Skylords Reborn
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This patch went live on 01 January 2021 and is the first patch that contains major balancing changes.[1]

General Changes[]

  • Added the option to select the reward distribution mode also for single player campaign.

General Fixes[]

  • Fixed wrong amount of gained elo displayed after a ranked PvP match.
  • Hotfixes: These few changes were pushed a few hours after the release of the patch.

Card Changes[]

There are 4 types of changes:

  • Balancing Change: The general type of change with balancing in mind.
  • QoL Change: A change aiming to make use of the card more player friendly.
  • Bug Fix: A change made to correct unintended behavior or functionality.
  • System Change: A change that would fall into one of the categories above but affects a big number of cards at the same time.
Subject Description Type
Adjustment of Card Classification: System Change
Adjustment of Construction Time Display: System Change
Adjustment of Legendary Play-Out restriction:
  • Removed the restriction that legendary cards can only be on the playing field once at a time. They can now be played simultaneously once per team, allowing them to be used at least once by both teams in PvP at the same time.
System Change
Alignment of Ability Ordering System Change
Removal of automatic Goto-Command System Change
Removal of Mode Change Cancel
  • Mode Changes like Forsaken Card Icon Forsaken's Forsaken Frenzy Ability Icon Frenzy or Spikeroot Card Icon Spikeroot's Spikeroot Root Ability Icon Root are no longer interruptable.
    • Bug Fix: Thus spamming mode change will no longer accumulate lots of void power if the ability has a cost.
System Change
Amazon Card IconAffinity Orb Frost Amazon (Frost) /
Amazon Card IconAffinity Orb Nature Amazon (Nature)
  • Decreased the card's energy cost from 80 to 75 power.
  • Increased the average damage dealt over 20 seconds by a flat 40 from from 575 / 630 / 660 / 730 to 615 / 670 / 700 / 770.
Balancing Change
Artillery Card IconAffinity Orb Shadow Artillery (Shadow)
  • Autocast ability Boom Bomb:
    • Cannon was visually not rotating properly to fire at targets.
Bug Fix
Aura of Corruption Card Icon Aura of Corruption
  • Mischievous Aura:
    • Added a status bar icon on units currently within the active area of effect.
    • Fixed spelling errors on Russian card description.
QoL Change
Bandit Stalker Card IconAffinity Orb Nature Bandit Stalker (Nature)
  • Decreased the card's energy cost from 70 energy to 60 energy.
  • Increased the average damage dealt over 20 seconds from 750 to 900.
  • Decreased unit's health points by a flat 70 across upgrades from 660 / 680 / 730 / 790 to 590 / 610 / 660 / 720.
Balancing Change
Bandit Stalker Card IconAffinity Orb Shadow Bandit Stalker (Shadow)
  • Decreased the card's energy cost from 70 energy to 60 energy.
  • Increased the average damage dealt over 20 seconds from 750 to 900.
  • Decreased unit's health points by a flat 70 across upgrades from 660 / 680 / 730 / 790 to 590 / 610 / 660 / 720.
  • Added new passive ability Tainted Bite:
    • Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.
Balancing Change
Batariel Card IconAffinity Orb Shadow Batariel (Shadow)
  • Passive ability Tainted Purgatory:
    • Batariel now properly cycles through his 3 rage stages.
    • Basic Description: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
      • During the first stage he applies a damaging aura around him, dealing 100 damage per second.
      • During the second stage he additionally applies a debuff to surrounding enemy entities. Each instance of damage they take will be increased by a flat 35 damage. Thus his damaging aura will deal 135 damage.
      • During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75 flat damage. Thus his damaging aura will deal 175 damage.
Bug Fix
Battleship Card Icon Battleship
  • Decreased energy cost 300 to 260.
  • Active ability Battleship Barrage Ability Icon Barrage:
    • Decreased activation cost from 100 to 50 energy.
  • Added new passive ability Full Speed ahead!:
    • When under the effect of an Ice Shield the unit gains fast movement speed (8).
