Nightmare's End is a 2-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story The Twilight Taint.
The Shard's magic is too aggressive, you need to unlock the full power of the four elements to be able to destroy it.
Story
Plot
The nightmares streaming from the shard had been stopped, but the Forge fragment remained a danger to all. It could not be returned, so had to be destroyed. But such an act would not be easy. |
— The Aedai Chronicles |
Moon knew she would not be able to repeat Brannoc’s deed and weave a spell powerful enough to damage the shard. But this was the Shattered Land, it had seen the worst of the war of the elements, and had been torn asunder by magical power struggles for centuries. The land’s magic would be their only hope to overcome the strange power of the Forge.
The Amii had already made use of the land’s might, tapping into the strongest worldmagic nodes with their structures. This raw power should be strong enough to destroy the shard. If not, Moon decided, whatever created the Forge was not of this world.
Conclusion
The pure force of the four powers was enough to destroy the shard. From this day, the Skylords saw the Forge with new eyes. It ceased to be just their home, a construct of great wonder, shades of darkness now cloaked it too. For, should the Forge ever fall into the wrong hands, it could bring death to the world. |
— The Aedai Chronicles |
Rewards
Nightmare's End | Available Tier 1 Upgrades (Total: 28) |
Available Tier 2 Upgrades (Total: 23) |
Available Tier 3 Upgrades (Total: 23) |
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Scenario Difficulty | Standard | Advanced | Expert |
List of Card Upgrades |
Gallery
Patch History
- Decreased the pond size at the starting location on the left side of the map, allowing for enough space to build one more tower defending the southern wall (1).
- Removed excess blocking at the corner on the right side of the map (2).
- Adjusted the minimap to reflect these changes and to be more accurate in general.
>
12
- Added 1 additional starting Power Well for each player with 1200 power capacity (1).
- This means these power wells are built and produce power for the players right from the start of the game.
- Changed capacity of the other starting power wells for each player from 900 to 1200 power (1).
- Increased the capacity of each of the 4 center power wells from 600 to 900 power (2).
- 112
See also
Maps (Number of players)
Campaign scenarios (PvE) |
1 Player | Behind Enemy Lines ▪ Defending Hope ▪ Encounters with Twilight ▪ ( Introduction) ▪ Mo ▪ Ocean ▪ Oracle ▪ Siege of Hope ▪ The Soultree ▪ The Treasure Fleet |
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2 Players | Convoy ▪ Crusade ▪ Into the Jungle ▪ Nightmare Shard ▪ Nightmare's End ▪ Slave Master ▪ Sunbridge ▪ The Insane God ▪ Unexpected Visitors | |
4 Players | Bad Harvest ▪ Blight ▪ Empire ▪ King of the Giants ▪ Raven's End ▪ The Dwarven Riddle ▪ The Guns of Lyr ▪ Titans | |
12 Players | Ascension ▪ Passage to Darkness | |
Player vs Player maps (PvP) | 1vs1 | Elyon ▪ Haladur ▪ Lajesh ▪ Simai ▪ Uro ▪ Wazhai ▪ Yrmia |
2vs2 | Danduil ▪ Fyre ▪ Gorgash ▪ Koshan ▪ Nadai ▪ Turan ▪ Yshia ▪ Zahadune |