This patch went live on 14 January 2023 and is the seventh patch that contains major balancing changes.[1]
Mid-Patch Updates[]
23 January 2023[2][]
- General Changes
- Decreased the required number of games to unlock the achievements for cosmetic borders. Due cosmetics have been granted retroactively.
- Improved the error while cloning and importing decks to include cards' affinity and promo tags.
- Added a tooltip to be displayed when hovering over a player's rank icon or name.
- Added an
Endless
checkbox to the achievement filters, to include or exclude them.- Removed the endless category from achievements. These achievements now have an explicit tag beside their name.
- Already unlocked achievements' completion requirements can now be inspected by hovering over the new question mark icon on the cosmetics page preview display.
- Adjusted various achievements and their descriptions:
- A New Sun: The restrictions now only apply to the player and no longer to the entire team.
- Codebreaker: Included repairment of walls to the restriction.
- Cheapskate: The restrictions now only apply to the player and no longer to the entire team.
- Teleportation Anxiety: The restrictions no longer apply only to the player, but now to the entire team.
- Never Thought of Him: The restrictions now only apply to the player and no longer to the entire team.
- The Long Journey Home: The restrictions now only apply to the player and no longer to the entire team.
- General Fixes
- Fixed the PvE and ranked PvP achievements not progressing when the player ranked up.
- Fixed leaderboard achievements tips not updating daily.
- Fixed achievements to play PvE and ranked PvP with specific factions not granting any rewards after enough matches were played.
- Fixed error message on the achievements window when players reached the last milestone of Gotta Go Fast and A Need For Speed.
- Fixed various issues with the achievement Dragon's Hoard.
- Due rewards have been granted retroactively.
- Adjusted leaderboard visual appearance, character banner size, and alignments to be more consistent.
- Improved the performance while switching to the cosmetic tab in the storybook.
16 January 2023[3][]
- General Fixes
- Fixed inventory filter extensions not being created by default at
<...>\Documents\BattleForge\custom_filter_extensions.json
. - Further improved the performance of the cosmetics tab in the storybook.
- Fixed rewarded cosmetics not showing up until a game restart.
- Fixed incorrect portraits being displayed in the preview for cosmetics.
- Map Changes
- Sunbridge:
- Changed the proximity requirements to advance the boss fight with Mora from only a unit in range to either a unit or a building in range.
- This allows for more options in the completion of the new achievement Urban Planner.
- Changed the proximity requirements to advance the boss fight with Mora from only a unit in range to either a unit or a building in range.
15 January 2023[4][]
- General Fixes
- The marketplace dropdown for auction times will now display all time options without requiring the player to scroll down.
- Fixed new achievements causing server-wide freezes.
- Fixed the It's the Player, Not the Cards achievement not working properly.
- Fixed the Dragon's Hoard achievement not counting gold income properly from all sources.
- Fixed the Urban Planner achievement to reward a tradeable instead of an untradeable one.
- Improved the performance of the cosmetics tab in the storybook.
- Fixed cosmetics not properly showing up in the inventory after a match.
- Added extra progressive cosmetic rewards for ranked PvP leaderboard achievements:
- Added small text improvements for leaderboard achievements.
14 January 2023[5][]
- General Changes
- Players can now add
[GM]
as a prefix to the addressee when using ingame mail.
- General Fixes
- Fixed incorrect player banner alignments in leaderboards and trade.
- Fixed missing portrait names for card avatars bought with BFP in the cosmetics section.
- Added missing name of map requirement for the quests
A Lone Skywolf
,A Dynamic Duo
andA Tough Tetrad
. - Fixed an issue with Battleground matches not granting players any rewards.
General Changes[]
- Added an new option to auction cards in the Marketplace for up to 5 days (120 hours).
- Added a new chat command
/exportdeck
to generate and automatically copy a shareable deck code of one's current deck to one's clipboard. - Added a new chat command
/importdeck <deckcode>
to view and clone the deck represented by that code.- Example:
/importdeck MgE9DiF8KhK7FfE
is the code for cloning the cards of the current Tutorial deck.
- Example:
- The icons for the final tiers of PvE ranks have been changed from the speedrunning shoe to a new ember crown following the usual PvE rank icon style:
- Removed the disabled resizing buttons at the top right of the card inventory menu and replaced them with a question mark icon that displays a tooltip about inventory filtering while hovering over it.
- It includes a list of commands and operators, alongside guiding examples of how to combine them.
- Clicking on it opens up a forum post with even more details.
- Added two new inventory filter commands:
rarity
andpower
. - Added the option for players to define custom filters for advanced inventory filtering at
<...>\Documents\BattleForge\custom_filter_extensions.json
.- The file already contains some examples regarding the syntax of custom filters.
- Numbers [0-9] are not allowed for the name parameter of custom filters.
