Nightshade Plant is a Tier 3 () Unit of the Twilight faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Cost to transform into this unit: 180
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Gifted Tendrils
Passive: If the unit dies its many tendrils will cover the ground rooting every enemy unit in 20m radius for 20 seconds. After the effect wears off, targets are immune against Root for a while.
Adept Mutation
Passive: The cost to transform into this unit is reduced by 28 power.
Siege
Passive: Deals 50% more damage against structures.
Cost to transform into this unit: 180
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Tainted Tendrils
Passive: If the unit dies its many tendrils will poison the ground. Every enemy within a 20m radius will take 20 damage per second. Lasts for 20 seconds.
Adept Mutation
Passive: The cost to transform into this unit is reduced by 28 power.
Siege
Passive: Deals 50% more damage against structures.
Notes & Strategies
The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Nightshade Plant Damage +170 | Nightshade Plant Damage +340 | Nightshade Plant Damage +370 |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Nightshade Plant Damage +170 | Nightshade Plant Damage +340 | Nightshade Plant Damage +370 |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 125.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Encounters with Twilight Behind Enemy Lines Behind Enemy Lines Nightmare's End Nightmare's End Nightmare's End Sunbridge The Insane God The Insane God Nightmare's End Nightmare's End Nightmare's End
- Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
- Decreased the average damage dealt over 20 seconds from 5000 / 5270 / 5800 / 6380 to 3220 / 3390 / 3730 / 4100.
- Decreased the unit's life points from 5800 to 3400.
- Passive ability Gifted Tendrils:
- Improved description to be more consistent.
- Passive ability Tainted Tendrils:
- Decreased the damage per second from 50 to 20.
- Improved description to be more consistent in non-English languages.
- Added a new passive ability Adept Mutation:
- The cost to transform into this unit is reduced by 28 power.
- Added a new passive ability Siege:
- Deals 50% more damage against structures.
- Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 195 to 180 power.
- Active ability Transformation:
- Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
- Improved tooltip description to be more precise.
- Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.
- Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 221 to 195 power.
- Internal cleanup to consistently display the cost in non-English tooltips.
- Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.
- Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
- Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
- Increased card's health points and attack to be the inverse of
- Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
- Health points increased from 5300 on all upgrades to 5800 on all upgrades.
statistics across upgrades:
- Now properly counts as Forestkin creature for interactions with both affinities of .
See also
576 matching cards