Balancing Change
Blaster Cannon Card IconAffinity Orb Fire Blaster Cannon (Fire) /
Blaster Cannon Card IconAffinity Orb Shadow Blaster Cannon (Shadow)
  • Fixed spelling errors on Russian card description.
  • Autocast ability Baneful Bolts:
    • Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
Bug Fix
Boom Brothers Card Icon Boom Brothers
  • Active ability Boom Brothers BOOM Ability Icon BOOM:
    • Increased damage from 850 / 900 / 1000 / 1100 (2100 / 2200 / 2400 / 2640 in total) to 2150 / 2200 / 2300 / 2400 (2660 / 2760 / 2960 / 3200 in total).
Balancing Change
Comet Catcher Card Icon Comet Catcher
  • Lowered construction time from 30 to 20 seconds to match default construction speed.
Balancing Change
Construction Hut Card Icon Construction Hut
  • Passive ability Maintenance:
    • Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
    • Updated tooltips to match actual construction time speed up and changed it from actual 50% / 50% / 50% / 45% to 45% / 45% / 45% / 50%.
Bug Fix
Crystal Fiend Card IconAffinity Orb Nature Crystal Fiend (Nature)
  • Removed a star on upgrade 2 in the status bar icon tooltip of units affected by Crystal Fiend Gifted Use it well Ability Icon Gifted Use it well to correctly reflect the upgrade of the card.
Bug Fix
Curse Well Card Icon Curse Well
  • Increased the card's energy cost from 160 / 160 / 160 / 150 to 210 / 210 / 210 / 200.
Balancing Change
Deathglider Card IconAffinity Orb Frost Deathglider (Frost) /
Deathglider Card IconAffinity Orb Nature Deathglider (Nature)
  • Autocast ability Blessed/Gifted Shriek:
    • Knockback pattern changed to that of the Frost Mage Card Icon Frost Mage (Small units no longer spread too much and end up taking no damage).
Bug Fix
Decomposer Card Icon Decomposer
  • Active ability Decomposer Shred them! Ability Icon Shred them!:
    • Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
    • Updated tooltips to match actual conversion rate to power pool and changed it from actual 30% / 40% / 50% / 50% to 20% / 30% / 40% / 50%.
Bug Fix
Defense Tower Card Icon Defense Tower
  • Autocast ability Frost Bolt:
    • Increased damage from 50 / 55 / 60 / 68 (75 / 80 / 90 / 102 in total) to 60 / 65 / 70 / 78 per hit (90 / 95 / 105 / 117 in total).
    • Respectively adjusted the card's attack value from 640 / 670 / 740 / 850 to 750 / 800 / 875 / 975.
Balancing Change
Dryad Card IconAffinity Orb Nature Dryad (Nature)
  • Passive ability Card Icon Passive Affinity Nature Gifted Genius Loci:
    • Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
Balancing Change
Eliminator Card IconAffinity Orb Fire Eliminator (Fire) /
Eliminator Card IconAffinity Orb Frost Eliminator (Frost)
Balancing Change
Stonekin Earthkeeper Entity Icon Stonekin Earthkeeper
  • Disclaimer: This is about the NPC unit and not the playable card Earthkeeper Card IconAffinity Orb Fire Earthkeeper (Fire) / Earthkeeper Card IconAffinity Orb Frost Earthkeeper (Frost).
  • During the application duration of his Ice Shield, it is for some cases no longer constantly refreshing its strength.
Bug Fix
Emberstrike Card Icon Emberstrike
  • Active ability Emberstrike Fire Lance Ability Icon Fire Lance:
    • Decreased activation cost from 50 to 20 energy.
    • Decreased cooldown from 30 to 20 seconds.
    • Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
  • Passive ability Firey Birth:
    • Unit is now always being spawned undazed.
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
    • Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).
Balancing Change
Fire Sphere Card Icon Fire Sphere
  • Decreased the card's energy cost from 150 energy to 120 energy.
  • Increased total card charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
  • Massive Explosion:
    • Changed damage from 2240 / 2360 / 2600 / 2900 (6730 / 7100 / 7800 / 8600 in total) to 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total).
    • Reduced cooldown from 20 seconds to 10 seconds.
  • Changed the Card ID from 729 to 1664.
Balancing Change
Fire Worm Card Icon Fire Worm
  • Passive ability Percussive Birth:
    • Unit is now always being spawned undazed.
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
Balancing Change
