis, with each player able to choose the upgrade(s) of their choice.
    • Expert and advanced maps reward 1 upgrade, while standard maps reward 2 upgrades. In the future, players will have the ability to earn more upgrades per map completion under special circumstances.
  • Disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade.

Tutorial Missions[]

Twenty-one new tutorial missions have been added to the game. These missions are designed to help new and old players alike to discover basic game features, as well as many of the new functionalities the Skylords Reborn team has added since the game's revival. Completing all 21 missions will reward players with 12 common cards, 8 uncommon cards, 900 gold, and the new in-game title "Lyrish Scholar." These rewards are designed to help new players and function as a supplement to the existing starter decks. All missions are completable within an hour.

Tutorial Missions will be the new focus of attention when opening the rewards window, but focus will revert to quests once the missions are complete.

<List>

New Cards[]

New Player Cards[]

The following 2 new collectible card have been added to the game:

New Non-Player Card Entities[]

The following new entities have been added for (community) map creation:

Card Changes[]

Systematic Changes[]

  • Addition of faction classification for non-player card buildings:
  • Adjustment of neutral unit card playout restriction:
  • Changed the restriction for neutral (legendary) units from one per team to one per player.
    • Neutral buildings are stil limited on a per-team basis.

Player Card Changes[]

  • Increased the average damage dealt over 20 seconds from 540 to 620.
  • Active ability Earthkeeper Infused Backup Ability Icon Infused Backup / Earthkeeper Blessed Backup Ability Icon Blessed Backup:
    • Decreased the activation cost from 25 power to 0 power.
  • Card Icon Godspell Affinity Fire Infused Intoxication:
    • Now each time the damage threshold to refresh the poison is reached, the poison's damage increases by 10 for the next 5 seconds, stacking up to 5 times for a maximum of 90 / 92 / 95 / 95 damage per second.
      • If the poison is not constantly refreshed the bonus damage resets.
    • Now instantly applies the first instance of poison damage to fix the issue where the poison would deal one damage instance too little over the course of its duration.
  • Card Icon Godspell Affinity Shadow Tainted Intoxication:
    • Now instantly applies the first instance of poison damage to fix the issue where the poison would deal one damage instance too little over the course of its duration.
  • Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
  • Decreased the card's power cost from 165 / 150 / 150 / 150 to 165 / 155 / 145 / 130 power.
  • Card Icon Godspell Affinity Fire Infused Shift:
    • Changed affected targets from any non-Revenant units to any hostile units.
    • Added a debuff on affected units to take 20% more damage.
    • Changed the duration of the storm from 21 / 21 / 21 / 26 seconds to 25 seconds on all upgrades.
    • Increased the base damage per second from 34 / 34 / 40 / 40 to 40 on all upgrades.
    • Decreased the number of required Revenants in the vicinity and adjusted the scaling bonus effect from ≥1 Revenant / ≥3 Revenants to only 1 friendly Revenant.
    • Adjusted the visual effect of the storm to be less convoluted.
  • Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
  • Decreased the card's power cost from 165 / 150 / 150 / 150 to 165 / 155 / 145 / 130 power.
  • Card Icon Godspell Affinity Frost Blessed Shift:
    • Changed affected targets from any non-Revenant units to any hostile units.
    • Added a debuff on affected units to be immune against the usual damage reduction of frozen units.
    • Changed the duration of the storm from 21 / 21 / 21 / 26 seconds to 25 seconds on all upgrades.
    • Increased the base damage per second from 34 / 34 / 40 / 40 to 40 on all upgrades.
    • Decreased the number of required Revenants in the vicinity and changed the scaling bonus effect from ≥1 Revenant / ≥3 Revenants to only 1 friendly Revenant.
    • Adjusted the visual effect of the storm to be less convoluted.
  • Card Icon Godspell Affinity Fire Infused: Protect the Environment!:
    • Increased the strength of the damage buff on affected friendly units from 50% to 60%.
    • Increased the buff duration on affected friendly units from 20 seconds to 30 seconds.
