Subject
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Description
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Type
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Adjustment of Card Classification: |
- Corrected the class of a few spell cards. Functionality remains the same.
- The following cards were changed from Arcane to Spell:
- The following cards were changed from Arcane to Enchantment:
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System Change
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Adjustment of Construction Time Display: |
- If a building has a construction time that deviates from the standard 20 seconds, a passive ability was added:
- Rapid Construction:
Construction time is reduced by 85%.
- Accelerated Construction:
Construction time is reduced by 50%.
- Slowed Construction:
Construction time is increased by 50%.
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System Change
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Adjustment of Legendary Play-Out restriction: |
- Removed the restriction that legendary cards can only be on the playing field once at a time. They can now be played simultaneously once per team, allowing them to be used at least once by both teams in PvP at the same time.
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System Change
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Alignment of Ability Ordering |
- Streamlined inconsistent ordering (and default shortcuts) of abilities for different affinities and non-promo/promo versions of the following cards:
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System Change
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Removal of automatic Goto-Command |
- Removed the after spawning automatically issued Goto-Command for all cards (including the following most relevant):
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System Change
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Removal of Mode Change Cancel |
- Mode Changes like Forsaken's Frenzy or Spikeroot's Root are no longer interruptable.
- Bug Fix: Thus spamming mode change will no longer accumulate lots of void power if the ability has a cost.
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System Change
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Amazon (Frost) / Amazon (Nature) |
- Decreased the card's energy cost from 80 to 75 power.
- Increased the average damage dealt over 20 seconds by a flat 40 from from 575 / 630 / 660 / 730 to 615 / 670 / 700 / 770.
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Balancing Change
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Artillery (Shadow) |
- Autocast ability Boom Bomb:
- Cannon was visually not rotating properly to fire at targets.
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Bug Fix
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Aura of Corruption |
- Mischievous Aura:
- Added a status bar icon on units currently within the active area of effect.
- Fixed spelling errors on Russian card description.
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QoL Change
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Bandit Stalker (Nature) |
- Decreased the card's energy cost from 70 energy to 60 energy.
- Increased the average damage dealt over 20 seconds from 750 to 900.
- Decreased unit's health points by a flat 70 across upgrades from 660 / 680 / 730 / 790 to 590 / 610 / 660 / 720.
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Balancing Change
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Bandit Stalker (Shadow) |
- Decreased the card's energy cost from 70 energy to 60 energy.
- Increased the average damage dealt over 20 seconds from 750 to 900.
- Decreased unit's health points by a flat 70 across upgrades from 660 / 680 / 730 / 790 to 590 / 610 / 660 / 720.
- Added new passive ability Tainted Bite:
- Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.
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Balancing Change
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Batariel (Shadow) |
- Passive ability Tainted Purgatory:
- Batariel now properly cycles through his 3 rage stages.
- Basic Description: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
- During the first stage he applies a damaging aura around him, dealing 100 damage per second.
- During the second stage he additionally applies a debuff to surrounding enemy entities. Each instance of damage they take will be increased by a flat 35 damage. Thus his damaging aura will deal 135 damage.
- During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75 flat damage. Thus his damaging aura will deal 175 damage.
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Bug Fix
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Battleship |
- Decreased energy cost 300 to 260.
- Active ability Barrage:
- Decreased activation cost from 100 to 50 energy.
- Added new passive ability Full Speed ahead!:
- When under the effect of an Ice Shield the unit gains fast movement speed (8).
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Balancing Change
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Blaster Cannon (Fire) / Blaster Cannon (Shadow) |
- Fixed spelling errors on Russian card description.
- Autocast ability Baneful Bolts:
- Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
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Bug Fix
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Boom Brothers |
- Active ability BOOM:
- Increased damage from 850 / 900 / 1000 / 1100 (2100 / 2200 / 2400 / 2640 in total) to 2150 / 2200 / 2300 / 2400 (2660 / 2760 / 2960 / 3200 in total).
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Balancing Change
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Comet Catcher |
- Lowered construction time from 30 to 20 seconds to match default construction speed.