Forest Elder Card IconAffinity Orb Nature Forest Elder (Nature) /
Forest Elder Card Icon Forest Elder (Shadow)
  • Active ability Forest Elder Forest's Charm Ability Icon Forest's Charm:
    • Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
    • Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
    • Increased the duration from 20 to 30 seconds.
    • Increased the cooldown from 30 to 60 seconds.
Balancing Change
Frost Bite Card IconAffinity Orb Shadow Frost Bite (Shadow)
  • Tainted Slowdown:
    • Debuff no longer lasts infinitely.
Bug Fix
Glyph of Frost Card Icon Glyph of Frost
  • Decreased the card's energy cost from 50 to 45 power.
  • Mark of Frost:
    • Increased number of potential affectable targets from 5 / 5 / 5 / 7 to 7 / 7 / 7 / 9.
Balancing Change
Grim Bahir Card IconAffinity Orb Fire Grim Bahir (Fire)
  • Health points gained on upgrade 1 have been increased by 10 and health points gained on upgrade 2 have been decreased by 10, so that it matches the other affinity.
    • New health points overview per upgrade for both affinities: 2710 / 2860 / 3140 / 3450
Bug Fix
Grim Bahir Card IconAffinity Orb Fire Grim Bahir (Fire) /
Grim Bahir Card IconAffinity Orb Nature Grim Bahir (Nature)
  • Autocast Infectious Spit:
    • Added an icon with a timer to the Nether Crawlers' status bar indicating their remaining time until they die.
QoL Change
Grimvine Card Icon Grimvine
  • Active ability Grimvine Strangling Vines Ability Icon Strangling Vines:
    • Reduced activation cost from 100 to 25 energy.
    • The (hidden) cap on how many units can be affected has been removed.
Balancing Change
Imperials Card Icon Imperials
  • Toggle ability Imperials Defensive Stance Ability Icon Defensive Stance:
    • Reduced the toggle cost from 30 to 20 energy.
Balancing Change
Inferno Card Icon Inferno
  • Increased total card charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
Balancing Change
Ironclad Card IconAffinity Orb Fire Ironclad (Fire)
  • Active ability Ironclad Infused Winterfall Ability Icon Infused Winterfall:
    • The status bar icon tooltip on the casting Ironclad displayed a wrong percentage and has been corrected for all upgrades.
Bug Fix
Lifestream Card Icon Lifestream
  • Lowered construction time from 30 to 20 seconds to match default construction speed.
Balancing Change
Lost Horror Card IconAffinity Orb Fire Lost Horror (Fire)
  • Active ability Lost Horror Revenant's Doom Ability Icon Revenant's Doom:
    • Now properly spawns the fire affinity as revenant and no longer the nature affinity variant.
Bug Fix
Magma Fiend Card Icon Magma Fiend
  • The passive ability Slow is now properly shown on the card and explained in its tooltip.
QoL Change
Mindweaver Card Icon Mindweaver
  • Active ability Mindweaver Edict of Command Ability Icon Edict of Command:
    • Reduced activation cost from 100 to 30 energy.
Balancing Change
Mortar Tower Card Icon Mortar Tower
  • Active ability Mortar Tower Mortar Attack Ability Icon Mortar Attack:
    • Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.
Balancing Change
Mountain Rowdy Card IconAffinity Orb Frost Mountain Rowdy (Frost) /
Mountain Rowdy Card IconAffinity Orb Shadow Mountain Rowdy (Shadow)
  • Decreased the card's power cost from 60 to 55 power.
Balancing Change
Mutating Maniac Card IconAffinity Orb Fire Mutating Maniac (Fire) /
Mutating Maniac Card IconAffinity Orb Nature Mutating Maniac (Nature)
  • Decreased the card's energy cost from 140 to 120.
  • Active ability Toxic Cloud:
    • Reduced activation cost from 100 / 100 / 90 / 90 to 60 / 60 / 50 / 50 energy.
  • Transformation:
    • Now properly costs energy and the transformed unit properly binds power.
Balancing Change
Nether Warp Card IconAffinity Orb Nature Nether Warp (Nature) /
Nether Warp Card IconAffinity Orb Frost Nether Warp (Frost)
  • Blessed / Gifted Teleport:
    • Healing and teleport immunity is now applied correctly (for 10 seconds).
Bug Fix
Nightshade Plant Card IconAffinity Orb Nature Nightshade Plant (Nature) /
Nightshade Plant Card IconAffinity Orb Shadow Nightshade Plant (Shadow)
  • Increased card's health points and attack to be the inverse of Grimvine Card Icon Grimvine's statistics across upgrades:
    • Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
    • Health points increased from 5300 on all upgrades to 5800 on all upgrades.
  • Now properly counts as Forestkin creature for interactions with both affinities of Amazon Card Icon Amazon.
Balancing Change
Nomad Card IconAffinity Orb Fire Nomad (Fire) /
Nomad Card IconAffinity Orb Nature Nomad (Nature)
  • Active ability Nomad Sky Scare Ability Icon Sky Scare:
    • Reduced activation cost from -- / 100 / 100 / 90 to -- / 80 / 80 / 70.
Balancing Change
Northern Keep Card IconAffinity Orb Fire Northern Keep (Fire) /
Northern Keep Card IconAffinity Orb Frost Northern Keep (Frost)
  • Autocast ability Glacial Shot:
    • Splash damage on upgrade 3 reduced to 108 from 180.
Balancing Change
Northstar Card IconAffinity Orb Frost Northstar (Frost) /
Northstar Card IconAffinity Orb Nature Northstar (Nature)
  • Adjusted the card's energy cost from 40 on all upgrades to 50 / 40 / 40 / 40.
  • Adjusted construction time per upgrade from 20 / 15 / 10 / 10 to 20 / 10 / 10 / 10 seconds.
QoL Change
Noxious Cloud Card Icon Noxious Cloud
  • Intoxication:
    • Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
Bug Fix
Parasite Swarm Card Icon Parasite Swarm
  • Autocast ability Mind Blast:
    • Changed displayed attack value from 780 to 800. Actual damage dealt was not changed.
Bug Fix
Phase Tower Card Icon Phase Tower
  • Autocast ability Shadow Bolts:
    • Decreased damage from 110 (160 in total) to 95 (140 in total).
Balancing Change
Primeval Watcher Card Icon Primeval Watcher
  • Autocast ability "Gaze of the Watcher":
    • Increased damage to the first target from 500 to 600.
    • Respectively adjusted the card's attack value on all upgrades from 5550 to 6550.
      • The damage reduction formula on subsequent targets is left unchanged (from 500 / 240 / 160 / 106 / 71 to 600 / 288 / 192 / 127 / 84.
Balancing Change
Promise of Life Card IconAffinity Orb Frost Promise of Life (Frost) /
Promise of Life Card IconAffinity Orb Nature Promise of Life (Nature)
  • Blessed/ Gifted Revive:
    • Does no longer check if certain card play conditions are met, hence units always get revived now.
QoL Change
Second Chance Card IconAffinity Orb Nature Second Chance (Nature) /
Second Chance Card IconAffinity Orb Shadow Second Chance (Shadow)
  • Gifted/ Tainted Global Revive:
    • Does no longer check if certain card play conditions are met, hence units always get revived now.
QoL Change
Shadow Worm Card Icon Shadow Worm
  • Changed the unit's displayed attack type from L counter to XL counter.
  • Fixed minor issues regarding the card's ATK value.
    • Changed attack speed from 3s to 2.5s, in order to match the displayed 4000 ATK.
  • Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
  • Toggle ability Shadow Worm Mass Disintegration Ability Icon Mass Disintegration:
    • The first target does no longer incur the disintegration self-damage.
    • Disintegration self-damage per target has been lowered by a flat 10 from 70 / 60 / 50 / 45 to 60 / 50 / 40 / 35.
Balancing Change
Shrine of Martyrs Card Icon Shrine of Martyrs
  • Active ability Shrine of Martyrs Shield of the Martyr Ability Icon Shield of the Martyr reworked to active ability Shrine of Martyrs Blessing of the Martyr Ability Icon Blessing of the Martyr:
    • Whenever an enemy unit is frozen 4% / 4% / 6% / 8% of the current void power will be transferred back to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
Balancing Change
Shrine of Memory Card Icon Shrine of Memory
  • Active ability Shrine of Memory Echoes of the Past Ability Icon Echoes of the Past:
    • Now allow different team members to activate the ability of their own shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.
Balancing Change
Soul Splicer Card IconAffinity Orb Fire Soul Splicer (Fire)
  • Passive ability Infused Necromancy:
    • Increased the granted damage buff to units from 25% to 50%.
Balancing Change
Soul Splicer Card IconAffinity Orb Fire Soul Splicer (Fire)
  • Passive ability Infused Necromancy:
    • The status bar icon on units still affected, no longer gets invisible, if the status bar is updated after the originally granting Soul Splicer has been destroyed.