  • Card Icon Godspell Affinity Frost Blessed: Protect the Environment!:
    • Increased the buff duration on affected friendly units from 20 seconds to 30 seconds.
  • Changed the card's orb requirements from 2 Shadow + 2 Neutral to 4 Shadow.
  • Decreased the card's power cost from 165 / 165 / 150 / 150 to 115 / 115 / 100 / 100 power.
  • Card Icon Godspell Affinity Nature Gifted Bond:
    • Granted active ability Infernal Chain Gifted Bond Ability Icon Gifted Bond on target friendly unit:
      • Increased the activation cost from 0 power to 50 power.
      • Increased maximum number of affected hostile targets from 1 to 5 units.
      • Changed targeting from manual selection to nearest units within 30m.
      • Decreased the caster's healing per second from 75 per target to 55 per target.
        • The regeneration can now revive dead squad members.
      • Added a new effect, that causes targets that have been tethered for 5 seconds to be stunned for 15 seconds.
      • Added a 20 second immunity against the effects of Card Icon Godspell Affinity Nature Gifted Bond / File:Infernal Chain Tainted Bond Ability Icon.png Tainted Bond to affected targets after their tether is broken.
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  • Changed the card's affinity from Affinity Orb Frost Frost to Affinity Orb Shadow Shadow.
  • Changed the card's orb requirements from 2 Shadow + 2 Neutral to 4 Shadow.
  • Decreased the card's power cost from 165 / 165 / 150 / 150 to 115 / 115 / 100 / 100 power.
  • File:Infernal Chain Tainted Bond Ability Icon.png Tainted Bond:
    • Granted active ability File:Infernal Chain Tainted Bond Ability Icon.png Tainted Bond on target friendly unit:
      • Increased the activation cost from 0 power to 50 power.
      • Increased maximum number of affected hostile targets from 1 to 5 units.
      • Changed targeting from manual selection to nearest units within 30m.
      • Removed the caster's 50% damage reduction while the tether lasts.
      • Added 55 healing per second per target to the caster while the tether lasts.
        • This regeneration can revive dead squad members.
      • Added a new effect, that causes affected units if they die while tethered, to return 12% of the current void power of the player owning the caster to their actual power pool.
  • Removed the active ability Lost Banestone Underworld Gate Ability Icon Underworld Gate:
    • Former activation cost: 50 power.
    • Former description: Activate to partially draw the targeted hostile unit into the in-between. The target will be paralyzed and cannot be attacked by other units. While caught in the in-between the target will remain in its current state: the duration of Freeze and similar debuffs is prolonged while in this state. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.
  • Added a new active ability File:Lost Banestone Blessed Underworld Gate Ability Icon.png Blessed Underworld Gate:
    • Activation cost: 50 power.
    • Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, Lost Banestone is fully repaired and a Lost Shade revenant with an affinity toward Frost will spawn out of its corpse with a lifetime of 25 seconds. Lasts for 20 seconds. Reusable every 40 seconds.
  • Removed the passive ability Card Icon Passive Affinity Frost Blessed Glacial:
    • The building is surrounded by an icy aura. The duration of every friendly Ice Shields within a 25m radius is extended by the continuance of this spell.
  • Added a new passive ability File:Lost Banestone Everlasting Ability Icon.png Everlasting:
    • The area around the building exists partially in the in-between. The duration of every friendly revenant within a 30m radius is extended indefinitely by the continuance of this spell.
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  • Changed the card's affinity from Affinity Orb Nature Nature to Affinity Orb Shadow Shadow.
  • Removed the active ability Lost Banestone Underworld Gate Ability Icon Underworld Gate:
    • Former activation cost: 50 power.
    • Former description: Activate to partially draw the targeted hostile unit into the in-between. The target will be paralyzed and cannot be attacked by other units. While caught in the in-between the target will remain in its current state: the duration of Freeze and similar debuffs is prolonged while in this state. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.