- In-game custom filters can be called with
*<custom filter name>*
.
- Current waiting time in queue is now shown in the ranked PvP lobby.
- Changed the artwork of the default loading screen to the 2nd Anniversary artwork (old: / new: ).
- Loading screen artworks are now displayed larger for higher resolutions (added support up to QHD 2560x1440).
Cosmetic Changes[]
- Greatly expanded the available cosmetic options for players and adjusted the Cosmetics Management Interface under
Chronicle > Cosmetics
accordingly. - Player Portraits:
- Portrait Borders:
- Added this new cosmetic type of portrait borders around a player's portrait.
- Profile Textures:
- Added this new cosmetic type of profile textures, which are background banners of the player's profile appeareance to other players.
- Player Titles:
- Adjusted this to be a new cosmetic type.
- Players can now change their displayed title to any of their achieved PvE or PvP ranks.
- Added multiple new player titles unrelated to ranks.
- Added a specific title
Game Master
, which can only be used by staff members.
- All new cosmetics are obtainable by new or existing achievements. Details and requirements to obtain them can be found in the achievement changes section down below.
Achievement Changes[]
- Achievement tooltips have been improved to be more consistent.
- All maps required to complete for an achievement are now displayed in the tooltip.
- Achievements have been reorganized into a general progression list and the achievement category is now permanently displayed listed on the banner to give players a better understanding of which achievements are appropriate to their current skill level.
- The filter dropdown menus have also been updated accordingly.
- By default, achievements are now ordered by their category.
New Achievements[]
The following table lists the 33 newly added achievements. A majority of these achievements were taken from previous community suggestions.
Icon & Name | Type | Category | Official Description | Requirements | Reward |
---|---|---|---|---|---|
Miscellaneous Achievements | |||||
Bladestorm Street Trader |
Finite | General | Buy or sell cards in the Auction House. | Custom progression with 2 milestones: Sucessful purchase or sale of 100 / 1000 cards in the Marketplace. |
Depending on the completed milestone:
|
Dragon's Hoard |
Finite | General | Earn gold. | Custom progression with 2 milestones: Earn 5000000 / 5000000 Gold. |
Depending on the completed milestone: |
Get Out My Way |
Finite | PvP | Increase your PvP rank. | Custom progression with 33 milestones: Reach enough ELO by playing ranked 1v1 PvP matches. A table with each rank's requirements can be found on the Rankings page. |
Depending on the completed milestone:
|
Intermediate Achievements | |||||
A New Sun |
One Time | Intermediate | Complete all initially released campaign maps on advanced difficulty or higher with you playing only cards from the Twilight Edition. | Win the following campaign scenarios on advanced difficulty or higher with you playing only cards of the Twilight Edition: |
|
Burning Crusade |
One Time | Intermediate | Win the 2-player scenario Crusade on advanced difficulty or higher with all players in your team playing only Fire cards. | Win the 2-player campaign scenario Crusade on advanced difficulty or higher with all players in your team playing only cards that require fire or neutral orbs. | |
Frost Rescue Team |
One Time | Intermediate | Win the 2-player scenario Slave Master on advanced difficulty or higher with all players in your team playing only Frost cards. | Win the 2-player campaign scenario Slave Master on advanced difficulty or higher with all players in your team playing only cards that require frost or neutral orbs. | |
Gotta Go Fast |
Finite | Intermediate | Win a 4-player randomly generated PvE scenario of difficulty 9 within 18-10 minutes. | Custom progression with 5 milestones: Win a 4-player randomly generated PvE scenario of difficulty 9 within 18 / 16 / 14 / 12 / 10 minutes. |
Depending on the completed milestone: |
I Believe I Can Fly |
One Time | Intermediate | Win a 1-player randomly generated PvE scenario of difficulty 7 or higher without playing any ground units. | Win a 1-player randomly generated PvE scenario of difficulty 7 or higher without playing any ground units. |
|
Ruthless Green Plague |
One Time | Intermediate | Win a 1-player randomly generated PvE scenario of difficulty 9 or higher playing only Nature cards. | Win a 1-player randomly generated PvE scenario of difficulty 9 or higher with you playing only cards that require nature or neutral orbs. | |
The Nightmare's Nightmare |
One Time | Intermediate | Win the 2-player scenario The Nightmare Shard on advanced difficulty or higher with all players in your team playing only Shadow cards. | Win the campaign scenario Nightmare Shard on advanced difficulty or higher with all players in your team playing only cards that require shadow or neutral orbs. | |
Veteran Achievements | |||||
A Need For Speed |
Finite | Veteran | Win a 4-player randomly generated PvE scenario of difficulty 10 within 18-10 minutes. | Custom progression with 5 milestones: Win a 4-player randomly generated PvE scenario of difficulty 10 within 18 / 16 / 14 / 12 / 10 minutes. |
Depending on the completed milestone: |
An Ill-fated Expedition |
One Time | Veteran | Win the 1-player scenario Ocean on expert difficulty without playing any flying units. | Win the 1-player campaign scenario Ocean on expert difficulty without playing any flying units. | |
Brannoc's Surprise Party |
One Time | Veteran | Win the 4-player scenario Titans on expert difficulty after successfully freeing all civilians before Jorne arrives. | Win the 4-player campaign scenario Titans on expert difficulty after successfully freeing all civilians before Jorne arrives. | |
Build Bridges, Not Walls |