    • Units already in the vicinity before the Soul Splicer had gathered souls, no longer need to leave the radius to get the buff applied.
Bug Fix
Soulhunter Card IconAffinity Orb Frost Soulhunter (Frost) /
Soulhunter Card IconAffinity Orb Shadow Soulhunter (Shadow)
  • Passive ability Blessed Birth / Tainted Birth:
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
Balancing Change
Spearmen Card Icon Spearmen
  • Toggle ability Spearmen Weapon Change Ability Icon Weapon Change:
    • Reduced the toggle cost from 10 to 0 energy.
Balancing Change
Sunstriders Card Icon Sunstriders
  • Active ability Sunstriders Suppression Fire Ability Icon Suppression Fire:
    • Corrected a small typo in the English ability name.
Bug Fix
Swiftclaw Card Icon Swiftclaw
  • Decreased the card's energy cost from 80 to 70 power.
  • Decreased the average damage dealt over 20 seconds from 660 to 600.
Balancing Change
Sylvan Gate Card IconAffinity Orb Fire Sylvan Gate (Fire)
  • Passive ability Infused Linked Fire:
    • It is now properly affecting both affinities of Treespirit Card Icon Treespirit and is also displayed in the Treespirit's status bar.
Bug Fix
The Incredible Mo Card Icon The Incredible Mo
  • Activatable global aura The Incredible Mo The Benevolent Mo Ability Icon The Benevolent Mo:
    • Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
Balancing Change
Thugs Card Icon Thugs
  • Increased the average damage dealt over 20 seconds from 660 to 720.
  • Passive ability Looter:
    • Has been changed to no longer work against units, but only against buildings.
Balancing Change
Treespirit Card IconAffinity Orb Nature Treespirit (Nature)
  • Autocast ability Gifted Thorns:
    • Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
    • Updated the description to correctly state, that the poison lasts 4 seconds, not 5.
Balancing Change
Treespirit Card IconAffinity Orb Shadow Treespirit (Shadow)
  • Autocast ability Tainted Thorns:
    • Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
Balancing Change
Twilight Creeper Card IconAffinity Orb Fire Twilight Creeper (Fire)
  • Autocast ability Tainted Spit:
    • Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.
Bug Fix
Twilight Hag Card IconAffinity Orb Fire Twilight Hag (Fire) /
Twilight Hag Card IconAffinity Orb Nature Twilight Hag (Nature)
  • Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
  • Active ability Twilight Hag Infused Femme Fatale Ability Icon Old Infused Femme Fatale / Twilight Hag Gifted Femme Fatale Ability Icon Old Gifted Femme Fatale:
    • Reduced activation cost from 100 to 50 energy.
    • Adjusted effect radius to match the animation radius by increasing it from 20m to 30m.
Balancing Change
Unity Card IconAffinity Orb Nature Unity (Nature) /
Unity Card IconAffinity Orb Frost Unity (Frost):
  • Increased total card charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
  • Gifted / Blessed Sharing:
    • Increased number of affected targets from 5 to 8 targets.
Balancing Change
Viridya Card Icon Viridya
  • Active ability Viridya Call Treespirit Ability Icon Call Treespirit:
    • Adjusted description of the tooltip to be more clear on different upgrades.
QoL Change
Werebeasts Card Icon Werebeasts
  • Decreased the card's energy cost from 75 to 65 power.
  • Reduced health points by 30 from 600 to 570.
Balancing Change
Winter Witch Card Icon Winter Witch
  • Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
  • Increased her total health points from 1350 to 1700.
  • Active ability Winter Witch Gift of Winter Ability Icon Gift of Winter:
    • Reduced activation cost from 100 to 65 energy.
    • Increased the shield strength from 1250 / 1350 / 1500 / 1500 to 1350 / 1500 / 1800 / 1800.
    • Cooldown increased from 20 to 30 seconds.
    • After a 0.5 second delay, Winter Witch can now cast the shields at a target location 30 meters around her, the shield application area lasts for a maximum of 30 seconds or until the maximum of shields has been applied, during that time the Winter Witch can now move around freely.
Balancing Change

References[]

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