  • Added a new active ability File:Lost Banestone Tainted Underworld Gate Ability Icon.png Tainted Underworld Gate:
    • Activation cost: 50 power.
    • Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, it explodes dealing 300 damage to every enemy in a 15m radius and a Lost Shade revenant with an affinity toward Shadow will spawn out of its corpse with a lifetime of 25 seconds. Knocks back small units. Lasts for 20 seconds. Reusable every 40 seconds.
  • Removed the passive ability Card Icon Passive Affinity Nature Gifted Glacial:
    • The building is surrounded by icy aura. Each friendly Ice Shield within a 25m radius restores 25 life points per second.
  • Added a new passive ability File:Lost Banestone Everlasting Ability Icon.png Everlasting:
    • The area around the building exists partially in the in-between. The duration of every friendly revenant within a 30m radius is extended indefinitely by the continuance of this spell.
  • Decreased the card's power cost from 150 to 140 power.
  • Active ability Lost Reaver Infused Mob Ability Icon Infused Mob / Lost Reaver Tainted Mob Ability Icon Tainted Mob:
    • Increased the activation cost of gathered life points from corpses from 1500 to 2000.
    • Changed affected targets by the explosion from hostile and friendly units to only hostile units.
  • Passive ability Card Icon Passive Corpse Gathering:
    • Increased the maximum life points that can be stored in total from 1500 to 2000.
  • Passive ability Card Icon Passive Affinity Shadow Tainted Union:
    • Removed the passive effect when being surrounded by at least 2 other Lost Shade Card Icon Lost Shades, that hostile units attacking with melee attacks take 100% of damage dealt.
    • Added a new passive effect when being surrounded by at least 2 other Lost Shade Card Icon Lost Shades, that the unit will take 15% more damage, but its Card Icon Autocast Acherontic Jet will instead deal 61 / 61 / 61 / 68 damage per second.
  • Decreased the card's power cost from 240 to 230 power.
  • Decreased the unit's life points from 3080 / 3245 / 3570 / 3930 to 2780 / 2945 / 3270 / 3630.
  • Autocast ability Card Icon Autocast Torpedo Gun:
    • Decreased splash damage radius from 15m to 10m.
    • Removed knockback against S- and M-sized units.
  • Active ability Lost Spirit Ship Recycling Ability Icon Recycling:
    • Changed eligible targets from only own buildings to own buildings and Revenants.
    • Decreased the time until reusable from 10 seconds to 5 seconds.
    • Improved description to be more consistent.
  • Active ability Lost Spirit Ship Infused Crystal Ability Icon Infused Crystal:
    • Removed the passive effect of the crystal that friendly units summoned within a 25m radius are not dazed.
    • Removed the passive effect of the crystal that it emits an energy wave each second that deals 250 / 300 / 300 / 300 damage to enemies in a 25m radius, up to 810 / 900 / 900 / 900 in total.
    • Added a new passive effect to the crystal that Lost Souls units within a 25m radius move 40% faster.
    • Lasts on affected units for 5 seconds after they leave the aura.
    • Improved description to be more consistent.
  • Active ability Lost Spirit Ship Revenant's Doom Ability Icon Revenant's Doom:
    • Decreased the activation cost from 120 power to 115 power.
  • Decreased the card's power cost from 240 to 230 power.
  • Decreased the unit's life points from 3080 / 3245 / 3570 / 3930 to 2780 / 2945 / 3270 / 3630.
  • Autocast ability Card Icon Autocast Torpedo Gun:
    • Decreased splash damage radius from 15m to 10m.
    • Removed knockback against S- and M-sized units.
  • Active ability Lost Spirit Ship Recycling Ability Icon Recycling:
    • Changed eligible targets from only own buildings to own buildings and Revenants.
    • Decreased the time until reusable from 10 seconds to 5 seconds.
    • Improved description to be more consistent.
  • Active ability Lost Spirit Ship Gifted Crystal Ability Icon Gifted Crystal:
    • Removed the passive effect of the crystal that it emits an energy wave each second that deals 250 / 300 / 300 / 300 damage to enemies in a 25m radius, up to 810 / 900 / 900 / 900 in total.
    • Improved description to be more consistent.
  • Active ability Lost Spirit Ship Revenant's Doom Ability Icon Revenant's Doom:
    • Decreased the activation cost from 120 power to 115 power.
  • Removed the active ability Lost Warlord Infused Onslaught Ability Icon Infused Onslaught:
    • Former activation cost: 120 / 120 / 110 / 110 power.
    • Former description: Activate to teleport to a hostile ground unit within a 100 / 100 / 100 / 150m range. Requires the target to be within a 20m range of at least one other own ground entity. Lost Warlord will initially deal 50% more damage for 15 second after having been teleported. Reusable every 30 / 25 / 25 / 25 seconds.
  • Added a new active ability File:Lost Warlord Onslaught Ability Icon.png Onslaught:
    • Activation cost: 120 / 120 / 110 / 110 power.
    • Activate for Lost Warlord to project a revenant of himself to a destination within a 25 / 25 / 25 / 40m range. This revenant provides ground presence, has no abilities, and lasts for 25 seconds. Not available while in revenant form. Reusable every 40 / 35 / 35 / 35 seconds.
  • Added a new passive ability File:Lost Warlord Infused Undying Ability Icon.png Infused Undying:
    • The unit's revenant form deals 50% more damage.
  • Removed the active ability Lost Warlord Blessed Onslaught Ability Icon Blessed Onslaught:
    • Former activation cost: 120 / 120 / 110 / 110 power.
    • Former description: Activate to teleport to a hostile ground unit within a 100 / 100 / 100 / 150m range. Requires the target to be within a 20m range of at least one other own ground entity. Lost Warlord will gain an Ice Shield that absorbs up to 2200 damage for 15 second after having been teleported. Reusable every 30 / 25 / 25 / 25 seconds.
  • Added a new active ability File:Lost Warlord Onslaught Ability Icon.png Onslaught:
    • Activation cost: 120 / 120 / 110 / 110 power.
    • Activate for Lost Warlord to project a revenant of himself to a destination within a 25 / 25 / 25 / 40m range. This revenant provides ground presence, has no abilities, and lasts for 25 seconds. Not available while in revenant form. Reusable every 40 / 35 / 35 / 35 seconds.
  • Added a new passive ability File:Lost Warlord Blessed Undying Ability Icon.png Blessed Undying:
    • Every 25 seconds, the unit's revenant form coats itself in an armor of ice which absorbs up to 3000 damage.
  • Increased the card's power cost from 40 to 50 power.
  • Card Icon Godspell Affinity Fire Infused Jinx / Card Icon Godspell Affinity Shadow Tainted Jinx:
    • Changed eligible targets from hostile units to hostile units and buildings.
    • Increased the respective debuff strength from 25% to 35%.
  • Active ability Nomad Sky Scare Ability Icon Sky Scare:
    • Improved upgrade 3 description to be more consistent.
  • Active ability Overlord Blood Share Ability Icon Blood Share:
    • Increased the activation power cost from 0 to 20 power.
    • Increased the activation life points cost from 1000 to 1500 life points.
    • Increased the healing within a 20m radius from 1500 life points equally distributed to 1500 life points per target, up to 7500 in total.
    • Increased the time until reusable from 5 seconds to 30 seconds.
  • Card Icon Godspell Affinity Frost Blessed Revive:
    • The affected unit can no longer be healed.
    • Decreased the delay until the affected unit will be resurrected from 15 seconds to 10 seconds.
    • Increased the strength of the Ice Shield after resurrection from 800 life points to 1500 life points.
  • Changed the card's orb requirements from 1 Frost + 1 Nature + 1 Hybrid to 1 Frost + 1 Nature + 1 Neutral.
  • Decreased the card's power cost from 150 to 120 power.
  • Changed the card's orb requirements from 1 Fire + 1 Nature + 1 Hybrid to 1 Fire + 1 Nature + 1 Neutral.
  • Passive ability Card Icon Passive Affinity Nature Gifted Liquids:
    • Changed the healing per wave from 300 life points equally distributed to 160 life points per target, up to 800 in total.
  • Autocast ability Card Icon Autocast Ground Attack:
    • Fixed the building's attack animation on upgrade 3.
  • Toggle ability Worldbreaker Gun Bombardment Mode Ability Icon Bombardment Mode:
    • Fixed the building's mode change animation on upgrade 3.

Map Changes[]

Systematic Changes[]

  • Adjustment of map object normal maps:
  • Fixed the normal maps of several map objects to correct their interaction with light.
  • Map editor folder structure:
  • Adjusted the database folder of Burning Spears Card Icon Burning Spears to properly reflect the card's orbs and upgrades for selection in the map editor.

References[]

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