One Time | Veteran | Win the 2-player scenario Sunbridge on expert difficulty without any player in your team activating the Amii Devices. | Win the 2-player campaign scenario Sunbridge on expert difficulty without any player in your team activating the Amii Devices. | |
Cheapskate |
One Time | Veteran | Complete 10 different campaign maps on expert difficulty with you playing only cards of common rarity. | Win 10 different campaign scenarios on expert difficulty with you playing only cards of common rarity. | |
Codebreaker |
One Time | Veteran | Win the 4-player scenarios Dwarven Riddle and Guns of Lyr on expert difficulty solo without playing any buildings, manually building walls, or manually repairing walls. | Win the 4-player campaign scenarios The Dwarven Riddle and The Guns of Lyr on expert difficulty solo without playing any buildings and without manually building or repairing / Fortification Walls. | |
Corporate Downsizing |
One Time | Veteran | Win 2 different campaign scenarios on expert difficulty with all players in your team using decks containing no more than 5 total cards. | Win 2 different campaign scenarios on expert difficulty with all players in your team using decks containing no more than 5 cards in total. | |
He Made the Trains Run on Time |
One Time | Veteran | Win the 4-player campaign scenario King of the Giants on expert difficulty after successfully destroying all walls in Rogan's path before he arrives. | Win the 4-player campaign scenario King of the Giants on expert difficulty after successfully destroying all / Fortification Walls in Rogan Kayle's path before he arrives. | |
It's the Player, Not the Cards |
One Time | Veteran | Win any campaign scenario on expert difficulty with all players in your team using the Tutorial deck. | Win 1 campaign scenario on expert difficulty with all players in your team using the Tutorial deck. |
|
Lone Ranger |
One Time | Veteran | Complete 4-player scenarios maps solo on expert difficulty. | Win all of the following 4-player campaign scenarios solo on expert difficulty: |
|
Makeshift Defender |
One Time | Veteran | Win the 1-player scenario The Treasure Fleet on expert difficulty without losing a wagon and by playing only cards from Tier 2 and below. | Win the 1-player campaign scenario The Treasure Fleet on expert difficulty without losing a Gold Wagon and by playing only cards with 2 or less orbs. |
|
No Human Left Behind |
One Time | Veteran | Win the 1-player scenario Siege of Hope on expert difficulty without losing any refugee units and the 1-player scenario The Soultree on expert difficulty without losing any of the Lyrish Defenders. | Win the 1-player campaign scenario Siege of Hope on expert difficulty without losing any refugee units and the 1-player campaign scenario The Soultree on expert difficulty without losing any of the Lyrish Defenders. | |
Protection Racket |
One Time | Veteran | Win the 4-player scenario Bad Harvest on expert difficulty with all players in your team playing only Fire, Shadow, or Bandit cards while successfully destroying all guild cannons. | Win the 4-player campaign scenario Bad Harvest on expert difficulty with all players in your team playing only Fire, Shadow, or Bandit cards while successfully destroying all Old Artillery. | |
Teleportation Anxiety |
One Time | Veteran | Win the 2-player scenario Crusade and the 1-player scenario Ocean on expert difficulty without any player in your team activating any Amii Devices. | Win the 2-player campaign scenario Crusade and the 1-player campaign scenario Ocean on expert difficulty without any player in your team activating any Amii Devices. |
|
Too Heavy to Carry |
One Time | Veteran | Win the 4-player scenario Blight on expert difficulty destroying all bandit garrisons before they launch their attacks. | Win the 4-player campaign scenario Blight on expert difficulty destroying all bandit garrisons before they launch their attacks. | |
Urban Planner |
One Time | Veteran | Win the 2-player scenario The Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty with all players in your team playing only building and spell cards. | Win the 2-player scenario Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty with all players in your team playing only building and spell cards. |
|
With Your Shield, or on It |
One Time | Veteran | Win the 1-player scenario Mo on expert difficulty playing only unit cards. | Win the 1-player campaign scenario Mo on expert difficulty playing only unit cards. | |
Leaderboard Achievements | |||||
Master of the Forge |
One Time | Veteran | Achieve rank 1 in any leaderboard at the end of the month. | Achieve rank 1 in any leaderboard at the end of the month. | |
Harder, Better, Faster, Stronger |
Repeatable | Veteran (Repeatable) | Achieve rank 3 or higher in any leaderboard at the end of the month. | Achieve rank 3 or higher in any leaderboard at the end of the month. | |
A Legend Among Gods |
Repeatable | PvP (Repeatable) | Achieve rank 10 or better in the PvP 1v1 leaderboard at the end of the month. | Achieve rank 10 or better in the PvP 1v1 leaderboard at the end of the month. |
|
Hero Among Lords |
Repeatable | PvP (Repeatable) | Achieve rank 25 or better in the PvP 1v1 leaderboard at the end of the month. | Achieve rank 25 or better in the PvP 1v1 leaderboard at the end of the month. |
|
Skylord Special Forces |
Repeatable | PvP (Repeatable) | Achieve rank 50 or better in the PvP 1v1 leaderboard at the end of the month. | Achieve rank 50 or better in the PvP 1v1 leaderboard at the end of the month. |
|
Skylord Enforcer |
Repeatable | PvP (Repeatable) | Achieve rank 100 or better in the PvP 1v1 leaderboard at the end of the month. | Achieve rank 100 or better in the PvP 1v1 leaderboard at the end of the month. |
|
Changes to Existing Achievements[]
- A Reputation To Uphold:
- Each milestone completion now additionally rewards the cosmetic title of the
<achieved PvE rank>
.
