Skylords Reborn
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Northguards is a Tier 1 (Tokenslot Orb Frost.png) Icon Unit.pngUnit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

The Northguards are defined by their cheap power cost and their large health pool for an early game squad. Despite this, their offensive strength is greatly lacking without upgrades and makes it difficult to dispatch most foes without spamming.

Lore

Legend

As the wind spiralled down the mountain’s ragged fangs, its breath burdened with yet more snow, I spotted them on the ledge. Shoulder against shoulder, shield against shield, a tireless row of steel and human flesh, a wall in itself. Under frozen brows, their gaze was fixed upon the mountains. They waited in silence, listening for the distant thunder marching under the wind, ready to defend their realm from the giants for just one more day.

Card Info

Brave Defenders

This ability is just flavor text shown on the card representation, it does nothing.

Notes & Strategies

Northguards low power cost makes them a reliable melee squad to spam in the early-game, and make for great tanks to take fire while other cards like Master Archers Card Icon.png Master Archers fire at range. Because of their low attack strength when unupgraded, large numbers are required to be effective in combat until such upgrades can be procured, to which the Northguards are capable of standing as quite powerful squads.

Northguards pair strongly alongside Master Archers Card Icon.png Master Archers and the Imperials Card Icon.png Imperials, which can become a solid army in the early game.

Campaign PvE

Northguards are durable spam squads for any early-game mission. Though they don't move quickly, their high HP enables them to survive many battles and when properly supported can pay their own weight two-fold. Five Squads of Northguards with Five Squads of Master Archers Card Icon.png Master Archers can decimate any opposition standing between you and the second monument, and even can remain useful after the fact until enemy opposition becomes too numerous or too powerful for them to handle.

If necessary, quickly summoning Northguards can provide some tanking power on demand when needed, though the Lightblade Card Icon.png Lightblade and Imperials Card Icon.png Imperials are better suited to this role.

Random PvE

Large groups of Northguards are capable of dealing with most of the early camps leading up to T2, and if supported by Master Archers Card Icon.png Master Archers they should survive several battles and incoming waves. Continuing to field them after going T2 is advisable to take advantage of their tanking potential, but you should recycle them once you go T3 as the camps beyond that point will likely become too strong.

Northguards in large quantities can aid in providing damage and tanking for pushes into the later camps. Staying at the front and absorbing damage for your ranged units as well as your allies units, you can fight your way to T4 on difficulty 9 relatively easy. Recycle them as soon as you go T4 and are safe, as they serve no purpose after this point.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Northguards Card Icon.png Northguards Upgrade I Upgrade II Upgrade III
Upgrade Card
Northguards
Damage +5x6
Northguards
Damage +10x6
Northguards
Damage +15x6
Drop Location Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

See also

Orbs
Number of Orbs
Type
Rarity
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