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Balancing Change
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Construction Hut |
- Passive ability Maintenance:
- Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
- Updated tooltips to match actual construction time speed up and changed it from actual 50% / 50% / 50% / 45% to 45% / 45% / 45% / 50%.
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Bug Fix
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Crystal Fiend (Nature) |
- Removed a star on upgrade 2 in the status bar icon tooltip of units affected by Gifted Use it well to correctly reflect the upgrade of the card.
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Bug Fix
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Curse Well |
- Increased the card's energy cost from 160 / 160 / 160 / 150 to 210 / 210 / 210 / 200.
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Balancing Change
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Deathglider (Frost) / Deathglider (Nature) |
- Autocast ability Blessed/Gifted Shriek:
- Knockback pattern changed to that of the Frost Mage (Small units no longer spread too much and end up taking no damage).
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Bug Fix
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Decomposer |
- Active ability Shred them!:
- Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
- Updated tooltips to match actual conversion rate to power pool and changed it from actual 30% / 40% / 50% / 50% to 20% / 30% / 40% / 50%.
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Bug Fix
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Defense Tower |
- Autocast ability Frost Bolt:
- Increased damage from 50 / 55 / 60 / 68 (75 / 80 / 90 / 102 in total) to 60 / 65 / 70 / 78 per hit (90 / 95 / 105 / 117 in total).
- Respectively adjusted the card's attack value from 640 / 670 / 740 / 850 to 750 / 800 / 875 / 975.
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Balancing Change
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Dryad (Nature) |
- Passive ability Gifted Genius Loci:
- Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
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Balancing Change
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Eliminator (Fire) / Eliminator (Frost) |
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Balancing Change
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Stonekin Earthkeeper |
- Disclaimer: This is about the NPC unit and not the playable card Earthkeeper (Fire) / Earthkeeper (Frost).
- During the application duration of his Ice Shield, it is for some cases no longer constantly refreshing its strength.
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Bug Fix
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Emberstrike |
- Active ability Fire Lance:
- Decreased activation cost from 50 to 20 energy.
- Decreased cooldown from 30 to 20 seconds.
- Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
- Passive ability Firey Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
- Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).
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Balancing Change
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Fire Sphere |
- Decreased the card's energy cost from 150 energy to 120 energy.
- Increased total card charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
- Massive Explosion:
- Changed damage from 2240 / 2360 / 2600 / 2900 (6730 / 7100 / 7800 / 8600 in total) to 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total).
- Reduced cooldown from 20 seconds to 10 seconds.
- Changed the Card ID from 729 to 1664.
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Balancing Change
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Fire Worm |
- Passive ability Percussive Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
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Balancing Change
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Forest Elder (Nature) / Forest Elder (Shadow) |
- Active ability Forest's Charm:
- Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
- Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
- Increased the duration from 20 to 30 seconds.
- Increased the cooldown from 30 to 60 seconds.
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Balancing Change
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Frost Bite (Shadow) |
- Tainted Slowdown:
- Debuff no longer lasts infinitely.
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Bug Fix
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Glyph of Frost |
- Decreased the card's energy cost from 50 to 45 power.
- Mark of Frost:
- Increased number of potential affectable targets from 5 / 5 / 5 / 7 to 7 / 7 / 7 / 9.
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Balancing Change
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Grim Bahir (Fire) |
- Health points gained on upgrade 1 have been increased by 10 and health points gained on upgrade 2 have been decreased by 10, so that it matches the other affinity.
- New health points overview per upgrade for both affinities: 2710 / 2860 / 3140 / 3450
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Bug Fix
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Grim Bahir (Fire) / Grim Bahir (Nature) |
- Autocast Infectious Spit:
- Added an icon with a timer to the Nether Crawlers' status bar indicating their remaining time until they die.
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QoL Change
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Grimvine |
- Active ability Strangling Vines:
- Reduced activation cost from 100 to 25 energy.
- The (hidden) cap on how many units can be affected has been removed.
