Patches are a modification to the files of Skylords Reborn, issued by Project Staff. Every patch will contain one or more of the following materials:

  • New game content: Cards, Maps etc.
  • Balance changes: Changes made to even out the power balance between cards.
  • Bug fixes: Changes made to correct unintended behavior in the game.
  • Client/Backend/development changes: Technology or configuration changes that go on behind the scenes.
  • Patch Notes: An official documentation of the changes made.

Below are patches and their changelogs listed, starting from August 2020:

Pre-Release Patch #400013

This patch went live on 25 October 2020.

General changes
  • You will now be able to choose 2 free fully upgraded and charged PvP decks every week! More information can be found in the forum announcement. The decks are also listed on the PvP section of the article Starter Decks.
  • The game will now display the "Rewards" screen instead of the "News" screen on start-up
  • Rerolled quests will now reward 70 instead of 50 BFP.
General fixes
  • Potentially resolved an issue where it could take multiple minutes until rewards were visible in the postgame screen.

Pre-Release Patch #400012

This patch went live on 18 October 2020.

General changes
  • Changed the cost of very long auctions of ultra rare cards to be 80 gold instead of 90.
General fixes
  • Fixed "Show deck" function for free PvP decks.
  • Fixed an issue where the server thought players were trading, when they were not.

Pre-Release Patch #400011

This patch went live on 14 October 2020.

General fixes
  • Fixed an issue where the wrong unlocked maps were displayed.
  • Added missing text for PvP statistics in the storybook.

Pre-Release Patch #400010

This patch went live on 05 October 2020.

General changes
General fixes
  • Fixed new players not starting out with quests.
  • Fixed Complete Quests achievement not correctly progressing in certain cases when more than one quest was completed in a single match.
  • Fixed incorrect description about free Composed PvP decks in deck creation window.
  • Fixed PvP statistics in storybook.
  • Potentially fixed "No RTTI data" error after a match.
  • Add an indication to replays of the 'Introduction' map, that they might not function properly
  • Fixed an issue with auctioning/upgrading cards contained in the tutorial deck.
Card changes
Mid-Patch Update of 12 Occtober 2020
  • Fixed "Show last opened booster" not showing ... last opened booster.
  • Fixed an issue where you lost a booster if you opened it right when the server restarted.
  • Finishing multiple quests in one match should now count properly for the "Finish quests" achievement.

Pre-Release Patch #400009

This patch went live on 01 October 2020.

General changes
  • Decreased the scroll speed inside of the window that shows the cards in a booster and made sure all promos are displayed at the top.
  • Added the promo version of the neutral cards to the boosters where possible (for example promo Rogan Kayle in Frost booster).
  • Changed upgrade disenchant G Icon gold values, more equalizing campaign map's gold reward:
    • Edition Icon Twilight Common Common cards: 50 / 300 / 900 to 140, 550, 1000
    • Edition Icon Twilight Uncommon Uncommon cards: 100 / 450 / 1500 to 150, 570, 1030
    • Edition Icon Twilight Rare Rare cards: 150 / 650 / 2500 to 160, 590, 1060
    • Edition Icon Twilight Ultra Rare Ultra Rare cards: 250 / 950 / 3500 to 170, 610, 1090
  • Added a slider for the Field of View in the graphics options.
  • Improved error handling and added localized (instead of only English) error messages.
  • Internal rework of the Quest System, so new quests can be more easily added in the future.
  • Updated Quest System Icons

Pre-Release Patch #400008

This patch went live on 10 September 2020.

General changes
  • Reduce the required time to earn the daily boost from 60 minutes to 45 minutes.
  • Decrease booster prices from 450/700/1000 BFP to 450/475/500 BFP.
  • Added Nature/Shadow (Amii) and Fire/Frost faction boosters.
  • Added thematically appropriate neutral cards to faction boosters.
  • Added a preview of all possible contents of a booster ingame.
General fixes
  • Fixed an error which froze the game after the tutorial.
Mid-Patch Update of 13 September 2020
  • Decreased the time it takes for your ranked ELO range to increase from 30 seconds to 15 seconds, effectively finding an opponent quicker when searching for ranked PvP opponents.