- Each milestone completion now additionally rewards the cosmetic title of the
- The Path of Flame:
- Blaze It!:
- The Path of Cold:
- Winter is Coming:
- The Path of Light:
- Life Finds a Way:
- The Path of Darkness:
- The Walking Dead:
- The Path of Plunder:
- Why Is the Rum Gone?:
- The Path of Oblivion:
- Death is Only The Beginning:
- The Path of Resilience:
- Rock 'n Roll:
- The Path of Pestilence:
- A Better Love Story:
New Player Cards[]
The following 4 new cards have been released:
Card Changes[]
Systematic Changes[]
- Addition of Raven class:
- A new internal class
Raven
has been added to certain units:- Ravenships and her
- Ravenships and her
- Ravenheart (Campaign Variants)
- Raven Walker (Campaign Variant)
- Command Walker (Campaign Variants)
- Raven Scoutship (Campaign Variant)
- Raven Battleship (Campaign Variant)
- Standardization of ranged attack delay:
- Changed the on-spawn assigned attack delay of many towers and ranged units from a semi-randomized number between 0.1-1 seconds to always 0.5 seconds.
- This only affects entities that were previously subject to this behavior, because their attack resolve time is longer than their attack speed.
- Card attack speed descriptions do not yet reflect the change, but will rather be slowly updated over time alongside corrections of other existing descriptive issues.
Player Card Changes[]
- / :
- Decreased the card's power cost from 250 to 240 power.
- Changed the classification from
Giant
toAncient
. - Active ability Crystal Spikes:
- Increased damage from 570 / 600 / 660 / 725 (1710 / 1800 / 1980 / 2175 in total) to 645 / 675 / 735 / 800 (4335 / 4425 / 4605 / 4800 in total).
- Fixed incorrect handling of overkill damage.
- Passive ability Infused Breakdown / Blessed Breakdown:
- Changed the classification of the summoned smaller Abyssal Warders from
Giant
toAncient
.
- Changed the classification of the summoned smaller Abyssal Warders from
- :
- Passive ability Wildlife Protection:
- Increased healing amplification from 50% to 65%.
- / :
- Decreased the card's power cost from 150 to 80 power.
- Blessed Unbreakable / Gifted Unbreakable:
- Increased time until reusable from 60 seconds to 100 seconds.
- Increased the buff duration from 15 / 15 / 15 / 20 seconds to 20 / 20 / 20 / 25 seconds.
- Improved descriptions and status bar tooltips to be more consistent.
- / :
- Autocast ability Boom Bomb:
- Increased attack range from 50m to 60m.
- Increased rotational aiming speed from 120 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- :
- Decreased the building's life points from 1270 / 1320 / 1400 / 1500 to 570 / 620 / 740 / 800.
- Decreased the base construction time from 20 to 10 seconds.
- This is visualized by the added passive ability Fast Construction:
- Construction time is reduced by 50%.
- This is visualized by the added passive ability Fast Construction:
- Autocast ability Flame Arrow:
- Increased the splash damage radius from 5m to 8m.
- Active ability Infused Firebug:
- Increased the activation cost from 35 / 30 / 25 / 20 power to 40 / 35 / 30 / 25 power.
- Increased the effect radius from 20m to 25m.
- Increased damage from 400 (1200 in total) to 600 (1800 in total).
- Fixed incorrect handling of overkill damage.
- :
- Decreased the building's life points from 1270 / 1320 / 1400 / 1500 to 570 / 620 / 740 / 800.