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Balancing Change
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Imperials |
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Balancing Change
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Inferno |
- Increased total card charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
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Balancing Change
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Ironclad (Fire) |
- Active ability Infused Winterfall:
- The status bar icon tooltip on the casting Ironclad displayed a wrong percentage and has been corrected for all upgrades.
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Bug Fix
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Lifestream |
- Lowered construction time from 30 to 20 seconds to match default construction speed.
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Balancing Change
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Lost Horror (Fire) |
- Active ability Revenant's Doom:
- Now properly spawns the fire affinity as revenant and no longer the nature affinity variant.
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Bug Fix
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Magma Fiend |
- The passive ability Slow is now properly shown on the card and explained in its tooltip.
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QoL Change
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Mindweaver |
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Balancing Change
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Mortar Tower |
- Active ability Mortar Attack:
- Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.
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Balancing Change
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Mountain Rowdy (Frost) / Mountain Rowdy (Shadow) |
- Decreased the card's power cost from 60 to 55 power.
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Balancing Change
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Mutating Maniac (Fire) / Mutating Maniac (Nature) |
- Decreased the card's energy cost from 140 to 120.
- Active ability Toxic Cloud:
- Reduced activation cost from 100 / 100 / 90 / 90 to 60 / 60 / 50 / 50 energy.
- Transformation:
- Now properly costs energy and the transformed unit properly binds power.
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Balancing Change
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Nether Warp (Nature) / Nether Warp (Frost) |
- Blessed / Gifted Teleport:
- Healing and teleport immunity is now applied correctly (for 10 seconds).
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Bug Fix
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Nightshade Plant (Nature) / Nightshade Plant (Shadow) |
- Increased card's health points and attack to be the inverse of Grimvine's statistics across upgrades:
- Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
- Health points increased from 5300 on all upgrades to 5800 on all upgrades.
- Now properly counts as Forestkin creature for interactions with both affinities of Amazon.
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Balancing Change
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Nomad (Fire) / Nomad (Nature) |
- Active ability Sky Scare:
- Reduced activation cost from -- / 100 / 100 / 90 to -- / 80 / 80 / 70.
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Balancing Change
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Northern Keep (Fire) / Northern Keep (Frost) |
- Autocast ability Glacial Shot:
- Splash damage on upgrade 3 reduced to 108 from 180.
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Balancing Change
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Northstar (Frost) / Northstar (Nature) |
- Adjusted the card's energy cost from 40 on all upgrades to 50 / 40 / 40 / 40.
- Adjusted construction time per upgrade from 20 / 15 / 10 / 10 to 20 / 10 / 10 / 10 seconds.
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QoL Change
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Noxious Cloud |
- Intoxication:
- Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
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Bug Fix
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Parasite Swarm |
- Autocast ability Mind Blast:
- Changed displayed attack value from 780 to 800. Actual damage dealt was not changed.
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Bug Fix
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Phase Tower |
- Autocast ability Shadow Bolts:
- Decreased damage from 110 (160 in total) to 95 (140 in total).
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Balancing Change
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Primeval Watcher |
- Autocast ability "Gaze of the Watcher":
- Increased damage to the first target from 500 to 600.
- Respectively adjusted the card's attack value on all upgrades from 5550 to 6550.
- The damage reduction formula on subsequent targets is left unchanged (from 500 / 240 / 160 / 106 / 71 to 600 / 288 / 192 / 127 / 84.
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Balancing Change
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Promise of Life (Frost) / Promise of Life (Nature) |
- Blessed/ Gifted Revive:
- Does no longer check if certain card play conditions are met, hence units always get revived now.
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QoL Change
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Second Chance (Nature) / Second Chance (Shadow) |
- Gifted/ Tainted Global Revive:
- Does no longer check if certain card play conditions are met, hence units always get revived now.
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QoL Change
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Shadow Worm |
- Changed the unit's displayed attack type from L counter to XL counter.
- Fixed minor issues regarding the card's ATK value.
- Changed attack speed from 3s to 2.5s, in order to match the displayed 4000 ATK.
- Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
- Toggle ability Mass Disintegration:
- The first target does no longer incur the disintegration self-damage.
- Disintegration self-damage per target has been lowered by a flat 10 from 70 / 60 / 50 / 45 to 60 / 50 / 40 / 35.
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Balancing Change
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Shrine of Martyrs |
- Active ability Shield of the Martyr reworked to active ability Blessing of the Martyr:
- Whenever an enemy unit is frozen 4% / 4% / 6% / 8% of the current void power will be transferred back to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
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Balancing Change
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Shrine of Memory |
- Active ability Echoes of the Past:
- Now allow different team members to activate the ability of their own shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.
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Balancing Change
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Soul Splicer (Fire) |
- Passive ability Infused Necromancy:
- Increased the granted damage buff to units from 25% to 50%.
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Balancing Change
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Soul Splicer (Fire) |
- Passive ability Infused Necromancy:
- The status bar icon on units still affected, no longer gets invisible, if the status bar is updated after the originally granting Soul Splicer has been destroyed.
- Units already in the vicinity before the Soul Splicer had gathered souls, no longer need to leave the radius to get the buff applied.
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Bug Fix
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Soulhunter (Frost) / Soulhunter (Shadow) |
- Passive ability Blessed Birth / Tainted Birth:
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
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Balancing Change
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Spearmen |
- Toggle ability Weapon Change:
- Reduced the toggle cost from 10 to 0 energy.
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Balancing Change
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Sunstriders |
- Active ability Suppression Fire:
- Corrected a small typo in the English ability name.
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Bug Fix
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Swiftclaw |
- Decreased the card's energy cost from 80 to 70 power.
- Decreased the average damage dealt over 20 seconds from 660 to 600.
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Balancing Change
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Sylvan Gate (Fire) |
- Passive ability Infused Linked Fire:
- It is now properly affecting both affinities of Treespirit and is also displayed in the Treespirit's status bar.
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Bug Fix
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The Incredible Mo |
- Activatable global aura The Benevolent Mo:
- Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
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Balancing Change
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Thugs |
- Increased the average damage dealt over 20 seconds from 660 to 720.
- Passive ability Looter:
- Has been changed to no longer work against units, but only against buildings.
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Balancing Change
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Treespirit (Nature) |
- Autocast ability Gifted Thorns:
- Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
- Updated the description to correctly state, that the poison lasts 4 seconds, not 5.
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Balancing Change
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Treespirit (Shadow) |
- Autocast ability Tainted Thorns:
- Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
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Balancing Change
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Twilight Creeper (Fire) |
- Autocast ability Tainted Spit:
- Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.
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Bug Fix
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Twilight Hag (Fire) / Twilight Hag (Nature) |
- Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
- Active ability Infused Femme Fatale / Gifted Femme Fatale:
- Reduced activation cost from 100 to 50 energy.
- Adjusted effect radius to match the animation radius by increasing it from 20m to 30m.
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Balancing Change
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Unity (Nature) / Unity (Frost): |
- Increased total card charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
- Gifted / Blessed Sharing:
- Increased number of affected targets from 5 to 8 targets.
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Balancing Change
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Viridya |
- Active ability Call Treespirit:
- Adjusted description of the tooltip to be more clear on different upgrades.
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QoL Change
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Werebeasts |
- Decreased the card's energy cost from 75 to 65 power.
- Reduced health points by 30 from 600 to 570.
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Balancing Change
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Winter Witch |
- Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
- Increased her total health points from 1350 to 1700.
- Active ability Gift of Winter:
- Reduced activation cost from 100 to 65 energy.
- Increased the shield strength from 1250 / 1350 / 1500 / 1500 to 1350 / 1500 / 1800 / 1800.
- Cooldown increased from 20 to 30 seconds.
- After a 0.5 second delay, Winter Witch can now cast the shields at a target location 30 meters around her, the shield application area lasts for a maximum of 30 seconds or until the maximum of shields has been applied, during that time the Winter Witch can now move around freely.
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Balancing Change
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