Pre-Release Patch #400007

This patch went live on 07 September 2020.

General changes
  • Reverted a recent change which changed how the time was counted for the rankings
General fixes
  • Fixed numerous issues related to case-sensitivity in deck names
  • Fixed a cause for gold desync in the postgame screen and in the marketplace
  • Fixed error when logging out while the marketplace screen is open
  • Added experimental fixes for the recent increase in disconnects, please report (with logs!) when you still get any disconnects!

Pre-Release Patch #400006

This patch went live on 27 August 2020.

General changes
  • Added an ingame notification when the match desyncs to notify the players of this desync. A desync is when not all players see the same thing happening in the match. Symptoms of a desync include not seeing the actions of other players, as if they were AFK. This notification hopefully prevents players who desync from blaming each other for not doing anything.
General fixes
  • Fixed being able to practically give two decks the same name.
  • Fixed numerous issues related to scratchcards (fully works now).

Pre-Release Patch #400005

This patch went live on 25 August 2020.

General changes
  • Added blinking of BattleForge in the taskbar when receiving a request, or when the lobby updates.
  • Players who left a match will still be shown in the rankings, instead of "Disconnected".
  • Added special icon (the boot) for rPvE map of the month lobbies.
  • The worldmap will now update each time you open it.
Card Changes
General fixes
  • Fixed error sometimes when starting the map editor.
  • Fixed Discord integration, to display extra information in the players status on Discord.
  • Fixed automatically saving password of your BattleForge account for easier login (This can be enabled in the config.json).
  • Fixed crash that would happen when a 13th player joined a group by setting the max group size to 12 players.
  • Fixed daily rewards not being carried over properly over multiple offline days. The same is fixed for quests.
  • Map of the month lobbies will now be properly shown as such in the open games list.
  • Fixed a crash which could occur while creating lobbies (map id 0 error).
  • Fixed russian name of "Timeless" PvE Rank.
  • Attempting to buy an expired auction should now give an appropriate error message.

Pre-Release Patch #400004

This patch went live on 21 August 2020.

General changes
  • Added tooltip to auctions in the search window informing the player about being able to click on the card to play it in the forge.
Card Changes
  • Rebalanced card charges so you more quickly have more charges:
  • Fully charging a card grants twice as much as charges as on U0 (except for 4 charges: 1+1+1+1)
    • 24 charges: 6+6+6+6 -> 12+4+4+4
    • 20 charges: 5+5+5+5 -> 10+4+3+3
    • 16 charges: 4+4+4+4 -> 8+3+3+2
    • 12 charges: 3+3+3+3 -> 6+2+2+2
    • 8 charges: 2+2+2+2 -> 4+2+1+1
    • 4 charges: 1+1+1+1 -> 1+1+1+1
  • This caused the Tutorial Deck to become stronger!
General fixes
  • Fixed numerous issues leading to ingame lag.
  • Fixed game timer not starting sometimes for single player games.
  • Fixed infamous error that would sometimes occur when opening your mailbox.
  • Fixed not being able to open gold chests on 12p maps sometimes or it sometimes opening multiple times.
  • Fixed error sometimes when selecting a PvP map in the "Choose map" section.
  • Fixed incorrect rank being displayed when searching for a player.
  • Fixed sound cues not playing when being whispered of receiving requests from other players.
  • Fixed auctions not displaying "Short" as timeleft when they were about to expire.
  • Fixed incorrectly displaying the remaining time until the reserve is full again.

Pre-Release Patch #400003

This patch went live on 12 August 2020.

General fixes
  • Anti virus issues trojan warning resolved

Pre-Release Patch #400002

This patch went live on 09 August 2020.