- Decreased the base construction time from 20 to 10 seconds.
- This is visualized by the added passive ability Fast Construction:
- Construction time is reduced by 50%.
- This is visualized by the added passive ability Fast Construction:
- Autocast ability Flame Arrow:
- Increased the splash damage radius from 5m to 8m.
- Active ability Tainted Firebug:
- Increased the activation cost from 35 / 30 / 25 / 20 power to 40 / 35 / 30 / 25 power.
- Increased the effect radius from 20m to 25m.
- Increased damage from 600 (1800 in total) to 800 (2400 in total).
- Fixed incorrect handling of overkill damage.
- :
- Passive ability Infused Purgatory:
- Changed damage thresholds to reach stages of rage from 1200 / 2500 / 5400 to 800 / 2500 / 5400.
- Increased the duration of the stages of rage from 4 / 4 / 10 seconds to 5 / 5 / 10 seconds.
- Increased the damage of the stages of rage from 100 / 150 / 200 to 100 / 200 / 300.
- Improved description to be more consistent in non-English languages.
- :
- Passive ability Tainted Purgatory:
- Changed damage thresholds to reach stages of rage from 1200 / 2500 / 5400 to 800 / 2500 / 5400.
- Increased the duration of the stages of rage from 4 / 4 / 10 seconds to 5 / 5 / 10 seconds.
- Improved description to be more consistent in non-English languages.
- :
- Toggle ability Leech Guns:
- Increased the strength of the damage buff from 50 / 50 / 100 / 100% to 100 / 100 / 150 / 150%.
- Increased the ammunition production per drained life point from 1 point of bonus damage to 1.5 points of bonus damage.
- / :
- Increased the unit's life points from 2370 / 2500 / 2750 / 3200 to 2670 / 2800 / 3050 / 3500.
- Autocast ability Icefire:
- Increased damage per second from 150 to 165.
- Increased displayed attack value of total damage dealt over 20 seconds from 3000 to 3300.
- Increased damage per second from 150 to 165.
- Passive ability Stonekin Critter:
- Increased the life points of summoned Stonekin Critter from 425 / 450 / 500 / 550 to 625 / 650 / 700 / 750.
- Autocast ability Steam Boiler of summoned Stonekin Critter:
- Increased damage from 60 (90 in total) to 72 (108 in total).
- Increased displayed attack value of total damage dealt over 20 seconds from 500 to 600.
- / :
- Passive ability Infused Cold Clutch / Blessed Cold Clutch:
- Increased the effect radius from 25m to 30m.
- / :
- Active ability Infused Backup / Blessed Backup:
- Increased the activation cost from 0 power to 25 power.
- The caster is no longer immune to knockback for the duration of the channel.
- Increased the duration of the channel from a maximum of 30 seconds to until interrupted.
- :
- Active ability Burnout:
- Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
- Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
- Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
- Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
- Improved descriptions and status bar tooltips to be more consistent.
- :
- Decreased the base construction time from 20 to 10 seconds.
- This is visualized by the added passive ability Fast Construction:
- Construction time is reduced by 50%.
- This is visualized by the added passive ability Fast Construction:
- Passive ability Explosive:
- Increased damage from 560 / 590 / 650 / 715 (1300 / 1360 / 1500 / 1650 in total) to 560 / 590 / 650 / 720 (1400 / 1475 / 1625 / 1800 in total).
- Now also damages flying units.
- Fixed incorrect handling of overkill damage.
- :
- Massive Explosion:
- Increased time until reusable from 10 seconds to 20 seconds.
- :
- Changed the card's affinity from Shadow to Frost and adjusted the internal classification accordingly.
- Changed the displayed classification from
Beast Dominator
toBeast Commander
. - Active ability Forest's Charm:
- No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
- Improved description to be more consistent.
- Added a new passive ability Pest Plants:
- Pest Plants used to be the unique ability of the Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
- Increased the damage per instance from 30 to 40.
- Decreased the damage effect radius from 30m to 20m.
- Added a new passive ability Blessed Flower Power:
- Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision.
- Now also affects the caster.
- The former functionality has been removed on this affinity variant.
- Flower Power used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
- :
- Changed the displayed classification from
Beast Dominator
toBeast Commander
. - Active ability Forest's Charm:
- No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
- Improved description to be more consistent.
- Added a new passive ability Pest Plants:
- Pest Plants used to be the unique ability of the Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
- Increased the damage per instance from 30 to 40.
- Decreased the damage effect radius from 30m to 20m.
- Added a new passive ability Gifted Flower Power:
- Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage.
- Flower Power used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
- Now also affects the caster.
- The rest of the former functionality remains unchanged.
- :
- Active ability Frenzy:
- Added an initial cooldown of 7 seconds after summoning.
