Noxious Cloud is a Tier 4 () Spell of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Intoxication
Godspell: Casts a poisonous cloud that envenoms up to 10 enemy units at once in a 25m radius initially dealing 21 / 21 / 21 / 24 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 30 seconds. Reusable every 20 seconds.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Noxious Cloud -15 power cost | Noxious Cloud -25 power cost | Noxious Cloud Intoxication +3 initial damage per second |
Drop Location | Encounters with Twilight | Encounters with Twilight | Encounters with Twilight |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Intoxication:
- Added the missing godspell icon to the card visualizations (including upgrade cards) in order to distinguish the effect name from plain flavor text.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 The Soultree The Soultree The Soultree Encounters with Twilight Encounters with Twilight Encounters with Twilight
- Decreased the card's power cost from 290 / 275 / 250 / 250 to 270 / 255 / 230 / 230 power.
- Intoxication:
- Increased the initial damage tick from 10 / 10 / 10 / 13 to 21 / 21 / 21 / 24 damage.
- Increased the time between damage increase from 2 seconds to 3 seconds.
- This leads to an increase in upgrade 3 potential damage from 37570 to 56400 equally distributed across 10 targets.
- Intoxication:
- Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
See also
573 matching cards