Nightguard is a Tier 1 () Unit of the Shadow faction. This rare card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Dark Spear
Autocast: Every 3 seconds, unit throws her spear at an enemy dealing 90 damage.
Swap
Power Cost: 60 / 50 / 50 / 50
Active: Activate to permanently exchange Nightguard for a hostile unit. Restricted to 2 orb units with a maximum of 150 power cost. Does not work on extra-large units. The swapped unit does not grant ground presence to play out cards or claim structures next to it. It will be immune to Swap for 10 seconds. Additionally, Nightguard will take 75% less damage for 10 seconds after having been swapped. Has a 20 seconds cool-down after the card was played out. Reusable every 20 seconds.
Infused Fury
Passive: Deals 50% more damage against elementals.
Swift
Passive: Moves at high speed.
Dark Spear
Autocast: Every 3 seconds, unit throws her spear at an enemy dealing 90 damage.
Swap
Power Cost: 60 / 50 / 50 / 50
Active: Activate to permanently exchange Nightguard for a hostile unit. Restricted to 2 orb units with a maximum of 150 power cost. Does not work on extra-large units. The swapped unit does not grant ground presence to play out cards or claim structures next to it. It will be immune to Swap for 10 seconds. Additionally, Nightguard will take 75% less damage for 10 seconds after having been swapped. Has a 20 seconds cool-down after the card was played out. Reusable every 20 seconds.
Tainted Fury
Passive: Unit deals 50% more damage against human units.
Swift
Passive: Moves at high speed.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Nightguard Lifepoints +20 Swap -10 power cost | Nightguard Lifepoints +30 Swap +8m range | Nightguard Lifepoints +50 Swap +10m range |
Drop Location | Slave Master | Slave Master | Slave Master |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Nightguard Lifepoints +20 Swap -10 power cost | Nightguard Lifepoints +30 Swap +8m range | Nightguard Lifepoints +50 Swap +10m range |
Drop Location | Slave Master | Slave Master | Slave Master |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Nightmare's End Nightmare's End Nightmare's End Slave Master Slave Master Slave Master Sunbridge Sunbridge Sunbridge Slave Master Slave Master Slave Master
- Fixed an issue where the unit model of would sometimes be invisible to players.
- Changed the card's affinity from Nature to Fire and adjusted the internal classification accordingly.
- Autocast ability Dark Spear:
- Increased damage per spear from 60 to 90.
- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
- Increased damage per spear from 60 to 90.
- Added a new passive ability Infused Fury:
- Deals 50% more damage against elementals.
- Removed the affinity dependency of the passive ability Swift:
- Swift used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.
- Active ability Swap:
- Units that are mind-controlled by this ability can no longer be targeted by reviving effects.
- Increased the card's power cost from 65 to 90 power.
- Active ability Swap:
- Decreased the activation cost from 85 / 75 / 75 / 75 to 60 / 50 / 50 / 50 power.
- Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
- Active ability Swap:
- Improved gained range description on upgrade cards II and III.
- Improved description on card and statusbar icons about the loss of ground presence.
- Added status bar icons to controlled units stating that they do not grant ground presence.
- Added missing stars on a controlled unit's status bar.
- Added a preview of the ability radius that is displayed on hover over the activation button.
See also
573 matching cards