- :
- Autocast ability Gifted Spit:
- Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
- Increased the displayed attack value of total damage dealt over 20 seconds from 2250 / 2350 / 2500 / 2750 to 2750 / 2850 / 3000 / 3250.
- Increased the number of possible targets from 4 to 5.
- Increased the duration of Paralysis from 10 seconds to 15 seconds.
- Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
- :
- Autocast ability Tainted Spit:
- Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
- Increased the displayed attack value of total damage dealt over 20 seconds from 2250 / 2350 / 2500 / 2750 to 2750 / 2850 / 3000 / 3250.
- Decreased secondary contamination damage per second from 55 (165 in total) to 50 (150 in total).
- All damage dealt is now piercing damage instead of a mix of true damage and normal damage.
- Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
- :
- Active ability Strangling Vines:
- Increased the root radius from 15 / 15 / 15 / 20m to 20 / 20 / 20 / 25m.
- :
- Autocast ability Ethereal Bomb:
- Increased rotational aiming speed from 180 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- Passive ability Breeze of Strength:
- Increased Ice Shield capacity cost from 495 to 600.
- Increased the maximum capacity from 1500 to 3000.
- Increased the recharge rate per second from 15 to 40.
- Increased the effect radius from 20m to 25m.
- :
- Autocast ability Ethereal Bomb:
- Increased rotational aiming speed from 180 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- Passive ability Breeze of Life:
- Increased the maximum capacity from 1500 to 3000.
- Increased the recharge rate per second from 15 to 40.
- Increased the effect radius from 20m to 25m.
- :
- Autocast ability Paralyzing Shot:
- Increased the paralysis duration from 10 to 15 seconds.
- Fixed a missing status bar icon tooltip name on upgrade 3.
- Autocast ability Essence Bolts:
- Increased the damage per attack from 600 (900 in total) to 750 (1125 in total).
- :
- Autocast ability Strangling Shot:
- Increased the root duration from 10 to 15 seconds.
- Increased the damage over time duration from 10 to 15 seconds.
- The first instance of the damage over time effect now properly applies.
- Autocast ability Essence Bolts:
- Increased the damage per attack from 600 (900 in total) to 750 (1125 in total).
- / :
- Passive ability Slime Cannon:
- Increased damage from 90 / 95 / 104 / 114 (135 / 142 / 156 / 172 in total) to 116 / 121 / 128 / 138 (170 / 177 / 191 / 207 in total).
- The attack value of total damage dealt over 20 seconds was thus changed from 1130 / 1190 / 1300 / 1430 to 1215 / 1266 / 1355 / 1466.
- Increased the splash damage radius from 5m to 8m.
- Increased damage from 90 / 95 / 104 / 114 (135 / 142 / 156 / 172 in total) to 116 / 121 / 128 / 138 (170 / 177 / 191 / 207 in total).
- / :
- Passive ability Blessed Ice Shock / Tainted Ice Shock:
- Increased required life points per ice shock from 200 to 250.
- Added a new active ability Soul Suction:
- Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.
- :
- Decreased the card's power cost from 300 to 250 power.
- Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
- Infinite Domination:
- Increased takeover power cost limit from 220 / 250 / 250 / 300 to 220 / 250 / 250 / 350 power.
- Now immediately removes all debuffs from the mind-controlled target and makes it immune against all major debuffs for 15 seconds.
- Can now be used to take over units regardless of whether a population of 120 is or would be exceeded.
- :
- Active ability Mo's Better Blues:
- Increased the buff duration from 15 / 15 / 15 / 20 seconds to 25 / 25 / 25 / 30 seconds.
- Improved descriptions and status bar tooltips to be more consistent.
- Active ability Group Hug:
- Increase minimum healing from 500 to 1000.
- Increase maximum healing from 3000 to 4000.
- :
- Active ability Mo's Better Blues:
- Increased the buff duration from 20 seconds to 30 seconds.
- Improved descriptions and status bar tooltips to be more consistent.
- Now uses the promo card icon and no longer the normal card icon as activation and status bar icon.
- Active ability Group Hug:
- Increase minimum healing from 500 to 1000.
- Increase maximum healing from 3000 to 4000.
- :
- Active ability Necroshade:
- Decreased the activation cost from 60 / 60 / 50 / 50 power to 50 / 50 / 40 / 40 power.
- :
- Active ability Explosion Blast:
- Increased damage from 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total) to 770 / 810 / 880 / 880 (3850 / 4050 / 4400 / 4400 in total).
- Fixed incorrect handling of overkill damage.
- Active ability Self-Destruct:
- Increased availability from available on upgrades II and III to available on all upgrades.
- Passive ability Detonation:
- Fixed incorrect handling of overkill damage.
- :
- Changed the card's affinity from Nature to Fire and adjusted the internal classification accordingly.
- Autocast ability Dark Spear:
- Increased damage per spear from 60 to 90.
- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
- Increased damage per spear from 60 to 90.
- Added a new passive ability Infused Fury:
- Deals 50% more damage against elementals.
- Removed the affinity dependency of the passive ability Swift:
- Swift used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.
- :
- Autocast ability Dark Spear:
- Increased damage per spear from 60 to 90.
- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
- Increased damage per spear from 60 to 90.
- Added a new passive ability Swift:
- Moves at high speed.
- Swift used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.
- Moves at high speed.
- :
- Decreased the card's power cost from 180 to 80 power.
- Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
- Decreased the unit's life points from 1500 to 1050.
- Active ability Infused Necro Strike:
- Increased initial cooldown from 10 to 15 seconds.
- Decreased ram damage from 2740 / 2850 / 3100 / 3400 to 725 / 755 / 820 / 900.
- Increased life points regeneration per second of summoned Rippers from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.
- Added a preview of the ability radius that is displayed while hovering over the activation button.
- :
- Decreased the card's power cost from 180 to 80 power.
- Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
- Decreased the unit's life points from 1500 to 1050.
- Active ability Tainted Necro Strike:
- Increased initial cooldown from 10 to 15 seconds.
- Decreased ram damage from 2740 / 2850 / 3100 / 3400 to 725 / 755 / 820 / 900.
- Decreased damage over time duration from 15 seconds to 10 seconds.
- Increased life points regeneration per second of summoned Ripper from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.
- Added a preview of the ability radius that is displayed while hovering over the activation button.
- Added a proper status bar icon with a tooltip on affected hostile entities.
- :
- Increased the base damage per attack on all upgrades from 76 to 80.
- The attack value of total damage dealt over 20 seconds was thus changed from 610 to 640.
- Increased the attack range from 5 / 5 / 5 / 9m to 9m on all upgrades.
- Active ability Superpig:
- Increased the damage buff percentage from 85 / 90 / 100 / 120% to 115 / 120 / 130 / 150%.
- :
- Increased the base damage per attack on all upgrades from 76 to 80.
- The attack value of total damage dealt over 20 seconds was thus changed from 610 to 640.
- Passive ability Superpowers:
- Increased the damage buff percentage from 85 / 90 / 100 / 120% to 115 / 120 / 130 / 150%.
- :
- Autocast ability Infused Frostshower:
- Can now also target and damage flying units.
- Increased the duration of Freeze from 10 seconds to 15 seconds.
- Added a new passive ability Shatter Ice:
- The unit is able to ignore the usual damage reduction of frozen targets.
- :
- Autocast ability Blessed Frostshower:
- Can now also target and damage flying units.
- Increased the duration of Freeze from 10 seconds to 15 seconds.
- Units frozen by this ability will no longer receive the usual damage reduction while being frozen.
- Improved description to be more consistent.
- Added a new passive ability Shatter Ice:
- The unit is able to ignore the usual damage reduction of frozen targets.
- :
- Passive ability Cannibalize:
- Increased life points regeneration per second from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.
- :
- Active ability Soul Shock:
- Increased damage from 370 / 370 / 460 / 500 (500 / 500 / 620 / 685 in total) to 370 / 370 / 460 / 600 (500 / 500 / 620 / 800 in total).
- :
- Increased the unit's life points from 3500 to 4400.
- Acutocast ability Nether Bolt:
- Increased damage from 400 (600 in total) to 440 (660 in total).
- Increased displayed attack value of total damage dealt over 20 seconds from 4000 to 4400.
- Increased damage from 400 (600 in total) to 440 (660 in total).
- Toggle ability Mass Disintegration:
- Changed targeting from only units to units and buildings.
- Passive ability Earth Dive:
- Increased damage from 250 (1000 in total) to 325 (1300 in total).
- / :
- Increased the unit's life points from 710 / 780 / 780 / 780 to 750 / 820 / 820 / 820.
- / :
- Autocast ability Infused Elements / Tainted Elements:
- Increased the damage per attack on all upgrades from 100 (150 in total) to 120 (180 in total).
- The already displayed attack value of total damage dealt over 20 seconds of 1000 is now correct.
- Increased the damage per attack on all upgrades from 100 (150 in total) to 120 (180 in total).
- :
- Removed the passive ability Looter:
- Former description: As long as the unit attacks a building, a certain amount of the target's original power costs depending on its current life points are gained as power.
- Added a new passive ability Gang up!:
- The unit will join a gang with other Orcs within a 25m radius. When being surrounded by at least 3 Orcs, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.
- Added passive ability Group Pressure:
- Unit is immune to Unity and its effects.
- :
- Increased the average damage dealt over 20 seconds from 720 to 750.
- Passive ability Gang up!:
- Changed dependency from other Thugs to units with the classification
Orc
.
- Changed dependency from other Thugs to units with the classification
- :
- Autocast ability Flamethrower:
- Improved description to be more consistent.