General changes/features
  • Added new daily reward and reserve system for gaining daily BFP.
  • Added daily booster discount after playing for a certain amount of time.
  • Added new faction boosters to the store.
  • Added 2vs2 ranked matches.
  • Added 12player PvE matches. Keep in mind 12 player matches only reward gold.
  • Added randomly generated maps to the ranked PvP maps pool.
  • Added ability to click on cards in the marketplace in order to play them in the forge.
  • Increased auction amount to 100 per player.
  • Added option for 48 hour long auctions.
  • Removed the starting 2.5h playtime quest completely.
  • Decreased required amount of ranked pvp matches to reach 100% activity from 30 to 15 matches per month.
  • Adjusted required ranks for purchasing upgrades: the required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities. The required rank can either be your PvE rank, or your highest PvP rank.
  • Added 'Suggested Decks' button in the lobby to view and select the decks you most recently used for a map.
  • Added x16 and x32 speed for watching replays.
  • Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage.
  • Added /match chat.
  • Removed logout button from the escape menu.
  • Drastically improved performance of the upgrade tab.
  • Improved responsiveness of the marketplace.
  • Greatly improved responsiveness while using the leaderboards (may still lag a bit when opening it for the first time).
  • Your own auctions in the "My auctions" tab in the marketplace now show the exact time left instead of Short/Medium/Long.
  • Improved the interface used for creating auctions. You can now put up multiple auctions at once.
  • When searching for auctions, your name on your own auctions will be displayed in bold in order to make them more recognizable.
  • Bidding/Buyout fields will be greyed out for an auction if they are not usable or relevant.
  • Added the amount of hours next to the different time options when trying to create an auction.
  • Minor general improvements to the story book.
  • Replaced the "Manual" button with a "Wiki" button in the news section.
  • Added a `Patreon` button in the news section.
  • Added small counter at the bottom of the `Auction Watchlist` window ingame that shows your current amount of auctions watchlisted.
  • Added small ingame pop-up for new players asking if they would like to play the tutorial map.
  • Added the ability to navigate the map selection screen (PvP and Community PvE) with your arrow keys.
  • Hid the match loot dropdown whenever trying to create a 1 or 12 player match.
  • Hid the loot type for rPVE matches in the game selection screen, as rPvE does not reward upgrades.
General fixes
  • Fixed many group and match bugs.
  • Fixed many issues with disconnecting/getting stuck in the loading screen.
  • You no longer need to restart BattleForge if you enter the wrong password.
  • Fixed match running too fast/slow which resulted in stuttering or teleporting.
  • Fixed trade button tooltip saying the player accepted the trade while he did not.
  • Fixed german version of the 'promo from booster' notification message.
  • Fixed replays of community maps not showing in the replays menu in certain cases.
  • Fixed a minor issue with trying to upload PVP community maps.
  • Fixed BFP desync when bidding more than the buyout on a card in the auction house.
  • Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house.
  • Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps.
  • Fixed quests not properly refreshing in the UI after rerolling a quest.
  • Fixed player buildings not being destroyed and units not being killed if a player disconnected or left without doing any action in the match.
  • Fixed random (windows) error sounds while playing the game.
  • Fixed show and request deck with the tutorial deck not working.
  • Fixed gained ELO text-overflow in postgame screen for 2vs2.
  • Fixed the cause of the error message "A card of this type is already in your deck!".
  • Fixed a disconnect that occurred upon answering a direct trade request.
  • Fixed minor issues related to need/greed when all players had all upgrades being rewarded.
  • Fixed some errors with ingame UI tutorial and updated relevant steps in the tutorial.
  • Fixed error after using the filter option in the upgrades window after applying/removing an upgrade.
  • Fixed UI overlapping and world map UI issues in 1600x1024 resolution.
  • Fixed that you could copy a deck (using the view deck window) from another player while being ready.
  • Fixed not being able to start games sometimes for players that are on public networks.
  • Fixed maximum limit of 2000 quests completed for "Complete some quests" achievement.
  • Fixed an issue in the mail from the auction house where it would sometimes say that you sold your card for 0 BFP.
  • Properly handle the case where the player has not opened a booster yet but tries to view his latest opened booster.
  • Fixed issue where you could buy avatars for free.
Card changes
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