- :
- Changed the card's affinity from Shadow to Frost and adjusted the internal classification accordingly.
- Autocast ability Blessed Flamethrower:
- Now also damages flying units.
- Flamethrower used to be an identical shared ability of both affinities and is now a unique affinity ability.
- Now also damages flying units.
- Removed the passive ability Tainted Death:
- Former description: When the unit is destroyed it will explode dealing 1000 damage to enemies in a 25m radius, up to 3000 in total.
- :
- Autocast ability Bomb Delivery:
- Increased rotational aiming speed from 45 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- Removed the passive ability Siege:
- Former description: Deals 50% more damage against structures.
- Added a new passive ability Infused Rage:
- Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 10 seconds.
- :
- Autocast ability Blessed Bomb Delivery:
- Increased rotational aiming speed from 45 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- / :
- Increased the unit's life points from 780 to 820.
- Passive ability Bloodlust:
- Increased the buff duration from 20 seconds to 25 seconds.
- :
- Increased the average damage dealt over 20 seconds from 940 to 1000.
- Passive ability Chitin Shell:
- Increased the damage reduction from 15 / 17 / 20 / 25% to 20 / 22 / 25 / 30%.
- / :
- Passive ability Infused Incentive / Gifted Incentive:
- Increased the buff duration from 15 / 20 / 20 / 20 seconds to 20 / 25 / 25 / 25 seconds.
- :
- Blessed Sharing:
- Decreased the damage reduction from 25% to 20%.
- :
- Gifted Sharing:
- Increased the regeneration per 2 seconds from 40 life points to 50 life points.
- :
- Decreased the card's power cost from 130 to 120 power.
- Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 111 to 102 power.
- Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
- Decreased the unit's life points from 1350 to 1250.
- Passive ability Infused Liquids:
- Increase damage per wave from 130 (520 in total) to 160 (960 in total).
- :
- Decreased the card's power cost from 130 to 120 power.
- Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 111 to 102 power.
- Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
- Decreased the unit's life points from 1350 to 1250.
- Passive ability Gifted Liquids:
- Increase the strength of the heal per wave from 250 to 300.
- / :
- Autocast ability Power Flux:
- Increased the damage per attack from 90 (135 in total) to 108 (162 in total).
- The attack value of total damage dealt over 20 seconds was thus changed from 750 to 900.
- The attack radius is now applied to the unit hit instead of the squad's center.
- Increased the damage per attack from 90 (135 in total) to 108 (162 in total).
- :
- Active ability Conflagrate:
- Decreased the activation cost from 50 power to 30 power.
- :
- Protective Ice:
- Affected units can no longer be knocked back.
- Improved descriptions to be more consistent.
- :
- Active ability Gifted Sigil:
- Increased Shield regeneration per second from 25 to 35 on all upgrades.
- Decreased the base construction time from 20 to 10 seconds.
- This is visualized by the added passive ability Fast Construction:
- Construction time is reduced by 50%.
- This is visualized by the added passive ability Fast Construction:
- Passive ability Corpse Gathering:
- Increased maximum corpse storage from 2500 to 4500.
- Increased the effect radius from 25m to 30m.
- Passive ability Infused Potion:
- Increased the damage buff from 30% to 40%.
- Increased the effect radius from 25m to 30m.
- Increased required life points per potion from 245 / 220 / 200 / 180 to 465 / 440 / 420 / 400.
- Added missing upgrade descriptions for required life points reduction.
- Added a new active ability Soul Suction:
- Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.
- Decreased the base construction time from 20 to 10 seconds.
- This is visualized by the added passive ability Fast Construction:
- Construction time is reduced by 50%.
- This is visualized by the added passive ability Fast Construction:
- Passive ability Corpse Gathering:
- Increased maximum corpse storage from 2500 to 4500.
- Increased the effect radius from 25m to 30m.
- Passive ability Tainted Poison:
- Increased the damage over time from 30 to 40 per second on all upgrades.
- Increased the effect radius from 25m to 30m.
- Increased required life points per potion from 245 / 220 / 200 / 180 to 465 / 440 / 420 / 400.
- Added missing upgrade descriptions for required life points reduction.
- Added a new active ability Soul Suction:
- Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.
- / :
- Increased the building's life points from 4500 to 5400.
- Autocast ability Ground Attack:
- Improved description to be more consistent.
- :
- Active ability Burnout:
- Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
- Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
- Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
- Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
- Added a visual effect for the debuff duration.
- Improved descriptions and status bar tooltips to be more consistent.
Test Server Card Entity Changes[]
Disclaimer: This is card is exclusively available on the test server.
- Added this much stronger version of for testing purposes.
Map Changes[]
PvE Changes[]
Systematic Changes[]
- Achievement Triggers
- The following maps received various internal script additions to allow for the tracking of new achievements: